Is it weird that I'm not excited about season 4?

Given the way the game is broken right now, I doubt I'll be spending money on DLC.

Besides, there's a couple of conditions that must be met before I spend any more on this or any other Frontier game.

I'm sure Frontier will survive.

DhqQVnpXUAYYgR6.jpg
 
Last edited by a moderator:
In my opinion your expectations of what we already should have had are extremely unrealistic and absurd.

If you just think about what is needed to create acceptable atmospheric environments (with interactive lifeforms!) in this day and age of highly detailed graphics and extremely spoiled gamers, then you ask the impossible.

We are not talking about a single open world environment comparable to Skyrim or GTA or Wildlands. We are talking about semi-realistic procedural design on a galactic scale. This has never been done before. FDev is a pioneer in the gaming industry.
This is not just about pg design of alien morphology, but also about creating behaviours that do not feel as ridiculous and artificial as they do in NMS for example.

And then on top of that saying we also should have had full fps and fpa content is just beyond preposterous.
Have you even spent a single minute to think about what that entails?

Your demands are ridiculous.

Exactly. OP has been known to be at times subtly trollish about the success and development of the game.

It is the "make it or break it" year for ED. I don't know why people are so excited about getting space legs. What would that bring to the game?

"make it or break it" was last year peaking at one of the worst ED bashing months. And ED and FD have emerged triumphant and solid running and now moving on to new milestones. Nice try in trying to restart it but now that ship has long sailed/sunk.

I can tell you feel quite strongly about this... perhaps you should accept that other peoples desires and expectations are not the same as yours, insulting the poster is not a very mature way of disagreeing.
However, if gamers are demanding the impossible then who are we to blame, the media for telling them what they could have or a fertile imagination that would be a welcome commodity in an otherwise barren gaming environment?
Ideas and expectations are the same branch of the creative tree, it's just the latter is a little further along!

Considering that Elite Dangerous (then Elite 4) was conceived in 1998, there has been ample time to generate all of the basics like Story, Statistics including an economy (no, I don't mean the one we have that could have been created in an afternoon in the canteen) full working and believable Starship spreadsheets (not the arbitrarily created "that'll do" ones we have now, the ones that the Anaconda, python et all use) and a full compliment (not just a dead one and a space cabbage) of Alien races with a rich and varied history... then wait for the technology to arrive! but most of what we have seems... kinda rushed, not really thought through.

OP has had a history of subtly trolling the development and success of ED & FD, and I think Iskariot responded appropriately if not clearing the erroneous OP presuppositions and already predictable dev bashing implications. What other spacesim game has provided such a rich unique visceral (and particularly audio) experience among a varied choice of ships. Frontier needs time to build up resources and capability to build and sustain future expansions. They finished moving in last year and increased hiring and garnered investment from multiple venture capitalist funds. I like ED's mostly human galaxy presence. It's inline with other classic sci-fi such as Asimov's foundation galaxy. Too many aliens in spaceverses are already done by regular media such as Star Wars, comic book and cinematic verses, or other games such as the mutated playdough of NMS.
 
Last edited:
I'm excited. I like all the new ships and they all have a pretty neat purpose with maybe the exception being the Mamba. I don't like the cheftain, challenger reskins. Seems lazy to not design a new model.

I will say the content was a bit light and half baked. Wing missions are still terribly balanced and fill the mission logs up. I wish they were seperate.

The new guardian sites are actually pretty neat, but again half baked. The srv combat is seriously lacking depth and with only one enemy type to shoot down it's pretty meh. But i think it's a good foundation for more to be added later.

The material overhaul was an amazing change.

Id say all and all good changes but a little lighter on content than i expected.
 
Of course you're not excited about it OP - you have no idea what's going to be in it.

Maybe something good, maybe something meh.

We won't know until Frontier talks, and they don't talk until they have something to say... or there's a convention. When's the next convention?
 

Guest193293

G
I think that some people don't realize how space legs and atmospheric landings with proper (high quality) content is a ton of work.
 
Of course you're not excited about it OP - you have no idea what's going to be in it.

Maybe something good, maybe something meh.

We won't know until Frontier talks, and they don't talk until they have something to say... or there's a convention. When's the next convention?

PAX South is next week. :p
 
Exactly. OP has been known to be at times subtly trollish about the success and development of the game.



"make it or break it" was last year peaking at one of the worst ED bashing months. And ED and FD have emerged triumphant and solid running and now moving on to new milestones. Nice try in trying to restart it but now that ship has long sailed/sunk.



OP has had a history of subtly trolling the development and success of ED & FD, and I think Iskariot responded appropriately if not clearing the erroneous OP presuppositions and already predictable dev bashing implications. What other spacesim game has provided such a rich unique visceral (and particularly audio) experience among a varied choice of ships. Frontier needs time to build up resources and capability to build and sustain future expansions. They finished moving in last year and increased hiring and garnered investment from multiple venture capitalist funds. I like ED's mostly human galaxy presence. It's inline with other classic sci-fi such as Asimov's foundation galaxy. Too many aliens in spaceverses are already done by regular media such as Star Wars, comic book and cinematic verses, or other games such as the mutated playdough of NMS.

Every time! Every single time someone goes and make this personal. Why?
 
Not very excited. We are still missing the Beyond update to trading for example. And some of the Beyond features are in dire need of an adjustment.
 
I'm happy for anything new FDev gives us. The game could stop development right now and I'd be happy to play it for years to come. But, since it is supposed to be on a 10 year development and we just passed the 3rd year I think the next 7 might bring some interesting additions and changes. Season 4, I await your arrival and will be excited for what ever it offers.
 
This game is one groundbreaking update away from taking the gaming world by storm like it's release day again. It isn't impossible. Look at how one good update completely transformed the public opinion of NMS and ballooned sales. Elite doesnt have have any negative PR hole to crawl out of, so just imagine what the same level of update would do for it.

-They need to get squadrons and fleets working well competitively. This is, I think, why EVE succeeded.

-They need to get space legs for at least walking around the inside of ships and hangar. This is why star citizen succeeded. (it would also be a great way to fill long flight times that are currently a number one complaint from casual players, without breaking the immersion of using real planetary distances which is praised by simulation fans)

-They need to incorporate arena into the main game with CQC missions with rewards that scale based on server population, and the victors need to be rewarded rare materials. A spectator and wagering system should also be considered for top squadrons to compete in proper world series style events. These would last the whole 3 months, and the wagers would allow everyone else to get involved that isn't part of the competition itself.

-They need to make the game a bit spookier, add more mysteries and things to discover in the blackness of space. My suggestion was rogue planets that would pop up in the middle of hyperspace jumps and you could choose to explore them or not. These would have a chance of being extremely unusual planets or phenomena.
I also suggest opening up a trail of stars to the LMC, and let stellar forge go crazy in there.

-They need to make exploration more dangerous. There could be regions of space that have high heat, radiation, cosmic winds that throw you around, or are just barren of fuel, super dark or really bright. Something that would make a journey to the core a bit more perilous, with areas that in untraversable directly except for very skilled and overly prepared explorers. The permit locked areas might be a good start for placement. The most fun I ever had exploring was when I accidentally neutron jumped myself into a maze, and I had to figure out how to escape. If Frontier decided to open up a new and interesting cluster of space, they should make it a bit of a puzzle to figure out which involves every aspect of the game that I just mentioned.

-Gas giants. Gameplay in these clouds would be astounding. They need to keep in mind the threat of lightning at lower depths, as well as crushing pressures. I imagine chasing down a small ship in my large ship, but having to stop due to a atmospheric pressure warning. I then have to deploy fighters to pursue into the thicker clouds, because small ships have higher crush tolerance. (but the winds throw them around a bit more). At certain depths, you can only see your opponent using their silhouette against the constant lightning.
 
If the next major paid expansion doesn't include:


  1. Massively improved networking
  2. anti-clog
  3. anti-cheese
  4. ship, module, and mod balancing
  5. open only PP
  6. engaging and rewarding combat in both PvP and PvE

then I probably won't be buying it. I have no more interest in fluff or ice planet sprinkles when the interactive foundation is weak.
 
In my opinion your expectations of what we already should have had are extremely unrealistic and absurd.

If you just think about what is needed to create acceptable atmospheric environments (with interactive lifeforms!) in this day and age of highly detailed graphics and extremely spoiled gamers, then you ask the impossible.

We are not talking about a single open world environment comparable to Skyrim or GTA or Wildlands. We are talking about semi-realistic procedural design on a galactic scale. This has never been done before. FDev is a pioneer in the gaming industry.
This is not just about pg design of alien morphology, but also about creating behaviours that do not feel as ridiculous and artificial as they do in NMS for example.

And then on top of that saying we also should have had full fps and fpa content is just beyond preposterous.
Have you even spent a single minute to think about what that entails?

Your demands are ridiculous.

I'd say being ok with the lackluster state this game is in, approaching HALF A DECADE of dev time, is absurd.
 
Last edited:
I think that some people don't realize how space legs and atmospheric landings with proper (high quality) content is a ton of work.

And they've had 5 years to do that work. Which is probably why Brett came out and acknowledged that they would PROBABLY do it...once t h.g.h e tech can handle it.

Their tech, presumably.
 
Back
Top Bottom