SHips you are fighting flying around and shooting with 0% power plant or 0% hull or both.

What is this sorcery?

I have seen it too many times now to be a fluke but I have been fighting condas and taken out thier power plant and they happily carry on flying around blasting away and then it gets better you take out thier hull and they are still going?

A bug or wts is going on?
 
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Avago Earo

Banned
I was locked onto a a Mission Target POI, when the Mission Target Interdicted (I submitted) me. Somehow, it was behind me in SC, and also in front of me in a POI.

When the Mission Target was down to about 30% Hull, it Hi-Waked out. Except that when I was back in SC, the same as above occurred (even though he/she had Hi-Waked), but with the MT back to 100% Hull.

Oh, riddle me that.
 
What is this sorcery?

I have seen it too many times now to be a fluke but I have been fighting condas and taken out thier power plant and they happily carry on flying around blasting away and then it gets better you take out thier hull and they are still going?

A bug or wts is going on?

Hull at 0% is a rounding error (down instead of up). Shoot it one more time and it is dead. PP is dependent on load-out: PP at 0% doesnt mean there is no power, it reduces it. Shoot it a few more times for critical failure though.
 
I was locked onto a a Mission Target POI, when the Mission Target Interdicted (I submitted) me. Somehow, it was behind me in SC, and also in front of me in a POI.

When the Mission Target was down to about 30% Hull, it Hi-Waked out. Except that when I was back in SC, the same as above occurred (even though he/she had Hi-Waked), but with the MT back to 100% Hull.

Oh, riddle me that.

Different issue: when you leave the instance the MT disappears. Whenever it 'respawns' it will always be at full health.
 
You should try playing with a VPN from China. The latency means that all sorts of nasty things happen, I've lost fighters and nearly my actual ship to zombie NPCs that carry on shooting even after I've hammered them with a continuous stream of auto-cannon bullets for about 8-10 seconds after they've reached 0%.
 
Hull at 0% is a rounding error (down instead of up). Shoot it one more time and it is dead. PP is dependent on load-out: PP at 0% doesnt mean there is no power, it reduces it. Shoot it a few more times for critical failure though.

You sure about it that and if this is how it is meant to be whos idea was that ?

0% should mean dead as in no longer operational.

Dead pp should mean no engines no guns no nothing dead in the wat um void.

Dead hull is a tricky one I mean it is all the modules that make the ship operate the hull holds it together and 0% hull would mean that you shot away the entire hull so I reckon that needs a rework and have different targetable hull sections that cover vital modules that you must destroy to destroy the ship.

Imagine you blow out a hull section and it decompresses and blows out cargo or fuel?
 
0% should mean dead as in no longer operational.

Dead pp should mean no engines no guns no nothing dead in the wat um void.

Why? It doesn't work like that for our ships.

Destroying an NPC power plant takes the ship down to 40% power (inline with player ship behaviour)

Powerplant failure logic below (PvP since NPC can't target our powerplants)

Powerplant - A power plant malfunction causes output to drop to 40% for 5 secs and then return to 100%.
A power plant at 0% integrity will result in power output dropping to 20% for 5 secs and then return to a backup mode running at 40%.
 
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So if you turn the pp off everything still works?

You can't turn the powerplant off, if integrity reaches 0% you have a backup mode, been like that for a very long time. Devs fixed an NPC glitch, they now operate exactly like player ships. Only difference is they don't have Uber power hungry G5 weapons & DD5 Thrusters (except the ATR ships, but those probably have monstered G5 overcharged powerplants)

Better off targeting sensors, they'll also have to reboot to get them back online. Personally I just obliterate them, am not doing piracy.
 
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Hm, ships.... For a moment I was thinking about the times when I torpedoed ships in Silent Hunter 3. A good hit would break their back catastrophically and job well done. But sometimes you'd not get it right. Rough seas, bad solution, quick shot and you had a target going deead in water, burning, limp, but not yet broken. Would it sink? In 5 minutes? 1 hour? You'd need to make a call. Were escorts around? Enemy air cover?

So I thought: Damage model.
You know, there was some kind of damage model hinted in ED. Compartments and how hits and piercing were registered. Reminded me a bit of War Thunder how the tank shells are supposed to work and take down crew or systems. Now, I haven't really heard much more about the damage model in ED, so I assume it wasn't really followed on further - and that probably makes sense with the power creep taking precedence over accurate simulation of damage. I guess with the overkill it simply isn't feasible to run a detailed internal damage model anymore. You could say the game has become too arcadey in this matter. What you see is just the remains of that model, but the overall power creep has made it kind of obsolete and it's not been fully ruled out what to do with it.
 
Hm, ships.... For a moment I was thinking about the times when I torpedoed ships in Silent Hunter 3. A good hit would break their back catastrophically and job well done. But sometimes you'd not get it right. Rough seas, bad solution, quick shot and you had a target going deead in water, burning, limp, but not yet broken. Would it sink? In 5 minutes? 1 hour? You'd need to make a call. Were escorts around? Enemy air cover?

So I thought: Damage model.
You know, there was some kind of damage model hinted in ED. Compartments and how hits and piercing were registered. Reminded me a bit of War Thunder how the tank shells are supposed to work and take down crew or systems. Now, I haven't really heard much more about the damage model in ED, so I assume it wasn't really followed on further - and that probably makes sense with the power creep taking precedence over accurate simulation of damage. I guess with the overkill it simply isn't feasible to run a detailed internal damage model anymore. You could say the game has become too arcadey in this matter. What you see is just the remains of that model, but the overall power creep has made it kind of obsolete and it's not been fully ruled out what to do with it.

Just what I started thinking.
 

sollisb

Banned
While the PP goes to 40% the actual problem is there is absolutely no discernible difference between 100% and 0%.
 
The higher ranked NPC's are supposed to use power profiles too so it is possible for them to still have thrusters and weopons when power plant is at 0
 
While the PP goes to 40% the actual problem is there is absolutely no discernible difference between 100% and 0%.

Sure there isn't...

2vQQ3HX.jpg


8PCfmhY.jpg


And video of the same thing.

[video=youtube_share;UiwIe9qJbyY]https://youtu.be/UiwIe9qJbyY[/video]



But to be fair, nobody bothers to use the target info panel.
Even back in 2016 when people were whining that NPCs had unlimited shield cell banks and "did not take heat damage", nobody bothered to do some basic fact checking by using the panel.
(I also made a video on that matter: https://youtu.be/UAsmdHKvyaQ?t=69 )
 
Sure there isn't...





And video of the same thing.





But to be fair, nobody bothers to use the target info panel.
Even back in 2016 when people were whining that NPCs had unlimited shield cell banks and "did not take heat damage", nobody bothered to do some basic fact checking by using the panel.
(I also made a video on that matter: https://youtu.be/UAsmdHKvyaQ?t=69 )



To be fair, you're right. So it's good to have it shoved in our faces sometimes to remind us of a few basics.
 
Sure there isn't...





And video of the same thing.





But to be fair, nobody bothers to use the target info panel.
Even back in 2016 when people were whining that NPCs had unlimited shield cell banks and "did not take heat damage", nobody bothered to do some basic fact checking by using the panel.
(I also made a video on that matter: https://youtu.be/UAsmdHKvyaQ?t=69 )

You can use the same method to verify the damage they take from cooking themselves with SCB's.
 
You can use the same method to verify the damage they take from cooking themselves with SCB's.

Which is exactly what I did in the last video I linked to - there's even a timestamp to the exact time I show it.
*Edit* Keep in mind, this was in 2016 before they started using heat sinks.
 
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You can use the same method to verify the damage they take from cooking themselves with SCB's.

ohhh, now, quick, make a vid showing how the heat introducing weapons actually DO have an effect on npcs

tbh, without headtracking i see no way i can use that panel in combat.
 
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