Void Opals have created amazing emergent gameplay

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That is a serious issue, but the problem lies with how poor the Rank progression is for Traders/Explorers. I made a thread about this recently.

I'm honestly surprised anyone goes Open to do their Void Opal Mining.

Believe it or not, a lot of people enjoy the added risk of flying in Open.

If you don't then that's okay, but lots of people do.
 
Open is awesome, I am just surprised by how many are willing to risk their Gold Rush for the chance encounters with Pirates. I am all for it. By surprise, I meant pleasantly surprised.

Indeed, running the gauntlet against such risks carries its own charm for many - I think its that Han Solo thing :)

Good stuff!
 
Alright, let's be real, Elite ranks mean almost nothing. Didn't then, don't now.

after release, reaching elite rank in open first had the meaning of a hefty real-money price tag ;)
triple elite was even more worthy to gain first.

there was even that connection between your rank and what missions you would get, mostly for the difficulty
but that was softened too, and now, the rank of the mission is just about how well they pay for what you have to do. you need to get elite missions to get at least the little bit of ingame credits worthy of the task
(looking at combat missions)
isn't it now bound to your reputation what mission rank you get offered?

emergent gameplay...

there are still "reasons" to combat log. one is the permadeath of your crew upon explosion.
 
The piracy happens in the system the station buying the opals is in. :D

That's the best way. You can also wake scan follow them out from this station, and drop on their final low wake. That will put you near them whether they are 4Mm from center or not.

A snoozy miner might not even notice.

Way slower than just lurking the sell system, but do-able.

Or you even could interdict them on their second jump out from selling demand a cut of the next return haul. See what they say. Probably they'll just log but what can you do. I like trying wacky .
 
My apologies if this has been covered already, but I’m wondering if anyone can help me decide on mining ships and internal builds. I have a python fitted for Robigo runs that I could outfit with mining gear. Alternatively, I could purchase a Krait Mk 2 or Phantom and set it up as a dedicated deep core miner. I know internals are important but I’m not sure if there is a universally agreed upon “go to” ship for core mining.

I have essentially zero experience with mining but I’m dying to crack open some juicy space nugs and sell the innards for outrageous profit. Any suggestions or coriolis builds would be much appreciated!

o7,

Woland
 
My apologies if this has been covered already, but I’m wondering if anyone can help me decide on mining ships and internal builds. I have a python fitted for Robigo runs that I could outfit with mining gear. Alternatively, I could purchase a Krait Mk 2 or Phantom and set it up as a dedicated deep core miner. I know internals are important but I’m not sure if there is a universally agreed upon “go to” ship for core mining.

I have essentially zero experience with mining but I’m dying to crack open some juicy space nugs and sell the innards for outrageous profit. Any suggestions or coriolis builds would be much appreciated!

o7,

Woland

The Python is a solid mining platform. Mine's currently a multimethod rig, with one mining lazor, an abrasion blaster and a seismic charge launcher, with twin C2 turret beams for eating annoyances. 192t cargo hold, one 5A collector controller, plus the refinery, prospector controller and the DSS for popping rings. Little teeny 3A paper shield.

There could be either another limpet controller or extra cargo but I have a fuel scoop (I feel nakies without them). It's also possible to upgrade the weapons with some Engineering; right now I'm capped for power because the Python's mostly stock A-rate (the good guts went into the K2 and never went back). Lots of room to optimize, but nothing glaringly in neeeeed of work.

You can stick what you want in there for any mining style, and generalize or specialize as you see fit. I only don't have SS missiles because I apparently am useless with them. They may be an agile ship's mining tool and this Python is called Cosmic Hippo for a reason.
 
Apparently if you're not using an AspX, you're doing it wrong.

Sounds like mining snobbery to me. :D

With the vast array of goodies out there, I think just about any ship can do at least some aspects of mining. I like the Python's blend of versatility, internals, durability, convergence and the chance to land anywhere.

I tried some Clipper mining, but it just wasn't the same, and landing seismic charges was not assisted by the weirdo convergence. It's more of an oldschool all-lazors-all-day miner. I also hadn't flown it in forever, and almost gassed out because I forgot about the whole "you can't park that here" aspect.
 
Sounds like mining snobbery to me. :D

With the vast array of goodies out there, I think just about any ship can do at least some aspects of mining. I like the Python's blend of versatility, internals, durability, convergence and the chance to land anywhere.

I tried some Clipper mining, but it just wasn't the same, and landing seismic charges was not assisted by the weirdo convergence. It's more of an oldschool all-lazors-all-day miner. I also hadn't flown it in forever, and almost gassed out because I forgot about the whole "you can't park that here" aspect.

The Asp allows the 5 blaster mining tactic. My main core mining ship is a Python too, but as long as the Asp has such a huge advantage, the Python will stay in its hangar.
 
The Asp allows the 5 blaster mining tactic. My main core mining ship is a Python too, but as long as the Asp has such a huge advantage, the Python will stay in its hangar.

Oh yeah, the blaster exploit. Yeah, no thanks, not my gameplay speed at all. More power to you if that's your thing.
 
I tried the new mining mechanic in my old school mining conda, I found it was a bit too big to get inside the busted up rocks, personally. I tried a Krait MK2 but it wasn't fast enough to outrun pirates (no engineering). Then I tried the Krait Phantom and it seemed to hit the sweet spot, fast enough to get away from pirates and still hold 100t of refined product. For me, 100t takes long enough to mine that I'm happy to fill up and head back, and it pays way more than old school 3p mining. Just a bit of a learning curve.....
 
No. People still combat log and money is no longer a thing.
People combat log because they can't stand the idea of adversarial play, and letting somebody else win and - bear the thought! - take pleasure from their misery is too much for them.

Also, I would really like to see the bit of the kickstarter pitch that said "we'll make Open more interesting by giving everybody so much money they will never have to worry about rebuys ever again". At this point, why even bother adding the rebuy mechanics at all? The bit that I remember, is where David said What I don't want is being forced to forever asteroid mine or whatever it is if there is one way of gaining a lot of money.

This stuff is complete nonsense and not what Elite was ever about or advertised as. The fact PAX missions were just as broken before is no excuse - PAX missions need to be nerfed into the ground, not justified by making everything else just as broken. This is all just meant to attract more players and make them use the new features to justify the resources spent developing them, to avoid a new Multicrew and CQC fiasco. And it stinks. The fact features were plain missing or in a placeholder state at release should be justification enough to spend resources fleshing them out.


elite isnt just what was in the kickstarter, and shouldnt be, in your post you seem to be saying you want people to suffer rebuy, shrug, even though a trader or miner type ship has ZERO chance of winning against a Combat ship. you basically saying if you do not play the victim and cry real tears, your not doing it right.
 
miner type ship has ZERO chance of winning against a Combat ship

Speak for yourself. I mine in this:

https://s.orbis.zone/1uq4

If I'm lucky a CMDR vette will interdict me one day.

And it is a viable mining build. Made a few hundred million with it, and it's got better lat/vertical than an asp as well as better turning with 2 or fewer eng pips, so more fun mining with it anyway.
 
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The Python is a solid mining platform. Mine's currently a multimethod rig, with one mining lazor, an abrasion blaster and a seismic charge launcher, with twin C2 turret beams for eating annoyances. 192t cargo hold, one 5A collector controller, plus the refinery, prospector controller and the DSS for popping rings. Little teeny 3A paper shield.

What? No sub-surface missile launcher? Why is that? :rolleyes: (Because it's pointless due to the out of wack design, balance and resultant gameplay?)

And with my Python I tried two abrasion blasters because of the multi-fragment payout. It's interesting that FD see the twin abrasion blaster producing two fragments as a bug. To me it seems a nice nuance. FD should simply rein it in, so multiple abrasion blasters means a chance of more fragments. The game needs more "angles" to gameplay, not less.
 
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Emergent content? Meh, sounds like a lot of stressful hard work to me. I’m content to make my fortunes in solo. ~120 mil an hour mining right next to my home station and not a single shot fired at me by humans or NPCs.

Life is good.
 
What? No sub-surface missile launcher? Why is that? :rolleyes: (Because it's pointless due to the out of wack design, balance and resultant gameplay?)

And with my Python I tried two abrasion blasters because of the multi-fragment payout. It's interesting that FD see the twin abrasion blaster producing two fragments as a bug. To me it seems a nice nuance. FD should simply rein it in, so multiple abrasion blasters means a chance of more fragments. The game needs more "angles" to gameplay, not less.

allowing for that bug to exist would mean that the aspE will stay THE ship for mining because its unique hardpoint placement (up to 5 abrasion blaster hitting same target - especially with multicrew support)
but the promise for this mining system was, that a ship only needs to have max 4 hardpoints to do all mining activities equally.

its already bad enough that there is no small seismic charge launcher, excluding T6, T7 from the goldrush completely (again, Orca turns out to be the better MINING ship!)

Sub surface missile launcher would come in handy, if those rares would also show up in sub surface nodes,
or - surface and Sub-surface nodes producing much higher quantity of the non-rare ores. (1.5-2t per node would be sufficient for that)
 
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