Ok, I thought so. But how are these numbers relevant to anything when it's so easy (and probably even quite common) to bypass steam's ability to track these numbers?
Because you can still compare them. We aren't talking about total player numbers but about increase and decrease of player numbers. Why should the amount of people who are using Steam but launching the game with or without it suddenly drastically change? It's more likely that 10% (just a random number) of Steam users didn't use Steam to launch the game in December and the same amount of people didn't use it in November. Maybe not the same people but the percentage of people shouldn't change so much that the data becomes completely useless.
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