I'm not libelling anyone. I'm offering a solution in a thread started by someone who doesn't like the FSS.
Not liking it is fair comment. So is liking it, and comparisons of strengths & weaknesses of the pre- and post-3.3 processes are interesting. This has been happening since September.
The proposal isn't simplistic, it's simple because virtually all of it is in the game already. Having no use for it isn't a reason to argue against it, having it affect you in some negative way is a good reason to argue against it.
Plenty of people has put forward reasons why they think it wouldn't work, yet not one of those counterpoints, when tested have been a dealbreaker.
We have some people who have been needlessly frustrated, and a few people who seem delighted by this.
I am not pretending I want everyone to be happy, I do want everyone to be happy. FDev generally does too, which is why I'm confident this was just an oversight. In balancing situations some will gain & some will lose. This isn't a balancing issue. It was when the concept was announced in September, it was when beta started, but it wasn't when beta ended and it isn't now because all justification for removing the ADS (the most OP of the old modules) was removed by beta changes.
This is what I want people to understand. There was no need to remove them. Play the game, consider how the two processes handle each step of the discovery process, where they differ and how the various steps are achieved. There is no incompatibility, there is no advantage offered by having an ADS that isn't an edge case (eg green gas giants) and therefore outweighed by just the slight reduction in jump range of a ship equipped with one, there is no financial factor since the new honk pays out the same as the old honk, there is no tagging factor because the ADS honk isn't what gets you the tag, there is no psychological issue with not wanting to use the FSS to find things because using the FSS to scan distant binaries is so compelling an option, there is no downside.
If the proposal I put forward were to go ahead, the meta (the most effective way to either tag a thing & get back to sell the data or to earn credits per hour) is still going to be not fitting one and making better use of that spare slot and slight jump range improvement. And for those not in a hurry (ie most people) they can choose to fit one or not depending on how much room they have just like people choose whether to take an SLF bay or a refinery.
You saying there is a downside without backing that up doesn't convince me, it is just an attempt to suppress my perceived 'attack' on the Devs. I am presenting arguments and overcoming objections, and this has been going on for a long time now so patience is wearing thin. I am not attacking anyone, but I am defending my statement: The old modules did not need to be removed. And I think they should be put back in because there is an ongoing demand for them that can be satisfied without having to compromise any other player.
There is no need for any animosity, because there is no need for any player to lose out. There is a desire for people to lose somehow, but not from me and hopefully not from FDev either.