Why one would want to exclude all that fun from the game is something of a mystery to me.

Life is challenging enough without trying to make it harder that way. But that's just me.
Why one would want to exclude all that fun from the game is something of a mystery to me.
Well there are differing views on the matter. Take powerplay implications for instance. Would a powerplay focused BGS have a vaild reason for preventing a PMF taking its home system for favourable/unfavourable triggers? One could convincingly argue that they would. It is these kinds of inherent conflicts that provide the basis for emergent gameplay - such as player war, development of new tactics and strategies, espionage, diplomacy, victory, defeat, triumph, disaster, revenge!!
Why one would want to exclude all that fun from the game is something of a mystery to me.
If these 4-6 factions are not backed by members of the Pilots Federation, who cares? They're nothing without us anyway.
And you're right in a sense that no one has a right to rule a system simply because yes, it does take work to take and manage a system. But no one is entitled to deny folks their home either. In fact, I consider that a praiseworthy moral position. My line in the sand, so to speak.
OP, thanks for letting this general discussion evolve but please do keep us posted if you need help or have questions.![]()
IMHO you put entitlement on its head. Just because someone granted you a faction in a system you aren't entitled to rule over it. There can be differing views (superpower allegiance, Powerplay ethos, government type, expanded other faction).
In the end it is a dot on the map. It isn't morally any more someone's property who wrote an email than it is someone's who puts in the hours to control it.
I believe this means that they've won two days - and if you're winning, presumably you have won more than two? But lots of this information doesn't seem to be working entirely reliably at the moment. The conflict chart is more likely to be reliable.In the home system, our faction has a state of "elections". The "state of conflict" chart shows the last three days that our faction is winning. In the news on the stations in the home system, the opposite faction says that they dominate the fight with us for two days.
At this stage, no-one really knows. In general it should be non-combat actions for elections, and combat actions for wars - but the rules on what actions count as which type may well have changed with 3.3.Perhaps you will advise me, a full source of information on political actions of fraction in different political States.
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I guess you dont WANT people to stop playing the game, OR have a constant thorn in your side.
Just because someone granted you a faction in a system
I just have seen the "Factions own their home system" dogma in action, and it wasn't pretty.
Hello VVI and welcome!Hello!
We have a young faction. I'm in the politics section. I try to find policy information in articles, forums and other sources on the Internet. At the moment, I could not find an explanation for the following situation.
In the home system, our faction has a state of "elections". The "state of conflict" chart shows the last three days that our faction is winning. In the news on the stations in the home system, the opposite faction says that they dominate the fight with us for two days.
How could that be? What's the meaning of that? What should be the actions of our faction to win the election?
Perhaps you will advise me, a full source of information on political actions of fraction in different political States.
Thank you!
Just so you know, they take all take a week now (wars and elections) as it is to stop players like my group, who play a lot, from getting it done in just few days and another group who only play once per week not even having a chance to fight back, or even know that it is happening until it is all over.Thank you very much for your attention to my question and answers. I realized there's a problem with BGS now. Our state of "elections" have been going on for a week. I wait when they will end to draw any conclusions.
Thank you! I know what you mean. My squadron is small, and there are few active players. Small groups deal with different tasks.
Please tell me your opinion: right now our faction is stateless (we are not the controlling faction in the system), the controlling faction without condition, two minor factions at war, why our faction reduces the impact (in tenths of a percent)? I understand that we are doing so few missions, but the down effect is why?