I am making this thread to discuss two development styles, with special focus on the much anticipated feature known as space legs. The two development styles I will be focusing on is ground up - i.e. building a game around avatars, or "legs first" - vs top down - I.e. building the entirety of space and ship flight first, or "space first". These aren't perfect delineations, and it may not be exactly how these games developed, but it works for the point I'm trying to illustrate. I'll also mention that I have not necessarily played all the games I will be discussing, and am just going based on what I have seen in streams and discussions of these games. Any direct input anyone has from playing these games is welcome.
So some examples we can focus on that we can generally say use the "legs first" approach include Star Citizen and X4. First focusing on Star citizen, the hyper realistic, highly aspirational, but currently generally bug laden and disappointing game that we all know and probably hate. They have taken a serious approach to developing space legs first. Every ship they release has a highly detailed interior, with various intricate functionalities that you can use, or that are planned to be used in the future. You can get lost in some of the larger ships, and the ships are so exquisitely designed that there are videos of an architect reviewing them on YouTube. Bases and stations are equally detailed, with massive city scapes you can fly into and land, and then walk around in, grab a drink, buy stuff, etc. They have also worked very hard on the first person shooter side of things, which is anticipated to be a big part of the game eventually.
That said, the overall gameplay loop is lacking, and the currently explorable universe rather small. Only a handful of planets you can land on, and a handful of activities you can take part in. Of course they plan to have much more of both these things, but it's been half a decade and you can barely say that they have a game. It is certainly beautiful, and surreal to land in cities with such detail, but beyond that, there is not currently much to do, and it amounts to not much more than a tech demo at this point. So this approach is clearly lacking, since it has taken to long to get where they are, which isn't very far, and who knows how long it will be before they get much further.
Next we can look at X4, which has some form of space legs, but it is not really as detailed as Star citizen. No first person shooting or planetary landings. Sure you can get out of your ship, go to another ship, use console's, etc, but it really doesn't add anything gameplay wise. So what's the point of it really? It may be exciting at first, but overall it's more of a bonus feature than anything else. So this approach is also lacking, since they cut corners to make it possible, and it doesn't really add a lot to the game overall.
Finally, we can look at the top down approach, or space first approach. This is what elite dangerous has done. Focusing on making a detailed and expansive space for ships to fly around in, and based the gameplay on space and ships first, as a space sim should. They do plan to have space legs eventually, but it has not been a first priority. While this has led to much humming and hawing from the community, I think this was the right approach. The reason is because the way things are now, even if they never make space legs, I personally would be pretty satisfied with what we have, as would many others. Now if they do add space legs, and do it in a way that adds real gameplay, it will only make the game better. So the approach they've taken has given us a fantastic game in the short term, with promise of an even better game in the future. I think is the right approach overall, and I commend the team for having the foresight to go about things in such a way.
So some examples we can focus on that we can generally say use the "legs first" approach include Star Citizen and X4. First focusing on Star citizen, the hyper realistic, highly aspirational, but currently generally bug laden and disappointing game that we all know and probably hate. They have taken a serious approach to developing space legs first. Every ship they release has a highly detailed interior, with various intricate functionalities that you can use, or that are planned to be used in the future. You can get lost in some of the larger ships, and the ships are so exquisitely designed that there are videos of an architect reviewing them on YouTube. Bases and stations are equally detailed, with massive city scapes you can fly into and land, and then walk around in, grab a drink, buy stuff, etc. They have also worked very hard on the first person shooter side of things, which is anticipated to be a big part of the game eventually.
That said, the overall gameplay loop is lacking, and the currently explorable universe rather small. Only a handful of planets you can land on, and a handful of activities you can take part in. Of course they plan to have much more of both these things, but it's been half a decade and you can barely say that they have a game. It is certainly beautiful, and surreal to land in cities with such detail, but beyond that, there is not currently much to do, and it amounts to not much more than a tech demo at this point. So this approach is clearly lacking, since it has taken to long to get where they are, which isn't very far, and who knows how long it will be before they get much further.
Next we can look at X4, which has some form of space legs, but it is not really as detailed as Star citizen. No first person shooting or planetary landings. Sure you can get out of your ship, go to another ship, use console's, etc, but it really doesn't add anything gameplay wise. So what's the point of it really? It may be exciting at first, but overall it's more of a bonus feature than anything else. So this approach is also lacking, since they cut corners to make it possible, and it doesn't really add a lot to the game overall.
Finally, we can look at the top down approach, or space first approach. This is what elite dangerous has done. Focusing on making a detailed and expansive space for ships to fly around in, and based the gameplay on space and ships first, as a space sim should. They do plan to have space legs eventually, but it has not been a first priority. While this has led to much humming and hawing from the community, I think this was the right approach. The reason is because the way things are now, even if they never make space legs, I personally would be pretty satisfied with what we have, as would many others. Now if they do add space legs, and do it in a way that adds real gameplay, it will only make the game better. So the approach they've taken has given us a fantastic game in the short term, with promise of an even better game in the future. I think is the right approach overall, and I commend the team for having the foresight to go about things in such a way.