PvP Does Frontier need to Re-Think PVP rules of Engagement

Deleted member 110222

D
I am very much in agreement with the system the OP mentioned, as long as it was applied to exploration and trade griefers.

For example, if a trade griefer swoops into a station and buys the last of a trade commodity that I wanted, thereby ruining my enjoyment of the game and griefing me, then that player should receive a bounty. I should then be able to hunt and destroy that griefer without him even being able to see me. The same should be done for exploration griefers that name-claim celestial bodies before anyone else has even a chance to, ruining the enjoyment of the game for others. They should become huntable but be unable to fire back.

I think this new system would do a lot to help eliminate most of the trade and exploration griefing happening in the game that has driven me away from exploration and trading. Personally, I don't know a single commander that doesn't consider trade and exploration griefers to be the lowest of the low cyberbullies.

Hail the lord!

Z0
 
Regarding the OP, not really necessary. I agree with others that there is no need to join open play, no need to try and meet other players, no need to try and join a wing, etc. Play solo and get bored and quit. That is what I did, but then came back to Elite after a year and decided to play in open (I never played in open before) and I learned my lesson the hard way as I was returning from outside the bubble on an exploration mission and had probably 100 million+ of credits in exploration data in my AspX and got interdicted by a couple off miscreants in my system as I was headed to the station. They blew me up in seconds. They asked for nothing, just killing me for giggles. I had no time to do anything. Makes total sense.

How you fix it is, if you kill innocent players and you are a murderer, you no longer get insurance, no buyback, no paying off anything and you lose everything once you get blown up. EVERYTHING! If you get blown up, you lose all of your ships, your modules, all your credits, everything. How many people would be random murderers then? If space is "dangerous", why not make this part a little more realistic? Why do you get to keep any of your stuff in this case?
 
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Regarding the OP, not really necessary. I agree with others that there is no need to join open play, no need to try and meet other players, no need to try and join a wing, etc. Play solo and get bored and quit. That is what I did, but then came back to Elite after a year and decided to play in open (I never played in open before) and I learned my lesson the hard way as I was returning from outside the bubble on an exploration mission and had probably 100 million+ of credits in exploration data in my AspX and got interdicted by a couple off miscreants in my system as I was headed to the station. They blew me up in seconds. They asked for nothing, just killing me for giggles. I had no time to do anything. Makes total sense.

How you fix it is, if you kill innocent players and you are a murderer, you no longer get insurance, no buyback, no paying off anything and you lose everything once you get blown up. EVERYTHING! If you get blown up, you lose all of your ships, your modules, all your credits, everything. How many people would be random murderers then? If space is "dangerous", why not make this part a little more realistic? Why do you get to keep any of your stuff in this case?

Harsh. And I'm a rabid anti-griefer. These consequences could scale based on level of notoriety. Also, starting at notoriety 2, I want a way to track griefers using a wing beacon type control.
 

AP Birdman

Banned
Regarding the OP, not really necessary. I agree with others that there is no need to join open play, no need to try and meet other players, no need to try and join a wing, etc. Play solo and get bored and quit. That is what I did, but then came back to Elite after a year and decided to play in open (I never played in open before) and I learned my lesson the hard way as I was returning from outside the bubble on an exploration mission and had probably 100 million+ of credits in exploration data in my AspX and got interdicted by a couple off miscreants in my system as I was headed to the station. They blew me up in seconds. They asked for nothing, just killing me for giggles. I had no time to do anything. Makes total sense.

How you fix it is, if you kill innocent players and you are a murderer, you no longer get insurance, no buyback, no paying off anything and you lose everything once you get blown up. EVERYTHING! If you get blown up, you lose all of your ships, your modules, all your credits, everything. How many people would be random murderers then? If space is "dangerous", why not make this part a little more realistic? Why do you get to keep any of your stuff in this case?

Harsh. And I'm a rabid anti-griefer. These consequences could scale based on level of notoriety. Also, starting at notoriety 2, I want a way to track griefers using a wing beacon type control.

Maybe not lose your ship entirely but lose your insurance which would mean you could get your ship back if you were blown up but you'd have to pay full price to get it back.

This is actually a pretty good idea and even something that I, a ganker, would fully endorse.

I also really like the idea of wanted players being visble on the galmap. That's actually one really fun feature of FO76 is that when you're wanted, you're visible on the map for everyone with a big red Dot and how much your bounty is for. I love getting bounties in FO76 because it makes it really exciting not know who might be coming for you.

This would also give police players a way to hunt "bad guy" players.
 
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delete private groups = more people who hate griefers in open = more cops = less griefers.
adapt yourself to defence = griefers less dangerous for you = be better.
kill griefers = fun.
by playing PG and solo mode you favorise this situation.

Problem with that idea is the fact you need Engineering before you can even consider going into PVP. Without Engineering, you may be unable to boost away from the engineered ship. You can get killed in less that 15 seconds - which is High Wake jump charge.

If you made ED Open Mode only - a lot of people would have no way to even obtain Engineers to counter people who have engineered ships. Plus, yadda yadda obligatory "some people like PVE".

Also, Solo and Private Groups are for yet one another reason: the connection. Not everyone play on Internet that is considered "necessary standard" in the USA/Western Europe, even my 10mbps internet is barely able to play e.g. Battlefield 1. Not to mention the game itself lose stability on weaker connections in Open Mode or become severly unplayable.

There are also people who play on limited GB per month usage and Solo and PG use way less data than Open Mode, around nine-ten times less.

Not to mention you still need Xbox Live/PSN to play Player Group or Open.
 
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Regarding the OP, not really necessary. I agree with others that there is no need to join open play, no need to try and meet other players, no need to try and join a wing, etc. Play solo and get bored and quit. That is what I did, but then came back to Elite after a year and decided to play in open (I never played in open before) and I learned my lesson the hard way as I was returning from outside the bubble on an exploration mission and had probably 100 million+ of credits in exploration data in my AspX and got interdicted by a couple off miscreants in my system as I was headed to the station. They blew me up in seconds. They asked for nothing, just killing me for giggles. I had no time to do anything. Makes total sense.

How you fix it is, if you kill innocent players and you are a murderer, you no longer get insurance, no buyback, no paying off anything and you lose everything once you get blown up. EVERYTHING! If you get blown up, you lose all of your ships, your modules, all your credits, everything. How many people would be random murderers then? If space is "dangerous", why not make this part a little more realistic? Why do you get to keep any of your stuff in this case?



TL DR

"I left the game and open gave me a more moving experience upon my return."


Why you're mad about that and want to punish those that add some depth is Beyond me.
 
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How you fix it is, if you kill innocent players and you are a murderer, you no longer get insurance, no buyback, no paying off anything and you lose everything once you get blown up. EVERYTHING! If you get blown up, you lose all of your ships, your modules, all your credits, everything. How many people would be random murderers then? If space is "dangerous", why not make this part a little more realistic? Why do you get to keep any of your stuff in this case?

Probably because this is a video game and losing all progress would be very annoying and most likely lead to quitting the game.

Criminal players already do pay a lot more than law abiding commanders when they get destroyed, most people committing crimes just don't ever die because they are not flying cardboard builds and track their surroundings for other players and NPC cops/bounty hunters, so they never end up in a situation where their ship blows up.

This could be easily changed by the law abiding players forming bounty hunting squadrons to hunt these criminal players down, but because it's possible to flee to private groups and solo mode to avoid hostile player interaction, most choose to do that instead.

Even the recent opal piracy didn't bring bounty hunters in, those miners could pay tens of millions for protection easily.
 

Deleted member 110222

D
Probably because this is a video game and losing all progress would be very annoying and most likely lead to quitting the game.

Criminal players already do pay a lot more than law abiding commanders when they get destroyed, most people committing crimes just don't ever die because they are not flying cardboard builds and track their surroundings for other players and NPC cops/bounty hunters, so they never end up in a situation where their ship blows up.

This could be easily changed by the law abiding players forming bounty hunting squadrons to hunt these criminal players down, but because it's possible to flee to private groups and solo mode to avoid hostile player interaction, most choose to do that instead.

Even the recent opal piracy didn't bring bounty hunters in, those miners could pay tens of millions for protection easily.

I'd fly escort for just two units of VO per miner.
 

Deleted member 115407

D
Sounds great. We have the Fuel Rats, why not an Anti Griefer Squad?

I wish everyone played in Open :)

I will when we finally get Open PvE servers. Until then there's no way that I would step foot in that toxic wasteland.

No thanks. It's Mobius or Solo for this CMDR.

#notyourcontent
 
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I will when we finally get Open PvE servers. Until then there's no way that I would step foot in that toxic wasteland.

No thanks. It's Mobius or Solo for this CMDR.

#notyourcontent



I have only ever played in Open and never had a simngle problem with other players. :)
 
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I will when we finally get Open PvE servers. Until then there's no way that I would step foot in that toxic wasteland.

No thanks. It's Mobius or Solo for this CMDR.

#notyourcontent

It is like asking for Open PvP servers. Never gonna happen.

#YouAreMyContent
 
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Deleted member 115407

D
I have only ever played in Open and never had a simngle problem with other players. :)

Nor I. OK, well, a couple of times. Still, we're talking two encounters out of hundreds, probably more.

I've caused more trouble than I have been subjected to.

It is like asking for Open PvP servers. Never gonna happen.

#YouAreMyContent

Indeed. If this game were Open PvE I'd have left a long time ago.

Wait, you meant Open PvE, right?

One sarcastic post without the sarcasm tag and I've managed to confuse even myself :)
 
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Hmm...

The OP's suggestion would seem to make an Open a more PvE server. With the additional chance of seeing more CMDR's in Open some may choose to fight, I thought the PvP guys would be all for it.

I would play in the mode but prepare to get ignored and PvE'd so hard you'll wish you were playing Eve Online lol.
 
A new online game is coming out and they have a new approach to PVP and griefing that I find very interesting. This is no way an endorsement or a conversation
of this game only about the PVP rules of engagement, Fallout 76 has a new bold approach set of rules for PVP.

When one first shoots another player, they take significantly less damage till they shoot back. If they shoot back, then it is on full PVP engagement
and if they don’t shoot back its obvious they don’t want to engage in PVP and damage in reduced. Now the person getting attacked can still be killed
and if they do and don’t shoot back then the shooter is tagged as a Wanted Murderer. He gets nothing for the kill and a bounty is put on his head,
the bounty comes out of his own account. With a Wanted Murderer tag you can’t see other players but they can see you and hunt you down for the bounty.

The online reaction I have seen to these rules of PVP have been very positive about trying to control the amount of senseless griefing
and allow players that don’t want to participate in PVP do so without playing in solo.
Todd Howard said about the rules quote “wanted to turn the (as-----s) into interesting content ”

keep the discussion to PVP rules of engagement and how they would apply to Elite Dangerous. These rules don’t stop PVP or griefing,
I have over 2000 hrs. in ED and have never met one person that doesn’t have but the lowest contempt for griefers.
I have many friends and when online they usually play in private group or solo, I am sure you have seen this trend also.

Griefing is just an online form of bullying that maybe time has come to an end.


This is the most ingenious system I've ever seen. It would suit E: D exceptionally well, exceptionally well indeed...

This would go some way to addressing the, [may I quote your (as--s)?], who employ ambush from behind tactics on a CMDR's obviously unarmoured vessel with a 3,000DPS alpha strike, and call that a "part of the game".

It really is genius.

Thanks for sharing

Mark H
 
I have zero interest in PvP.

But I say the rules for PvP are very clear. If you want to partake - you can... just fly open. If you don't then you have other options that prevent it but do not otherwise change your experience of the game.


You are missing the important, nee *vital* detail, that there is a simply massive difference in player population whether you are in Open or even one of the largest PvE groups out there. If you want the background population, and care not for PvP combat, then you are basically stuck without a natural "home". You can go into a lesser populated mode to avoid the PvP combat that just isn't how you want to enjoy your leisure time. But that changes your experience of the game. -OR- you can immerse yourself in a more populated mode (apparently?) but in doing so you must change your entire approach if you are to have any hope of surviving a 3,000DPS alpha strike. Which changes your experience of the game.
 

Deleted member 115407

D
A new online game is coming out and they have a new approach to PVP and griefing that I find very interesting. This is no way an endorsement or a conversation
of this game only about the PVP rules of engagement, Fallout 76 has a new bold approach set of rules for PVP.

When one first shoots another player, they take significantly less damage till they shoot back. If they shoot back, then it is on full PVP engagement
and if they don’t shoot back its obvious they don’t want to engage in PVP and damage in reduced. Now the person getting attacked can still be killed
and if they do and don’t shoot back then the shooter is tagged as a Wanted Murderer. He gets nothing for the kill and a bounty is put on his head,
the bounty comes out of his own account. With a Wanted Murderer tag you can’t see other players but they can see you and hunt you down for the bounty.

The online reaction I have seen to these rules of PVP have been very positive about trying to control the amount of senseless griefing
and allow players that don’t want to participate in PVP do so without playing in solo.
Todd Howard said about the rules quote “wanted to turn the (as-----s) into interesting content ”

keep the discussion to PVP rules of engagement and how they would apply to Elite Dangerous. These rules don’t stop PVP or griefing,
I have over 2000 hrs. in ED and have never met one person that doesn’t have but the lowest contempt for griefers.
I have many friends and when online they usually play in private group or solo, I am sure you have seen this trend also.

Griefing is just an online form of bullying that maybe time has come to an end.

This sounds like a terrible system.
 
Wow. When people want your game to be more like Fail76, there might be a problem with your game.

You know the best reason to avoid PvP in this game?

Every encounter with another player exposes your IP address to that player.

VPN up.
 
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