Anti ADS people JUSTIFY your no compromise stance here.

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To the pro ADS guys...
Some of your arguments are being pulled apart because of a minor detail, thus derailing your point leaving yourselves open for more finger pointing and guffawing by those interested in doing that.

I understand that some comments are spawned from the emotional side of us but that should be avoided where possible... this is the intaweb where people hate and laugh at the discomfort of others.
 
You might want a monocle for that big eye, LOL. The vitriol aimed at Frontier and the borderline vulgar descriptions of both the FSS and people who use it have been way more over-the-top than anything I've seen from the anti-ADS side.

Ironically this might be the one reason I could be opposed to the ADS return. One should never "bend the knee" to mob rule.

Wait. Did you just take a post from a PvP vs. PvE or Modes Discussion and change the subjects? [haha]
 
As I've been getting overly involved in the disc...er arguments about the ADS I thought I'd try a thread where those against it's return can justify their reasons. Can we ALL try to be civil here? (and yes I AM looking at myself ;) )

caveats:

1) Not liking the ADS is NOT a valid reason
2) Liking the new FSS mechanic is NOT a valid reason
3) Not liking others to have a choice is NOT a valid reason

all those above are purely selfish reasons and thus why I class them as not valid. Please try to not be selfish.

please also realise that:

a) The ADS does not make exploring faster or easier or more lucrative.
b) You HAVE to use the FSS in unexplored areas to get planet locations.
c) no one (reasonable) pro ADS is asking for a complete roll back.


The ONLY valid reason I have heard so far over the threads has been of Dev time. That I agree is a valid concern. Also Mooka added a concern for dilution of the FSS mechanic, that is Also valid.

I have been playing a lot Elite the last few weeks jumping around the bubble as well as exploring a bit while I was piecing together my exploraion ship for Distant Worlds. I collected material, I explored unknown space, I did a lot of mining, I was running missions... All these tasks have been a lot more fun than before because of the new systems inlcuding the FSS. I've been finding materials easier, I was able to see which planets are worth visiting before I flew there and concerning the bubble, it's very hard to find a system where you don't see the system map after honking... Apart from that stations are always there, so there's really no problem with that.
Well, I really don't get why some people don't like it. The only thing that can be an issue is locating those special planets very close to suns and other planetary anomalies, on the first glance. The rest hasn't really changed apart from being able to getting even more information.

Try it, do whatever you do within the bubble without using the FSS at all. Only thing you might need to scan a nav beacon for is mission targets.
 
Because things change. Game mechanics are supposed to change over time. The ADS was not a solemn promise, it was a placeholder mechanic used to fill the gap between release and the current implementation. The Exploration community has been howling for a significant change. Well, it's here and we all have to adapt.

Going back to hold the hands of a few entrenched Commanders is the issue that needs justifying here.
 
The ADS no longer exists... discussion over? It's not coming back, sorry. Just deal with it.

You know, that works for me! The discussion has run its course. Time for me to go enjoy the thing I love (the new FSS) and give Frontier some solid metrics showing them how well-received the new tools actually are.

Remember Frontier, I'm not just Old Duck. Jenny has taken up the exploration mantle since this latest update :D
 
Because things change. Game mechanics are supposed to change over time. The ADS was not a solemn promise, it was a placeholder mechanic used to fill the gap between release and the current implementation. The Exploration community has been howling for a significant change. Well, it's here and we all have to adapt.

Going back to hold the hands of a few entrenched Commanders is the issue that needs justifying here.

I've heard quite a few claim that the ADS (does that include the BDS and the IDS?) is/was just a placeholder, (I may even have copied them and perhaps erroneously repeated this myself)
So...
Could one of you guys in the know put up a link to where Elite Dangerous stated this?
 
Well, at least it isn't a car or restaurant analogy. :)
Well, it's like having a BBQ with both meat and vegan cooked up, enough that every guest could choose either. But people won't eat more, so half of the food gets thrown out in the end, not just wasting the food, but also the effort to BBQ it.
 
Given that my optional bathroom would be totally separate from your outhouse, your point is moot.

The FSS is no more optional that the Data Link scanner. You can not choose not to have it. Fortunately there is not now, nor was there ever previously, a module-based version of this to get worked up over.

So, you’re still getting an outhouse built in you optional bathroom as well, no matter how many optional bathrooms you add, each gets an outhouse built inside of it.

Now do you see the not moot point?

You people and your bags of dehydrated water.
 
I've heard quite a few claim that the ADS (does that include the BDS and the IDS?) is/was just a placeholder, (I may even have copied them and perhaps erroneously repeated this myself)
So...
Could one of you guys in the know put up a link to where Elite Dangerous stated this?

No. A developer won't go out of their way to denigrate an existing mechanic. I can say that the community has decided that the ADS/DSS system was just a placeholder, and the fact that the entire process has been changed, by FD, I'd say it demonstrates pretty plainly now, that the old exploration method was not what FD intended exploration to be.

The point is, exploration is now nothing like it was, that has to be ample evidence that ADS/DSS exploration was something of a stop gap.
 
Oh! I know!

In order to bring back the ADS, we must also bring back the option to “stand in the corner’ - that is, to depart a system for 9 minutes after accidentally firing on a System Authority ship in order to clear our wanted status. You can still pay off you fines at an IF, but since we want to bring back garbage, let’s just bring it all back.

I also want the Unknown Contact back to cause missions to fail as soon as they’re accepted, and skimmers falling from the sky when you try to land, so planetary installions destroy your ships.

And let’s add those micro-materials back into every engineering recipe, and cut the number of materials collected at one time back to 1, and raise the number of Guardian Blueprints required back to 15.

Anything else we can do to make things worse instead of better?
 
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If information is only considered worthwhile if it can be obtained *at a glance,* then I question exactly how worthwhile it actually is in the first place.

Nothing has been lost, no gameplay style has been removed, though some do take longer than they used to. See above for why that doesn't actually matter.

Riôt
 
Oh! I know!

In order to bring back the ADS, we must also bring back the option to “stand in the corner’ - that is, to depart a system for 9 minutes after accidentally firing on a System Authority ship in order to clear our wanted status. You can still pay off you fines at an IF, but since we want to bring back garbage, let’s just bring it all back.

I also want the Unknown Contact back to cause missions to fail as soon as they’re accepted, and skimmers falling from the sky when you try to land, so planetary installions destroy your ships.

And let’s add those micro-materials back into every engineering recipe, and cut the number of materials collected at one time back to 1, and raise the number of Guardian Blueprints required back to 15.

Anything else we can do to make things worse instead of better?

Bring back decent shadows on the PS4!!! Oh wait, that actually would make the game better :p
 
No. A developer won't go out of their way to denigrate an existing mechanic. I can say that the community has decided that the ADS/DSS system was just a placeholder, and the fact that the entire process has been changed, by FD, I'd say it demonstrates pretty plainly now, that the old exploration method was not what FD intended exploration to be.

The point is, exploration is now nothing like it was, that has to be ample evidence that ADS/DSS exploration was something of a stop gap.

Ah!
So it's made up then!
 
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