500 LY Jumponium material as a reward from PP or as a rare material.

IT would be great if the Powerplay factions, or through pure luck find a rare Jumponium material that gets your jump range to 500 ly. It would certainly be a thing. Even better if it were tradeable.
 
IT would be great if the Powerplay factions, or through pure luck find a rare Jumponium material that gets your jump range to 500 ly. It would certainly be a thing. Even better if it were tradeable.

Although jumping long ranges sounds cool, there are those who do not like the jump 'creep' that pushes ranges further.

"jumponium" already exists, it is called palladium. and is key to creating a FSD boost in synthesis. which can boost your jump range to 100% of normal range.


Now, here is where things get interesting, did you know you can supercharge your FSD? White Dwarfs can add +50% to range, and Neutron stars a whopping +300% to range.


Now say you have a ship, with a 40Ly range, you then decide to put a Guardian FSD Booster on it, now call it 50Ly, Add the FSD Injection from synth and you have 100Ly, and then add the Neutron Boost. the end result is 400Ly jump range . ;)
 
Now say you have a ship, with a 40Ly range, you then decide to put a Guardian FSD Booster on it, now call it 50Ly, Add the FSD Injection from synth and you have 100Ly, and then add the Neutron Boost. the end result is 400Ly jump range . ;)
Neutron boosts don't stack with FSD Injection.

But you can still get a basic range of about 80 LY on a maximised lightweight ship, boostable to 320 LY with neutron stars.
 
Wait, neutron boosts and FSD injections stack?

I am 99% sure they do, I was told by other players that this is possible. and take their word for it.

I am however very precious about my engineer materials. even if a single Injection lasted 10 jumps, I STILL would not waste the materials. so needless to say I never tried this...yet. :)
 
Neutron boosts don't stack with FSD Injection.

But you can still get a basic range of about 80 LY on a maximised lightweight ship, boostable to 320 LY with neutron stars.

Ignore my quote above, I am wrong. Thanks Ian for confirming my 1% of doubt :D :D
 
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Although jumping long ranges sounds cool, there are those who do not like the jump 'creep' that pushes ranges further.

"jumponium" already exists, it is called palladium. and is key to creating a FSD boost in synthesis. which can boost your jump range to 100% of normal range.


Now, here is where things get interesting, did you know you can supercharge your FSD? White Dwarfs can add +50% to range, and Neutron stars a whopping +300% to range.


Now say you have a ship, with a 40Ly range, you then decide to put a Guardian FSD Booster on it, now call it 50Ly, Add the FSD Injection from synth and you have 100Ly, and then add the Neutron Boost. the end result is 400Ly jump range . ;)

Thanks for the advice.

I have to give it a shot.

I tried the neutron boosting increase a while back but I felt that it was more trouble than it was worth.

That was before guardian tech was available.

Although, I would prefer being able to have a huge jump range saved in storage so when i require it, to simply use it in synthesis boost without the need for plotting of neutron star.

Maybe being able to save a couple of boosts of neutron star energy for later as required instead of straight away would be cool.
 
Personally, I think neutron jumps should be 500%, and white dwarfs 250%.

White dwarf jumps are currently kinda pointless.
You can perform 2 (if you don't scoop) normal jumps in the time it takes to supercharge your FSD and do 1 jump.
 
Personally, I think neutron jumps should be 500%, and white dwarfs 250%.

White dwarf jumps are currently kinda pointless.
You can perform 2 (if you don't scoop) normal jumps in the time it takes to supercharge your FSD and do 1 jump.

Seriously? Supercharging the FSD takes about 5 seconds. Less than normal fuel scooping and going around the star.
 
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Lestat

Banned
I think the way they have it now is just fine. We don't need something we can collect 150 mats and get to Beagle Point in 150 jumps. It would also ruin another part of the game like Buckyball run.

It doesn't matter how rare the material is people will whine about not getting it.
 
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