I thought that SC was going to be the game that single-handedly saved PC gaming? Using never-seen-before technology'? If any Tom, or Harry can create a successful MMO just by using Lumberyard, what exactly is taking CIG so long?

I thought that SC was going to be the game that single-handedly saved PC gaming? Using never-seen-before technology'? If any Tom, or Harry can create a successful MMO just by using Lumberyard, what exactly is taking CIG so long?
Well maybe that it's actually a patched version of an older CE, an engine that was at the beginning just a tech demo, then with layers of code piled upon it in order to make it an FPS engine (hint: this is *never* good), with broken physics and LAN-based network stack...I thought that SC was going to be the game that single-handedly saved PC gaming? Using never-seen-before technology'? If any Tom, or Harry can create a successful MMO just by using Lumberyard, what exactly is taking CIG so long?
Amazon are not wizards. Also big companies seldom confess they make mistakes. It's very clear when seeing competing projects such as Dual Universe or Infinity Battlescape that these had a very specific, clear plan for MMO networking, while where is that plan for Lumberyard / CiG ? Who is doing the network dev on that ? Where is it to be seen in the alpha ? (IB alpha shows some solid performance, by the way..). Now for a quick laugh lets compare the team size of these 2 projects vs CiG, and how much money each spent on building their MMO engine...Oh wow! This is quite the revelation! Have any of you let Jeff Bezos know that Lumberyard will never work for MMO type games? With huge play areas and tons of players?
Gentlemen - grab your lulzbuckets![]()
Oh wow! This is quite the revelation! Have any of you let Jeff Bezos know that Lumberyard will never work for MMO type games? With huge play areas and tons of players? I'm sure he would be very grateful if someone alerted him to this fatal flaw in Lumberyard. It is a shame Amazon is wasting all this time trying to create New World using the Lumberyard engine.
Peer-to-peer comes with its own issues and is very limited in scale. The current proper solution is distributed computing, that has been enabled with elastic cloud. The time of the central monolithic server is over. The complexity then lies in distributing players to server nodes with a proximity algorithm. Check Dual Universe for such a solution in practice.But combining MMO and large-scale FPS? These are extremely difficult to mix... and virtually impossible if your game is not doing a lot of the network stuff on a peer-to-peer architecture. Having a responsive FPS with a very large (MMO-like) number of players running a strict client/server infrastructure is basically impossible due to network traffic issues (it can grow exponentially as you add users). You can manage this traffic in an MMO as there is a relatively small amount of data being used, but an FPS has a massive amount of network traffic associated with it.
Peer-to-peer comes with its own issues and is very limited in scale. The current proper solution is distributed computing, that has been enabled with elastic cloud. The time of the central monolithic server is over. The complexity then lies in distributing players to server nodes with a proximity algorithm. Check Dual Universe for such a solution in practice.
Here's a cool vid (if you can tolerate the slightly shouty streamer). The streamers' squad get pinned inside a ground compound by stream-snipers... instead of whining about it they fight back and try and escape:
https://youtu.be/MsGDHbLUzWs
Edit: changed to a straight link because the video has swearing in it, and as its showing SC in a positive light.. well you get the idea...
LOL Stream snipers.About as fake as a $50 Chinese Rolex.
EDIT :Here is another one from the same shouty bad actor showing SC in a positive light
https://youtu.be/sy0YIsgj5R8
Here's a cool vid (if you can tolerate the slightly shouty streamer). The streamers' squad get pinned inside a ground compound by stream-snipers... instead of whining about it they fight back and try and escape:
https://youtu.be/MsGDHbLUzWs
Edit: changed to a straight link because the video has swearing in it, and as its showing SC in a positive light.. well you get the idea...
Found on Something Awful, and thought this thread might like a copy pasta. The goons were talking about what happens if Sq42 isn't received well:
What is the "positive light" in that video you mentioned? I watched a few minutes and nothing really stood out with that in mind....
No crash, good framerate?
Though there are some intriguiging cuts in the video... (0:28, 0:35, 0:40, 1:16...)
Aah, makes sense. I would still think that you hit performance issues with large numbers of users in a busy/'high fidelity' environment...
Not trying it on CryEngine is a start I suppose!
That's a givenIt's even worse that what people may think as CE lag compensation for example was built with LAN parties in mind. Latencies over Internet are clearly a bit higher... See that very obvious rubber banding in all these SC stream videos ?
Hang on a minute!
Upthread you mentioned the "elastic cloud" - leaving aside for a moment that - that sounds like some kind of sorcery to me - surely an elastic cloud can deal with obvious rubber banding issues?
Ipso facto QED Fornulum pani lolo!
Et cet ter rah
And so forth
What is the "positive light" in that video you mentioned? I watched a few minutes and nothing really stood out with that in mind....
Player-driven emergent content primarily... These are the sort of scenarios I would drop Elite for in a second if the game makes it out of early access, and I'm guessing I'm not alone. The new ship flight model will need to be good though, the current one sucks.