If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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Oh Goody! another thread to show my dislike of the new FSS system!
I don't like it!

It's here because nobody at ED paid any attention at FD's AGM, they all just nodded and said aye! without thinking about the gameplay ruined by the introduction of another minigame, a minigame that I might add that takes players attention away from their surroundings and sets them up for a sucker-punch from a pirate/ganker.
All of this it seems is to get more players into Exploration, extra cash, instant fame, no more travelling to those infernal rocks thousands of light seconds away! yeah all selling points to those that don't give a damn about Exploration.

I'm just waiting for the same approach to erupt for Bounty Hunting.
All ships could be fitted with a automatic criminal exterminator... the player blongs the system when entering and all criminals are shown on his comms panel with the big fat 'Eliminate all' button glowing a lovely shade of purple, WHAM! well done commander you've just earned 20 mcr in bounties!

Off to the next system then...
 
I'm just waiting for the same approach to erupt for Bounty Hunting.
All ships could be fitted with a automatic criminal exterminator... the player blongs the system when entering and all criminals are shown on his comms panel with the big fat 'Eliminate all' button glowing a lovely shade of purple, WHAM! well done commander you've just earned 20 mcr in bounties!

There's no minigame here.
Replace the 'Eliminate all' button with a quick game of whack-a-mole and you're spot on.

Personally I'm waiting to play Tetris in order to load my cargo.
 
I see no other way how they could make it non-repetitive.
Managing all kind of devices is repetitive till some point.

What i don't like is they didn't implement it in ship's UI, it feels cheap and free to play outdated minigame with popup screen.
It really is immersion killer taking away feel of flying and managing spaceship systems.

Not in VR. The FSS in VR, with INI tweaks to the galaxy background, is the most stunning thing I've ever seen in gaming. By far. Hiding that splendor with the ship cockpit would be a terrible shame. Imagine if 95% of following pic would be blocked by a bland gray monochrome texture. :(

k2KbnGx.jpg
 
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Not in VR. The FSS in VR, with INI tweaks to the galaxy background, is the most stunning thing I've ever seen in gaming. By far. Hiding that splendor with the ship cockpit would be a terrible shame. Imagine if 95% of following pic would be blocked by a bland gray monochrome texture. :(

Looks kinda repetitive to me ;)
 
There's no minigame here.
Replace the 'Eliminate all' button with a quick game of whack-a-mole and you're spot on.

Personally I'm waiting to play Tetris in order to load my cargo.

Please don’t joke about that.

See the feedback of people saying it’s repetitive? That’s because people are using it as a tool...

I was going to do a flow chart of how I’ve landed on using it but it’s multi dimensional and changes depending on where you are. You also have to change what you *want* out of the game depending on context too.
 
Only if it involves a minigame.

I'll say it again, since you seem to be laboring under the impression that people who don't like the FSS want 'easy-mode':

The FSS is an over-powered superhonk with integrated blobs and -twiddling.

I want LESS information than the FSS provides and I want to fill in the blanks by flying around the system. Since the old ADS gave me that, I'd like to be able to utilize that style of functionality again. Preferably with ONLY mass, temperature and distance information available at range, and a targetable item in the Nav Panel.

Anyone who wants to continue to cherry-pick ELWs from half a lightyear away are welcome to continue to do so.

Except, the old ADS didn't give you that. It gave you the entire system, all at once. Every planet, every star, every black hole, all at once. At least with the FSS you have to put SOME effort into it by looking at what's there, locating it and zooming in on it. You want more than that? You have to fly close enough to map a planet. You want more than that? You have to fly down to the surface and Composition scan things of interest.

You don't even see your own contraction here - you're saying you want this to be more tedious, more time consuming, more miserable, and at the same time you're asking for it to be easier. Pick a side, either side, and get off the fence.

And I suspect you speak only for a minority. I know there are some people who seem to think everything is just too easy, but there are plenty of people who still have a hard time getting out of the mail slot. You'll have that in every single game, and the answer is not to simply keep upping the difficulty. Elite is one of the most complicated games out there, in terms of the controls themselves, through countless undocumented or nearly undocumented features. YOU might have figured them out, but for every one of you there are there are at least as many who are struggling at best to keep up.

As for "Cherry picking ELWs", you had plenty of that in the old system. I can't tell you how many systems I passed through where the only things that had been tagged were the main star and the only ELW in the system. Nothing changed here.. well, except that now it's a little tougher, until you know the frequency band of ELW's, then just as before, you scan it and move on.

The old system killed exploration for me. Having to fly out 130k LS to find some little ball of rock that was simply too much trouble for CMDR Whoever to scan on their way through, after having already flown some 130k LS around the system to look at whatever else might be there, and then to have no idea if it was worth the time to scout the planet on the off chance there might be something that either wasn't datamined out, or someone spent hundreds of hours flying low over the planet, inverted, in the lowest possible resolution to find in the first place - I won't go back. Not for you, not for money.
 
Except, the old ADS didn't give you that. It gave you the entire system, all at once. Every planet, every star, every black hole, all at once. At least with the FSS you have to put SOME effort into it by looking at what's there

Why does this small waste of time validate the experience for you? The having to fly out was a test. If you didnt fly out you didnt get the tag. Its almost a life lesson.
 
Not in VR. The FSS in VR, with INI tweaks to the galaxy background, is the most stunning thing I've ever seen in gaming. By far. Hiding that splendor with the ship cockpit would be a terrible shame. Imagine if 95% of following pic would be blocked by a bland gray monochrome texture. :(

I play it in VR too, but i prefer more flying in first person view and managing ship systems from cockpit.
FSS is another galaxy/system map feature, it's kind of 3rd person view or like going into game settings.
In short it doesn't feel like part of the ship nor simulate ship managment.
 
Why does this small waste of time validate the experience for you? The having to fly out was a test. If you didnt fly out you didnt get the tag. Its almost a life lesson.

Because your test was nothing more than doing NOTHING, flying in a straight line, for minutes on end. Some people think doing nothing whatsoever is super exciting. Others disagree. FD will agree with the majority.

What do you think the majority likes? Doing nothing or doing something? Exactly, and sorry the majority disagrees with you.
 
Because your test was nothing more than doing NOTHING, flying in a straight line, for minutes on end.

The facts of life in space? We already go 300 times the speed of light. If this kind of thing is an issue, at the risk of soundling like an ahole, then maybe space games arnt for you? Particularly ones that go places.

Enough space in our system for all the lasers and thargoids and everything. Im kidding of course.
 
Except, the old ADS didn't give you that. It gave you the entire system, all at once. Every planet, every star, every black hole, all at once. At least with the FSS you have to put SOME effort into it by looking at what's there, locating it and zooming in on it. You want more than that? You have to fly close enough to map a planet. You want more than that? You have to fly down to the surface and Composition scan things of interest.

You don't even see your own contraction here - you're saying you want this to be more tedious, more time consuming, more miserable, and at the same time you're asking for it to be easier. Pick a side, either side, and get off the fence.

And I suspect you speak only for a minority. I know there are some people who seem to think everything is just too easy, but there are plenty of people who still have a hard time getting out of the mail slot. You'll have that in every single game, and the answer is not to simply keep upping the difficulty. Elite is one of the most complicated games out there, in terms of the controls themselves, through countless undocumented or nearly undocumented features. YOU might have figured them out, but for every one of you there are there are at least as many who are struggling at best to keep up.

As for "Cherry picking ELWs", you had plenty of that in the old system. I can't tell you how many systems I passed through where the only things that had been tagged were the main star and the only ELW in the system. Nothing changed here.. well, except that now it's a little tougher, until you know the frequency band of ELW's, then just as before, you scan it and move on.

The old system killed exploration for me. Having to fly out 130k LS to find some little ball of rock that was simply too much trouble for CMDR Whoever to scan on their way through, after having already flown some 130k LS around the system to look at whatever else might be there, and then to have no idea if it was worth the time to scout the planet on the off chance there might be something that either wasn't datamined out, or someone spent hundreds of hours flying low over the planet, inverted, in the lowest possible resolution to find in the first place - I won't go back. Not for you, not for money.

I'm not asking for it to be easier. You keep claiming the FSS is harder, when all it is is more time-consuming. There is no failure condition in either the ADS or the FSS, so they're both equally easy. My personal preference is for a system that requires knowledge and skill in order to get the rewards, but since FDev don't appear capable of doing that I'll settle for the version that at least requires me to fly my spaceship around. If you don't want to be bothered to fly your spaceship around that's your choice.
 
The facts of life in space? We already go 300 times the speed of light. If this kind of thing is an issue, at the risk of soundling like an ahole, then maybe space games arnt for you? Particularly ones that go places.

Considering I am the one having fun, I am not sure what argument you are trying to raise. Doing nothing is something the average gamer doesnt appreciate. "Space is big!" isn't a compelling argument for doing nothing. If you personally love doing noting, just turn off your pc and stare at the wall.
 
My personal preference is for a system that requires knowledge and skill in order to get the rewards, but since FDev don't appear capable of doing that I'll settle for the version that at least requires me to fly my spaceship around.

I am not sure if you tried their other games, but FD is very, very reluctant of fail-states. PC and JWE are almost impossible to fail as well, it is almost what defines FD.

Unfortunately.
 
I play it in VR too, but i prefer more flying in first person view and managing ship systems from cockpit.
FSS is another galaxy/system map feature, it's kind of 3rd person view or like going into game settings.
In short it doesn't feel like part of the ship nor simulate ship managment.

I play VR too. I just imagine our visor changes to an immersive stellar cartography mode.... so... putting on a VR headset within our VR headsets ;)
 
Considering I am the one having fun, I am not sure what argument you are trying to raise. Doing nothing is something the average gamer doesnt appreciate. "Space is big!" isn't a compelling argument for doing nothing. If you personally love doing noting, just turn off your pc and stare at the wall.

Well the entire premise of the game is about space. It was sold with the boast of a 1:1 milkyway. Part of its sales pitch was omg space is huge and you can go out there and name stars! I said it before, the vastness and quality of the galaxy is the best bit of this game. Its what all the other games dont have, not even NMS. I dont know what else to say, space is big, we already have god power short cuts to mitigate that but how far can you go before its just not a proper space game any more let alone use words like simulation.
 
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Goose4291

Banned
I agree with all the explorers saying they want more skill and challenge involved in exploration.

Henceforth, we should just email FDev our intended route and then they can update our galaxy maps automatically and credit our accounts accordingly.
 
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