Random death

Shouldn't the player journal tell you the reason for a trip to the insurance screen? My Krait was shielded, not carrying any cargo or limpets, left it parked in my own private group.

Returned to a rebuy screen. Checked my logs and saw this..

{ "timestamp":"2019-01-04T22:53:34Z", "event":"Friends", "Status":"Offline", "Name":"Rewision" }
{ "timestamp":"2019-01-05T00:48:52Z", "event":"Friends", "Status":"Online", "Name":"Pilot in red shirt" }
{ "timestamp":"2019-01-05T02:12:38Z", "event":"Died" }
{ "timestamp":"2019-01-05T02:12:40Z", "event":"Music", "MusicTrack":"MainMenu" }
{ "timestamp":"2019-01-05T03:36:27Z", "event":"Friends", "Status":"Online", "Name":"Bortas" }
{ "timestamp":"2019-01-05T06:29:19Z", "event":"Friends", "Status":"Online", "Name":"Wasp0" }

Died? Yeah that was obvious, how did it happen? And why is there no comms log from a pirate etc?

Wouldn't be bothered if it wasn't for the fact that I had a fully trained crew member onboard that has been with me for a very long time. This is my first hull loss with a crew member for well over a year, and I wasn't even in combat.

Wondering if this is worth a bug report.
 
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Seems like it. Dunno if there is a verbosity setting somewhere...
And I would shoot Bortas a PM :p

Heheh, I will! ;-)


Comms are definitely working in the logs, if I go back further I'll see NPC comms. As far as that log is concerned my crew member died for no reason.
 
Ran out of fuel, causing failure of life suppport?
You were sitting there for quite a while. If the tanks weren't full to begin with they can deplete within a few hours.
 
That is incredibly annoying. More for the crew member than anything else. Hope you get it resolved in some way. Should be a mechanic to rescue crew members.
 
Ran out of fuel, causing failure of life suppport?
You were sitting there for quite a while. If the tanks weren't full to begin with they can deplete within a few hours.

Its the only thing that I can think of too. Nothing spawns in your instance, noone can enter it either. So either someone broke into your appartment to hit self-destruct, you ran out of fuel or a very weird bug. What did the rebuy screen say?
 
Ran out of fuel, causing failure of life suppport?
You were sitting there for quite a while. If the tanks weren't full to begin with they can deplete within a few hours.

A plausible explanation. But I suppose the point is the log should provide a reason for the hull loss.
 
Ran out of fuel, causing failure of life suppport?
You were sitting there for quite a while. If the tanks weren't full to begin with they can deplete within a few hours.

Hey Hossi,

I logged a bug report. Fuel burn is 1.11 tonnes per hour in it's current configuration (hardpoints retracted) That gives me around 30 hours of idle time on a full tank. I had around 80% fuel onboard, so that gives me around 25 hours till I switch to life support.

Cheers
 
Its the only thing that I can think of too. Nothing spawns in your instance, noone can enter it either. So either someone broke into your appartment to hit self-destruct, you ran out of fuel or a very weird bug. What did the rebuy screen say?

Rebuy said nothing, also checked the codex logs, very informative :p

v45don.jpg
 
One of my cats once activated silent running while he was passionately hugging my screen because he wanted food, dunno if you have any animals.

Empty tanks could be. With a full tank you can SC for hours and hours, but indeed, if you started with a nearly empty one...

*edit*
kind of ninjaad
 
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One of my cats once activated silent running while he was passionately hugging my screen because he wanted food, dunno if you have any animals.

Empty tanks could be. With a full tank you can SC for hours and hours, but indeed, if you started with a nearly empty one...

I do have a cat, A: She's in London at the moment with family B: Not allowed in my studio for that exact reason!

Definitely not empty tanks, as explained above, I had around 25 hours. Will see what support says.

Cheers
 
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Hey Hossi,

I logged a bug report. Fuel burn is 1.11 tonnes per hour in it's current configuration (hardpoints retracted) That gives me around 30 hours of idle time on a full tank. I had around 80% fuel onboard, so that gives me around 25 hours till I switch to life support.

Cheers

Super curious now - please let us know if you find out anything!
 
Was your mobile phone exactly where you left it ?
Phone rings, vibrations, drops on to keyboard combo of "jettison fuel and self destruct" and bounces off to sit neatly on your desk......
 
Was your mobile phone exactly where you left it ?
Phone rings, vibrations, drops on to keyboard combo of "jettison fuel and self destruct" and bounces off to sit neatly on your desk......

Sounds bizzare, but I thought of a possible reason. I was visiting geological sites for some materials, landed at night in one of those lava spout fields. Could it be possible my ship landed over a powerful inactive vent, the vent became active whilst I was away? Could also explain why there is no description in the log.

As far as aware water/lava vents are not able to damage ships, only SRV's.
 
I suppose it could be seen as some kind of achievement that the game-engine is capable of creating things that the game, itself, doesn't even seem to be aware of. [where is it]

Last night I was doing tourist missions for Biotech Conductors and one of the missions wanted me to visit a tourist-beacon near to an asteroid-base.
I flew toward the asteroid base and then (while still in SC) targeted the tourist-beacon and then dropped out of SC when I was in range.
Trouble was, the asteroid base, itself, must've been directly between me and the tourist-beacon and so I dropped out of SC inside the asteroid base.
It hadn't rendered properly (presumably, I was seeing what should have been the external view of it, but from close-up, inside) but I could see the mail-slot so I tried to fly through it to get out again.
I just took a heap of damage, failed the passenger mission and then my ship exploded - and for ultimate irony, I respawned at the asteroid base which killed me.

The player log, though, just says "Player exited SC. Player died".
No mention of "crashing into" an asteroid base.
 
I suppose it could be seen as some kind of achievement that the game-engine is capable of creating things that the game, itself, doesn't even seem to be aware of. [where is it]

Last night I was doing tourist missions for Biotech Conductors and one of the missions wanted me to visit a tourist-beacon near to an asteroid-base.
I flew toward the asteroid base and then (while still in SC) targeted the tourist-beacon and then dropped out of SC when I was in range.
Trouble was, the asteroid base, itself, must've been directly between me and the tourist-beacon and so I dropped out of SC inside the asteroid base.
It hadn't rendered properly (presumably, I was seeing what should have been the external view of it, but from close-up, inside) but I could see the mail-slot so I tried to fly through it to get out again.
I just took a heap of damage, failed the passenger mission and then my ship exploded - and for ultimate irony, I respawned at the asteroid base which killed me.

The player log, though, just says "Player exited SC. Player died".
No mention of "crashing into" an asteroid base.

I parked my Conda near a braintree site on a 3.95g world yesterday, went AFK for a few minutes then returned to deploy my SRV. The screen flickered during the deployment then my ship & the ground disappeared. My SRV had been teleported about 2-3km away & some distance up in the air, I watched the ship depart as I fell. I survived the encounter but presumably this was the games solution to avoiding me glitching through the planet surface, or I had parked the ship in what became a dangerous location once the asset rendering was fully complete.
 
I parked my Conda near a braintree site on a 3.95g world yesterday, went AFK for a few minutes then returned to deploy my SRV. The screen flickered during the deployment then my ship & the ground disappeared. My SRV had been teleported about 2-3km away & some distance up in the air, I watched the ship depart as I fell. I survived the encounter but presumably this was the games solution to avoiding me glitching through the planet surface, or I had parked the ship in what became a dangerous location once the asset rendering was fully complete.

Honestly, I've had a terrible time with planet surfaces since 3.3 dropped.

Half the time my SRV "sinks into" the surface or clips through it completely and I sometimes get these wacky "canyons" which aren't solid.
Ever the pessimist, at first I thought that it was my GFX card throwing a wobbly but the SRV's scanner is displaying all these anomalies too so it must be stuff the game "knows" is happening.

One thing I've noticed is that the game seems to divide planet surfaces up into "tiles" and sometimes when you cross from one "tile" to a new one the game resets a bunch of things, which has resulted in my SRV getting moved a couple of hundred metres up "into the air" and then I can drive around in the sky until I cross another border to another "tile" and then it'll reset again.

What I've started to notice is that if I arrive at a planet surface and there's no "scatter" (no rocks etc) then strange things are probably going to happen.

None of which is really relavent to this thread, though. :eek:
 
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