Shouldn't the player journal tell you the reason for a trip to the insurance screen? My Krait was shielded, not carrying any cargo or limpets, left it parked in my own private group.
Returned to a rebuy screen. Checked my logs and saw this..
{ "timestamp":"2019-01-04T22:53:34Z", "event":"Friends", "Status":"Offline", "Name":"Rewision" }
{ "timestamp":"2019-01-05T00:48:52Z", "event":"Friends", "Status":"Online", "Name":"Pilot in red shirt" }
{ "timestamp":"2019-01-05T02:12:38Z", "event":"Died" }
{ "timestamp":"2019-01-05T02:12:40Z", "event":"Music", "MusicTrack":"MainMenu" }
{ "timestamp":"2019-01-05T03:36:27Z", "event":"Friends", "Status":"Online", "Name":"Bortas" }
{ "timestamp":"2019-01-05T06:29:19Z", "event":"Friends", "Status":"Online", "Name":"Wasp0" }
Died? Yeah that was obvious, how did it happen? And why is there no comms log from a pirate etc?
Wouldn't be bothered if it wasn't for the fact that I had a fully trained crew member onboard that has been with me for a very long time. This is my first hull loss with a crew member for well over a year, and I wasn't even in combat.
Wondering if this is worth a bug report.
Returned to a rebuy screen. Checked my logs and saw this..
{ "timestamp":"2019-01-04T22:53:34Z", "event":"Friends", "Status":"Offline", "Name":"Rewision" }
{ "timestamp":"2019-01-05T00:48:52Z", "event":"Friends", "Status":"Online", "Name":"Pilot in red shirt" }
{ "timestamp":"2019-01-05T02:12:38Z", "event":"Died" }
{ "timestamp":"2019-01-05T02:12:40Z", "event":"Music", "MusicTrack":"MainMenu" }
{ "timestamp":"2019-01-05T03:36:27Z", "event":"Friends", "Status":"Online", "Name":"Bortas" }
{ "timestamp":"2019-01-05T06:29:19Z", "event":"Friends", "Status":"Online", "Name":"Wasp0" }
Died? Yeah that was obvious, how did it happen? And why is there no comms log from a pirate etc?
Wouldn't be bothered if it wasn't for the fact that I had a fully trained crew member onboard that has been with me for a very long time. This is my first hull loss with a crew member for well over a year, and I wasn't even in combat.
Wondering if this is worth a bug report.
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