I feel sad for OP.
Honk does not give the full system map in an unexplored system anymore.Isn't the old system still a thing, I've honked systems and scanned loads of planets just by flying up to them but like the option of the FSS for really large systems as it saves me time. I don't know what the OPs point is. Nothing has been taken away by FD but things have been added.
Honk does not give the full system map in an unexplored system anymore.
Only those bodies someone else has scanned will show.
If I had to summarize Elite: Dangerous today into one line, I'd say it was 'poor ideas, brilliantly executed.' The latest release, for me, was the straw that broke this camels back. YMMV. If you enjoy the new FSS, congrats. I hope you're buying twice what you normally do in the Frontier store to make up for those of us who have stopped. Frontier Developments has said repeatedly that it wants to use income from E: D to finance future development of other projects. I'd suggest it's prudent to take the time to fix the cracks in the foundation, before adding the third and fourth floors.
Game is not doomed but from my real life perspective it seems to be shrinking. I used to know eight others who played ED and now sadly I am the only one left who plays now. I don't log on now too much myself, but I do log on. Just not for long, plus I don't buy from the store anymore. No point.
The new way of probing planets is an improvement.
The FSS is an improvement. But clunky as hell. (Or added 'gameplay' depending on your point of view.).
Neither perfect, but both better than before. And I believe nothing taken away - you can still just honk.
In another thread where someone was objecting to exploration mechanics, I saw this:
Perhaps when you do get the same topic fifty times, you can start to recognize there's actually an issue.
That whole smoke - fire thing, to put it simply. So here's thread fifty-one.
The devs could have left the existing exploration mechanics alone and layered the planetary surface scanning dynamic like a cake with more rewards for those who want to 'dial the radio'. Instead, they chucked out a system that worked for most and replaced it (and mining) with a grindy multi-screen mini-game that isn't intuitive and makes little sense. And this isn't the first time.
The new ships, SLF, planetary landings, additional station interiors and other contextual changes through the years were great. Yet, some areas of the game need serious review:
- Powerplay
- Crime & Punishment
- Arena / CQC
- BGS
- Missions
- Multi-player
- Mining
- Exploration
All of the above releases degraded my in-game experience. Each has illogical rules imposed that ruin game balance, especially when taken together.
I've played E: D literally every day (with few exceptions like holidays) since January of 2015. Today is the last day of my two week stay-at-home Christmas vacation and I've not booted up any of my accounts, save to update the game itself.
I do think the majority of FDEV staff are magnificent; they care and are a talented group, but some of the base decisions made in core game mechanics are horrifically flawed. I'm an optimist and look forward to hearing what they have planned for 2019 and beyond. Two of my four accounts have LEPS so I'm not worried about access to future material. However, until they sort out the above list, I'll be spending my free time (and money) in other companies games.
If I had to summarize Elite: Dangerous today into one line, I'd say it was 'poor ideas, brilliantly executed.' The latest release, for me, was the straw that broke this camels back. YMMV. If you enjoy the new FSS, congrats. I hope you're buying twice what you normally do in the Frontier store to make up for those of us who have stopped. Frontier Developments has said repeatedly that it wants to use income from E: D to finance future development of other projects. I'd suggest it's prudent to take the time to fix the cracks in the foundation, before adding the third and fourth floors.
I can't believe I'm engaging in this.... but the new FSS does nothing to stop you from exploring your old dumb way. Please stop.
exploring your old dumb way
for at least 2.8% of the tme.Actually i think the real number is closer to 42,but i have a vivid imagination.Has anyone actually "counted" the threads, or is "50" about to become yet another Forum meme?
I see no evidence to support such a claim.As beautiful as the statics are,the orrerary view was part of the original game,and is a tool of immense value to the explorer should they choose to master it.Think of it as going from the backstaff to the astrolabe.It may no longer be possible for you as an individual to do this,i don't know your precise circumstances or your overall goals within the game,but as far as i am aware it is perfectly possible to discover and scan systems without reference to either mapping data model.It may take you longer,particularly if you insist on mapping fully any system you come across,but how you choose to spend your time in-game is your own affair.Except it does.It is no longer possible to visit an unexplored system and resolve the bodies in that system without using the FSS or parallax.I can't believe I'm still having to explain this.
I see no evidence to support such a claim.As beautiful as the statics are,the orrerary view was part of the original game,and is a tool of immense value to the explorer should they choose to master it.Think of it as going from the backstaff to the astrolabe.It may no longer be possible for you as an individual to do this,i don't know your precise circumstances or your overall goals within the game,but as far as i am aware it is perfectly possible to discover and scan systems without reference to either mapping data model.It may take you longer,particularly if you insist on mapping fully any system you come across,but how you choose to spend your time in-game is your own affair.
I can't believe I'm engaging in this.... but the new FSS does nothing to stop you from exploring your old dumb way. Please stop.
In answer to your question,yes,i have.Actually you have to fly close enough to them ,which involves point nose blind (pretty pointless way to do it,but to each their own) and get close,you will pick them up without reference to the map.I'm pretty hazy on the engineering,so can't recall if the ship i was in at the time hadboosted sensors,but that may not have anything to do with it anyway,sorry if that confuses things further for you.As to OP,most of the points i am not really qualified to hold an opinion on.Have you visited a system that hasn't been explored by another player?The System Map (and orrery) are not populated by the initial honk. You have to use the FSS in order for bodies to appear so that you can fly to them - by which time you already know all the details about them except the precise location of POIs, making flying to them irrelevant. Your only other option for populating the System Map is to identify bodies by the parallax method and fly close enough to them so that the FSS auto-resolves them. So, my response to the original post:is that the FSS does indeed stop me from exploring my old way.
So here's how I explored pre-3.3:
Enter a system, honk
Open system map, look for any likely ELW, WW, or High Metal
Target them, aim and throttle up
Open Kindle, start reading a book
Throttle to zero when you hear the DSS scan start
Resume reading book until scan complete sound is heard
Repeat
At least the new mechanic has me actually playing the video game rather than treating it as an interruption of my reading.