If/when spacelegs ™️ arrives.

Been thinking about how spacelegs™️ would work when at busy stations where a lot of cmdrs would possibly hang out and think there is going to be problems.

I have no idea what sort of traffic cmdr wise comes through busy hubs but imagine 100 cmdrs in a station now I don't think p2p instancing at a station where there are 100 cmdrs are walking about doing whatever is going to work as even having 100 people in a dedicated server is a smegshow of lag and dropped connections so how then?

Restrictions on how many cmdrs can dock at one time say 20/30 or as many as there are pads? But even then p2p will struggle I'd have thought. So perhaps have dedicated servers for stations that spin up when a cmdr decides to disembark but that would probably take a lot of servers?

Can someone with some knowledge of networking chime in on how you think they will do this as I see this as being the number one obstacle of spacelegs™️
 

Guest193293

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Actually I more curious about the interiors, the stations are currently some sort of scale model and very huge, even the docking bay and everything around is like a scale model. How would it even work ? Improving the models that are in reach of the players when docking and walking to make it more real and like actual structures and leaving the rest as it is, then as walking inside the station having a door with checkpoint and a ?security scanner? as a hidden loading screen and you would have a super huge station with a layout similar or identical from the scale model as seen from outside ?
 
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Actually I more curious about the interiors, the stations are currently some sort of scale model and very huge, even the docking bay and everything around is like a scale model. How would it even work ? Improving the models that are in reach of the players when docking and walking to make it more real and like actual structures and leaving the rest as it is, then as walking inside the station having a door with checkpoint and a ?security scanner? as a hidden loading screen and you would have a super huge station with a layout similar or identical from the scale model as seen from outside ?

I'm not as concerned about how the environment looks I'm more concerned that it be solely FPS and look smooth not the jittery shambles in 3rd person that is SC.

Off topic here but I laugh when I watch people play war thunder and it's 3rd person with a camera 30 feet above the tank which you can look any direction I mean what's the smegging point.
 
Yay another space legs thread. :p

Frontier note lots of people want EVA.

Been thinking about how spacelegs™️ would work when at busy stations where a lot of cmdrs would possibly hang out and think there is going to be problems.

I have no idea what sort of traffic cmdr wise comes through busy hubs but imagine 100 cmdrs in a station now I don't think p2p instancing at a station where there are 100 cmdrs are walking about doing whatever is going to work as even having 100 people in a dedicated server is a smegshow of lag and dropped connections so how then?

Yes it would be instanced.
 
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Been thinking about how spacelegs™️ would work when at busy stations where a lot of cmdrs would possibly hang out and think there is going to be problems.

I have no idea what sort of traffic cmdr wise comes through busy hubs but imagine 100 cmdrs in a station now I don't think p2p instancing at a station where there are 100 cmdrs are walking about doing whatever is going to work as even having 100 people in a dedicated server is a smegshow of lag and dropped connections so how then?

Restrictions on how many cmdrs can dock at one time say 20/30 or as many as there are pads? But even then p2p will struggle I'd have thought. So perhaps have dedicated servers for stations that spin up when a cmdr decides to disembark but that would probably take a lot of servers?

Can someone with some knowledge of networking chime in on how you think they will do this as I see this as being the number one obstacle of spacelegs™️

It will be no different to what we have in space. 36 (I think thats the limit) commanders max, others will be in different network instances.

P2P is okay as long as you are instanced with not too many people and in the same geographic location. People asking for a server system don't seem to understand that we will have the same issues with lag especially in a twitch based game like ED. If it was turn based instead of real time and servers set to different geological areas, then a server system would be fine.

I really do not understand why people think a server system will work as it will most like make it even slower.
 
Spacelegs in stations...

They will never be hundreds of Players at any station at any time, becuase the amount is limited to the amout of available Landing Pads.
So the max. number of pads at an Orbis / Coriolis is 45.

Because of the interior-design, about 1/3 of available pads are occupied by "environment", means we have 15 available Landing Pads, means 15 pilots / instance.

I cannot believe, that p2p, in general, would be a major issue. Yeah...I know...Frontier has troubles to get a proper and sustained p2p-connection when there are more than 6 players available to play with, but thats not a p2p-issue per se. ;)
 
I cannot believe, that p2p, in general, would be a major issue. Yeah...I know...Frontier has troubles to get a proper and sustained p2p-connection when there are more than 6 players available to play with, but thats not a p2p-issue per se. ;)

Actually, given that net traffic varies as the square of the number of players in a P2P system, to some extent it <i>is</i> a P2P issue.
 
Actually, given that net traffic varies as the square of the number of players in a P2P system, to some extent it <i>is</i> a P2P issue.

Yu mean the net traffic within one instance or overall? Sorry, I'm not a network-admin. My thoughts are based on pure logic only, so please apologize if I got something completly wrong. :)
 
I'm more concerned that it be solely FPS and look smooth not the jittery shambles in 3rd person that is SC.

Unless you are running SC on a potato, things are quite smooth from my experience. Watch a few streamers too, one of which crammed around 40 vehicles for race around a city, was smoother than my experience with ED in a wing.

What is this 3rd person nonsense, SC can be 1st person, better be the same for ED too..

[video=youtube_share;H5ipiSHpXU4]https://youtu.be/H5ipiSHpXU4[/video]
 
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Spacelegs in stations...

They will never be hundreds of Players at any station at any time, becuase the amount is limited to the amout of available Landing Pads.
So the max. number of pads at an Orbis / Coriolis is 45.

Because of the interior-design, about 1/3 of available pads are occupied by "environment", means we have 15 available Landing Pads, means 15 pilots / instance.

I cannot believe, that p2p, in general, would be a major issue. Yeah...I know...Frontier has troubles to get a proper and sustained p2p-connection when there are more than 6 players available to play with, but thats not a p2p-issue per se. ;)

What an interesting point. There are some cqc structures whose surface area are more than the entire map of gtaV. 5 people (the average player population of a busy station) would have trouble running into each other in such huge structures, unless the traversable parts are very limited, which would be rather immersion breaking. Ok so there will be bars where we can congregate, etc and maybe even turbo lifts to get us there, but the sheer scale of these constructions will present some interesting challenges for any implementation of space legs in stations.
 
What an interesting point. There are some cqc structures whose surface area are more than the entire map of gtaV. 5 people (the average player population of a busy station) would have trouble running into each other in such huge structures, unless the traversable parts are very limited, which would be rather immersion breaking. Ok so there will be bars where we can congregate, etc and maybe even turbo lifts to get us there, but the sheer scale of these constructions will present some interesting challenges for any implementation of space legs in stations.

Without a doubt areas will be locked off. I'd be surprised if the devs didn't just copy Star citizen, they did all the hard work and made mistakes other devs can avoid in the future.
 

DeletedUser191218

D
Been thinking about how spacelegs™️ would work when at busy stations where a lot of cmdrs would possibly hang out and think there is going to be problems.

I have no idea what sort of traffic cmdr wise comes through busy hubs but imagine 100 cmdrs in a station now I don't think p2p instancing at a station where there are 100 cmdrs are walking about doing whatever is going to work as even having 100 people in a dedicated server is a smegshow of lag and dropped connections so how then?

Restrictions on how many cmdrs can dock at one time say 20/30 or as many as there are pads? But even then p2p will struggle I'd have thought. So perhaps have dedicated servers for stations that spin up when a cmdr decides to disembark but that would probably take a lot of servers?

Can someone with some knowledge of networking chime in on how you think they will do this as I see this as being the number one obstacle of spacelegs™️

I'm defo going to be a griefer on legs. I'm hanging out in station bars and lamping people for no good reason. I never will shake that council estate upbringing.
 

DeletedUser191218

D
Without a doubt areas will be locked off. I'd be surprised if the devs didn't just copy Star citizen, they did all the hard work and made mistakes other devs can avoid in the future.

If I were FD I'd be trying to poach devs from SC. They can spend the rest of their working lives building a game that will never be released or bring what they've learned over to a game that's already playable.
 
If I were FD I'd be trying to poach devs from SC. They can spend the rest of their working lives building a game that will never be released or bring what they've learned over to a game that's already playable.


Been trying to put my finger on it, does anyone here who es about SC actually play that game on a decent rig? The comments you read on here compared to reality is vastly different.
 
What an interesting point. There are some cqc structures whose surface area are more than the entire map of gtaV. 5 people (the average player population of a busy station) would have trouble running into each other in such huge structures, unless the traversable parts are very limited, which would be rather immersion breaking. Ok so there will be bars where we can congregate, etc and maybe even turbo lifts to get us there, but the sheer scale of these constructions will present some interesting challenges for any implementation of space legs in stations.

I wasn't aware that you can actually land on cqc-structures.:O

Nevertheless, I do also think, that not every inch of a station would be accessable on legs. What comes in mind:

Ship, Pad, kind of community centers (bars/parks), offices (one for each station contact) and maybe Flight Control for overview purposes.
All connectet via gangways and Lifts (hidden instance-change loading screen as in Mass Effect).

But all in all, somehow I'm with you regarding legs in general. ;)
 
I wasn't aware that you can actually land on cqc-structures.:O

Nevertheless, I do also think, that not every inch of a station would be accessable on legs. What comes in mind:

Ship, Pad, kind of community centers (bars/parks), offices (one for each station contact) and maybe Flight Control for overview purposes.
All connectet via gangways and Lifts (hidden instance-change loading screen as in Mass Effect).

But all in all, somehow I'm with you regarding legs in general. ;)

What would space legs be without eva, so technically you can 'land' on anything. :) Walking around on the outside of huge CQC structures (I'm talking about the ones that are MUCH bigger than megaships and stations, etc) would be one of very few things I would think would be worth doing if space legs came, just to realise the scale of the game.
 
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