Billions in Cash - nothing I could possibly do with them. Am I alone?

  • Thread starter Deleted member 38366
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In general (in other games) I do not have a problem with the standard MMO mechanic of as a game goes on you make the earnings get easy to the point of trivial. However FD should have been more honest about the game they were making. DB stated the exact opposite of this. He out and out stated that every career in ED would be carefully specced out to make no 1 career the stand out money maker over another. He waxed lyrical about the galaxy, the BGS and the economy and explained how we would care about our ships and look after them and that losing a big ship would be something we would not like. Finally he topped it off telling us ED in his eyes is not an MMO.

What we have is ok but it is not the game I feel I was sold . X4 has a far better economy than elite (you can make proper many in it but it takes time and a bit of thought). However X series is no elite in most other areas.

In the elite universe why would anyone be a pirate, assassin or bounty hunter when everyone with a ship can be a billionaire in a week by mining or exploring in safety. (The other problem with making creating a billionaire so easy)
 
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I just put a huge dent in my money with Prismatics. A C8 is 225M. Plus a couple of C7's, C6's, C5's etc and now Im poorer.
 
In general (in other games) I do not have a problem with the standard MMO mechanic of as a game goes on you make the earnings get easy to the point of trivial. However FD should have been more honest about the game they were making. DB stated the exact opposite of this. He out and out stated that every career in ED would be carefully specced out to make no 1 career the stand out money maker over another. He waxed lyrical about the galaxy, the BGS and the economy and explained how we would care about our ships and look after them and that losing a big ship would be something we would not like. Finally he topped it off telling us ED in his eyes is not an MMO.

That's a wonderful vision, and I'm sure he meant it. But in the end of the day, that would be a game only very few people would stay with for the long run. As the game somehow has to earn money, it couldn't become that dream. It has no subscription model, it needs to sell cosmetics. To sell cosmetics players need ships to use them on. Logical conclusion: Make it easier for the players to get them, increase earnings.
 
After the patch dropped, I used the incredible new balancing to go from 2 billion to 10 billion in a week.

Difference it made to my experience: sod all. Still nothing to do, nothing to buy. After you've got 2 or 3 of the big ships and a well-equipped long-range picket, and you've engineered them all, there is literally nothing else you need to buy ever again. Game is over at about 1.5 billion. I'd wipe my shiny rear end with my credits if I could and they weren't just made up digital chits I can't even give away, as if a galactic space economy where you can't make BACS payments to other people makes a lick of sense.

Been playing other games since Xmas Eve.

What feature was added for end-game players? The hilariously inept and useless squadron browser?
 
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Mine mine money! I always grind some more. Don't play for credits, boost some faction or something.

Why? What's the point? How do I choose between the Purple Police of Polonia and the Polonia Purple Police? They're all identical one-dimensional ciphers with no distinguishing features whatsoever.
 
Fly from the Bubble to Colonia, get your Cutter/Conda/Corvette sent there.

I just splurged 310 million credits getting my Cutter sent to Jaques - works a treat to spend all that moolah! ;)
 
In the elite universe why would anyone be a pirate, assassin or bounty hunter when everyone with a ship can be a billionaire in a week by mining or exploring in safety. (The other problem with making creating a billionaire so easy)
This has been the case since the original Elite, though. Piracy has never paid anywhere near as much as trading with the same hull, even before any of the additional expenses of piracy are taken into account.

For piracy to be an economically plausible career choice - as opposed to a series of disposable NPCs because that's the game, or players doing it for fun but not money - it needs to be sufficiently commonplace and reliable that traders frequently lose money on their trade trips because they lost too many tonnes - or their ship! - to piracy. Worse, the more bad things that happen to pirates because they're breaking the law, the more successful they have to be initially versus traders to pay for that and keep the "balance" stable. (You can easily end up with a "balance" where both professions make similar long-term losses)

I don't think it's possible to balance even just trade, piracy and bounty hunting against each other in a game that significantly resembles Elite - exploration and mining add even more complexity.
 
That's because there is no End Game. This isn't a story-based game. There's no Princess to Save, no golden tchotchke to find. It's kind of like Life. It's over when you're dead. That's the End Game. You really want to get there?

End game is a poor definition its not imho what people really mean.

Late game sits better and describes the point at which you have the game knowledge and means to do what you want i.e. freedom of choice. For some that comes earlier than other depending on how you get to that point.

Elite currently has two late game options as I see it because they are open ended:
1. Exploration activities in whatever form you wish and for as long as you want
2. Multiplayer gameplay be it PvP, RPG or just goofing around with friends

What you can't do frustratingly is build and grow atm, I laughed when I was an online ad talking about 2019 in ED and suggesting you can build a fleet. Not as things stand you can't even build a garage. You also have artificial limits placed on exploration enforced by permit locks and Frontiers own ability to place the content in game along side the procedural stuff.

Personally I'd like to build a colony and self sustaining base on some moon somewhere, and in doing so earn credits at a steady rate but I'm not sure Elite wants to tread that path.
 
Spread the cash, that's what I say.

Bored with your super shooped Cutter/whatevertheFedequivalentis? Sell it for a Sidewinder, go to Shinrarta, start again and enjoy the memory of how lo-ong it took you to get it the first time all those years ago!!!


I like the idea of buying a System and building there - Starports, surface settlements, invite folks in - a bit of SimCity and/or Civilization into the game? Devs?
 

Deleted member 38366

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Fly from the Bubble to Colonia, get your Cutter/Conda/Corvette sent there.

I just splurged 310 million credits getting my Cutter sent to Jaques - works a treat to spend all that moolah! ;)

Already there :)
And yes, just the Corvette was >1 Billion for the 61hr Transfer.

Took me 7 months to complete the fleet transfer to Colonia and I made several Ferry Flights in expensive rigs to accelerate things.
 

Deleted member 38366

D
I think big ship PVP is your answer.

Been there as well, done that. Boring and.... (wait, Mods don't like me describing my experiences)... let's just say the experience wasn't good nor interesting, although I won the encounters. Massive understatement but it'll have to do.
 
Been there as well, done that. Boring and.... (wait, Mods don't like me describing my experiences)... let's just say the experience wasn't good nor interesting, although I won the encounters. Massive understatement but it'll have to do.

I don't believe you, or you didn't find appropriate competition.
 
Save for a rainy day..a big war will soon squash any big money jobs. if any of the powers fall, all off a sudden you could be king of your own wee castle. Fail to prepare..


Lend us a quid? :)
 
Just telling it as it was, can't help it.

It's an extraordinary claim, and with the Sagan standard and Hitchen's razor in mind, it should be dismissed.
The most reasonable conclusions are as I stated above.


"Extraordinary claims require extraordinary evidence."

"What can be asserted without evidence can be dismissed without evidence."


The idea that one can just Waltz in and beat all comers is patently silly and surely false.
 
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