If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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I admire your patience, I really do! But I'm not surprised about the result. Hope you'll mentally survive this treadmill of a discussion and wish you good look. [up]
Ahh, had to try! There's various people who've been negatively effected by the changes in 3.3 that I'd like to see some kind of positive outcome for. Cheers for the concern anyway though!
 
Haha, again, no. I dont want you to be a push-over. I just would prefer, but dont care that much, if you could accept that people simply prefer different things. People arent mistaken, they just dont agree with you. I dont expect you to agree with them, I just expect you to accept they dont agree with you.

So when you say people prefer different things, how is my proposal to offer different people different things a problem? At this stage the only obstacle not overcome is Dev time, which is not typically a level of justification most proposals go into, so what's the insurmountable objection?
 

Jenner

I wish I was English like my hero Tj.
Ok, I haven't been active in here for awhile so I'll put my mod hat on briefly at this late hour of the day.

Keep comments focused on the topic, not the poster, please.
 
So when you say people prefer different things, how is my proposal to offer different people different things a problem??

This has been discussed the previous four million pages. You may disagree, you may not understand their point, but please dont pretend people never discussed this with you.
 
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This has been discussed the previous four million pages. You may disagree, you may not understand their point, but please dont pretend people never discussed this with you.

Most people probably aren't going to read the whole 105 pages. I have & haven't seen anything that I think fits your description (ie a point I do not understand).

If you can provide examples of points you think I misunderstood that would be helpful.
 
Most people probably aren't going to read the whole 105 pages. I have & haven't seen anything that I think fits your description (ie a point I do not understand).

If you can provide examples of points you think I misunderstood that would be helpful.

The biggest point you seem to not understand, is that people can both disagree with your "compromise" idea (ie: be fully against re-adding ADS functionality to the game) and not be "wrong" (as this discussion is mostly a subjective one, there's no objectively correct response).

Until that is understood and accepted, there's no possible outcome for this discussion that doesn't end like all the previous threads made about it.
 
The Exploration forum wasn't filled with post complaining about beige planets either. I guess problem that was 'fake news' too.
Flawed whataboutism.

Beige plague was introduced in 2.2 which launched Oct 2016. Considerable drama happened.

The exploration subforum was only created May 2017, seven months later.

At Lavecon in Jun 2017 players were told that FDev were working on a fix for the beige plague problem, to arrive in an upcoming update - news that was reiterated on forums & Reddit.

The fix arrived in Beyond 3.0's beta, Feb 2018, alongside new surface generation tech.

Don't explorers remember this? It wasn't long ago.
 
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The biggest point you seem to not understand, is that people can both disagree with your "compromise" idea (ie: be fully against re-adding ADS functionality to the game) and not be "wrong" (as this discussion is mostly a subjective one, there's no objectively correct response).

Until that is understood and accepted, there's no possible outcome for this discussion that doesn't end like all the previous threads made about it.

Okay, but if it isn't backed up with any kind of justification it's not much of an argument ;)

If you can provide some kind of justification please do. Here's a thread that discussed specifically that topic:

Anti ADS people JUSTIFY your no compromise stance here.

You may well feel the OP's summary in the OP is biased, by all means offer an alternative from your own perspective. I suggested this a few pages back in this thread. Or you could link to a post from another thread (including this one of course).

Maybe I missed something.
 
The exploration subforum was only created May 2017, seven months later.

That's an excellent point that puts to rest an unrelated sideswipe ;)

I had no idea when the exploration sub-forum was created, I don't go there much because it's often full of information I don't want to see (ie spoilers). I don't use the aliens forum for the same reason.
 
I'm not libelling anyone. I'm offering a solution in a thread started by someone who doesn't like the FSS.

Not liking it is fair comment. So is liking it, and comparisons of strengths & weaknesses of the pre- and post-3.3 processes are interesting. This has been happening since September.

The proposal isn't simplistic, it's simple because virtually all of it is in the game already. Having no use for it isn't a reason to argue against it, having it affect you in some negative way is a good reason to argue against it.

Plenty of people has put forward reasons why they think it wouldn't work, yet not one of those counterpoints, when tested have been a dealbreaker.

We have some people who have been needlessly frustrated, and a few people who seem delighted by this.

I am not pretending I want everyone to be happy, I do want everyone to be happy. FDev generally does too, which is why I'm confident this was just an oversight. In balancing situations some will gain & some will lose. This isn't a balancing issue. It was when the concept was announced in September, it was when beta started, but it wasn't when beta ended and it isn't now because all justification for removing the ADS (the most OP of the old modules) was removed by beta changes.

This is what I want people to understand. There was no need to remove them. Play the game, consider how the two processes handle each step of the discovery process, where they differ and how the various steps are achieved. There is no incompatibility, there is no advantage offered by having an ADS that isn't an edge case (eg green gas giants) and therefore outweighed by just the slight reduction in jump range of a ship equipped with one, there is no financial factor since the new honk pays out the same as the old honk, there is no tagging factor because the ADS honk isn't what gets you the tag, there is no psychological issue with not wanting to use the FSS to find things because using the FSS to scan distant binaries is so compelling an option, there is no downside.

If the proposal I put forward were to go ahead, the meta (the most effective way to either tag a thing & get back to sell the data or to earn credits per hour) is still going to be not fitting one and making better use of that spare slot and slight jump range improvement. And for those not in a hurry (ie most people) they can choose to fit one or not depending on how much room they have just like people choose whether to take an SLF bay or a refinery.

You saying there is a downside without backing that up doesn't convince me, it is just an attempt to suppress my perceived 'attack' on the Devs. I am presenting arguments and overcoming objections, and this has been going on for a long time now so patience is wearing thin. I am not attacking anyone, but I am defending my statement: The old modules did not need to be removed. And I think they should be put back in because there is an ongoing demand for them that can be satisfied without having to compromise any other player.

There is no need for any animosity, because there is no need for any player to lose out. There is a desire for people to lose somehow, but not from me and hopefully not from FDev either.
I kind of feel like this thread has become a bit you vs the world at the moment, so before saying anything else, I'm just going to say that I know you're a good guy, and I hope I've not said anything that implied otherwise.

I can't speak for every other conversation, but I've understood what you meant, and I know you want the best for everyone. All I've really been saying is that where you see no Cons to something, I do see Cons, and that quite a lot of people would have ended up being unhappy. I would rather that was avoided. That's all.

So it's still best of luck from me in terms of the principles of what you're trying to do.
 
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Flawed whataboutism.

Beige plague was introduced in 2.2 which launched Oct 2016. Considerable drama happened.

The exploration subforum was only created May 2017, seven months later.

At Lavecon in Jun 2017 players were told that FDev were working on a fix for the beige plague problem, to arrive in an upcoming update - news that was reiterated on forums & Reddit.

The fix arrived in Beyond 3.0's beta, Feb 2018, alongside new surface generation tech.

Don't explorers remember this? It wasn't long ago.

The Exploration subforum has been around since 2014.
The forums were restructured in 2017, at which point the Exploration forum was relocated, not created.

It's easy enough to confirm this, just look at the date of the oldest post.
 
People are going to be bored in fairly short order is my prediction. Nobody is going to put grind into that FSS like they did into exploration before it came along.

They would've faster gotten bored with the old system, but that didn't prevent people from exploring before. I mean, as you said, grinding. [haha][haha][haha]
 
People are going to be bored in fairly short order is my prediction. Nobody is going to put grind into that FSS like they did into exploration before it came along.

Jump honk wasn't engaging at all for me. Whereas I like using the FSS the fact its also very useful inside the bubble for signal hopping makes it a far far superior mechanic.

Let the ADS die.
 
They would've faster gotten bored with the old system, but that didn't prevent people from exploring before. I mean, as you said, grinding. [haha][haha][haha]

Well thats what it was. Generate a system. Do you like it? Yes... go inwards, no press the button - generate a system. Thats all it was, thats what it still is. The FSS is just there, like a bouncer. Hes in the doorway stopping you geting past, what you gonna do? Make the effort to force your way in or turn away?
 
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Well thats what it was. Generate a system. Do you like it? Yes... go inwards, no press the button - generate a system. Thats all it was, thats what it still is. The FSS is just there, like a bouncer. Hes in the doorway stopping you geting past, what you gonna do? Make the effort to force your way in or turn away?

More like a helpful receptionist with a map and flyers for all the local attractions/eateries. You do need to look at the flyers to read them though.
 
More like a helpful receptionist with a map and flyers for all the local attractions/eateries. You do need to look at the flyers to read them though.

They used to give out free maps of the area before the receptionists company arrived and bought everythng up against the wishes of the locals. It has been said ever sinse that the character of the area has changed.


Pls no more :D
 
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