Money for nothing and your Anaconda's for free.

Seriously, what is going on with the economy, the sim and any depth of immersion is ruined by what has become clear to me as an economy designed and catering for the instant need and ownership of a A-spec Conda to please the COD generation gamers.
We should all be starting in said A-spec Conda, instead of the Sidewinder to provide any semblance of challenge to the sim, or should i say game. Hell, given just about everyone is using one or owns one, or could own a fleet of them if they so wished is the very issue im making.

As an original 84 player of Elite, which was an open world space RPG sim, i was more than a little excited about the prospect of ED returning for its swansong and defining edition. I pre-ordered of course, and dived straight in...the lack of any real content compared to say the X-series meant i decided to put it on the shelf and allow it to mature despite buying Horizons on release. I recently, prior to the recent update decided to pick it up and give the sim a whirl again as a couple of years of content. including Engineers had since been added and i had 2 weeks of Xmas hols to sit back and indulge myself.

I had left the game sitting in a Viper3, which i had bought after the Sidewinder and a very breif spell in an Adder.....my Aim was to rekindle my long lost affair with the Mk3 Cobra. I like to try a little of everything in the sim, if nothing else it educated me on whats possible and how it works. I did a little trading which made me 80k in a nights play, i tried a little mining, when you actually had to persist in getting lucky, which also made me about 80k for a night work, I ran a few delivery missions which provided me about 150k in an evening, which i felt was a little to generous and easy to get, but still took some time on my journey..... my joy and interest was coming back in spades as i found myself totaly immersed in slowly working my way towards my near goal of a Cobra3.

I eventually, had enough for the Cobra3 and not much left apart from insurance, the ship is ridiculously low priced which is a huge disappointment, but i still had to equip it and this was going to take some time, along with my discovery of the Engineers, i had lots to look forward to.

You see, to this point, i actually had felt there was some challenge,work, drive, immersion, and reward to gaining that CobraMk3, it was really disappointing to me how cheap the ships/equipment are, i would have liked the Cmk3 to be about 4million for the MOST ICONIC SHIP IN THE SIM and one of the best at that. Once i aquired the Cmk3 and had some more room to play with, the money started to roll, as did the latest update......

I A-specked it in a matter of hours , no fun, immersion, challenge or work there, i mean i flyed to 5 systems, honk your horn (which is now free of charge), sell the data in the first station and buy EVERY WEAPON IN THE GAME!!!! and with the change, buy a Mk4 Cobra aswell, Hey lets go mining again, except rather than as before, searching around the meteorites, expending probes trying to get lucky ot make a living..now you just press a button for instant riches to light up and with it the possibility to buy ANY SHIP in the game in a night or two's work!

I engineered my MK3 for a bit of exploration, which was the disciple i had not yet done, and i fancied getting my name on a system...at this point i only had about 500k in credits and a reasonable spec Mk3 i purposely couldn't face mining again because not only was it now way, WAY to easy, Fdev, realising that even that was not going to be easy enough to get the last of the COD players in an A spec'd Conda before the end of the night, also inflated prices for mined materials to ensure they could have infinite re-buys aswell. And before some smart suggests that i "dont have to use the new mining tools you know", well NO, it is completely illogical and thus irrational to the human mind to undertake a task in a way that you know is not the best ,or most efficient way of doing so, self restriction, does not make for engaging play!

So, back to exploration....i jumped out of the bubble about 60 jumps before finding my first system, which i mapped in its entirety, for the sake of claiming the entire system rather than any monetary reasons, i then made my way back as i intended to role play a rare goods trader in my Mk3 for a while, honking my horn along the way, I have no interest in the larger ships, which seem boringly capable of everything all at once, however, i was intending on a slightly more capable multi role ship which is less popular and has quirks in the future....i like underdogs and being a little different, and was thinking AspScout / Keelback. For me ITS ALL ABOUT THE JOURNEY, the fun,immersion and escapism and the role playing are why im drawn to this type of sim, and what made me stand up and get excited in 84 with the original. The work, input and challenge is what provides the reward, the actual reward is if anything an anticlimax, however you do of course have a second level of engagement, in needing to equip / engineer and ultimately use the ship.

So imagine how utterly ruined my experience and indeed my game world felt when i returned from my TINY skirmish into the black where i only discovered and mapped ONE SINGLE SYSTEM, and i was paid for my collective data 10 MILLION CREDITS FOR GOD SAKE!!!!!!!!!!!!!!!

I can buy the Keelback and probably A spec it instantly! in one bloody go, from zero work, no threats, no anything, just 100 quick jumps and one system mapped, Its completely made a mockery of the sim, i could buy 20 CobraMk4's and have a nice bit of change....i was expecting maybe 1 million credits, NOT 10. What is the point of anything if Fdev are just going to throw money at you in order to please the A spec Conda crew. What is the point, where is the challenge, the reward, the reason to fly other ships or other specs, if money is just thrown at you, I took a mission to pick up some weapons from the system 1 jump away and deliver them to my current station FOR 865K FOR GOD SAKE, it took me 5 minutes, but wait..........as im flying back to the station i get another message, saying "commander, if you deliver these in time (it would have been impossible not to.), were give you another 10 MILLION CREDITS!,

Hell im surprised Fdev dont wire a MILLION credits to your account every time you enter a station.!! Check out the traffic reports in a system Anaconda's 500, small ships 5, Medium ships 50, this tells you everything that is wrong with this sim, its like going down town and every other car is a Rolls Royce.....the other being a Ferrari, and peeps going wow look at that Civic, you dont see many of those eh! Conda's and the like should be a VERY VERY rare sight, only owned by the top 2-3% of players who have invested the time and effort to not just purchase be be able to run such a craft. Not 80% of players owning one..or more...or ALL.

Elite was original meant to be an Open world RPG set in a futuristic space environment, "A lonely pilot, just trying to make his way through space and life" if my memory serves me correctly. It was an open ended sim, with only one distant goal billed. To become Elite in your chosen profession and earn the respect of the universe.

I have no doubt, that D.Braben intended just this for ED aswell.

I play in open play, because i feel its 'currently' not to crowded in the bubble, and the element of real threat gives an edge to the sim which enhances my experience. It is understandable that along with open play you will get the "play to win" COD generation, that just want to shoot at other players and nothing more, Hell they even catered for them via Powerplay. However the BIG disappointment is the entire sim seems to be geared around catering for the PvP play to win, fly the best crowd, leaving everything else in its wake!

Elite should be the open world RPG that it always was first , and if some people want to use it as a COD in space game then that is of course up to them.

Some 'off the top of my head' suggestions....

ECONOMY:

Either reduce the payout's for everything, or increase ship prices by a factor of 10. The fact people are posting vids of 'sidewinder to Anaconda' in 14hrs shows how ridiculous this is! By making it much, MUCH harder to acquire money, means players are forced into spending longer periods in each price class thus giving a more varied balance to the traffic in the world, it also means you need to spend more consideration to what ship you intend to purchase, as it will take longer to acquire and harder to maintain, you will be with it for longer and thus it has more personal worth.

Re-buy is basically like 'lives' in previous games, if you have enough to re-buy your ship 10 times, then you have essentially 'purchased' 10 lives. The price should be raised to 100% of the asset cost. Why wouldn't it be?? you have already provided the cheat that allows anyone to use there ship recklessly with minimal consequence, so at least entertain a little caution based on financial concerns. This would help stop the march straight to the heavies, and would cause some to pause for thought before owning the top three that are oh so common, If your going to drive a Rolls Royce, then its going to cost you to keep it.

Weapons and equipment are also stupidly cheap and common, if they were more expensive and also more dynamically found in stations with some semblance of supply and demand, then this would also cause the traffic to be in a more varied spec, rather than everyone having the A-spec ship.

ENGINEERS:

I really like the idea of the Engineers and crafting, except as usual, its follow the yellow brick road again, no challenge, no randomness, no work, so everyone has the same, which makes it pointless or at a very least the Base default! I the idea if having different spec's variants of the current ships on offer, is a fantastic idea, except, then i discovered that once again its geared to the COD in space crowd, because they provided Material and Code traders....hey, now rather that actually getting out there into the black and searching for, and finding rare materials that enhance your craft, and would allow for a varied state of play along with the reward's that come with it...you just pop down your one stop shop again and get your G5 ship...like everyone else has got....because its so easy.....and thus not fun anymore. Even a bit of random final result would have changed the dynamics and made for a more interesting / rewarding experience.

SHIPS:

Anything less than the top three heavies is pointless unless your role-playing. Fdev might as well remove all but said ships from game! Fighters that well..dont fight, the heavy's (think B-52 bombers) that do fight. Its all back to front and half of what is fundamentally wrong with ED.

In WW2 if you wanted to head over to Germany to fight an air-war to claim air superiority, you chose a fighter, a spitfire or a mustang or similar, in ED you would chose a B-52 or Langcaster ! like the Conda or Cutter..

The problem is the medium class and the heavy class, out class the light fighter class in err.. fighting for crying out loud!!! Here's the solution, increase the light, to light-medium class by at least another 8 ships, this would provide the variety and attraction to the class, at present there is none. Next, any ship from the the fighter class should be MUCH MORE manoeuvrable AND FASTER THAN ANY OTHER CLASS, yes have variance between them, some being faster with less weapon payload while others less manoeuvrable with greater defence / firepower ect, but even the slowest and least able of them should be considerably better at dog fighting than ANY medium class or above ship. The weapon loadout should be more akin (but perhaps not quite as powerful) to the vulture, powerful enough to take out a large ship (just as the fighters of WW2 could knock out the bombers). This would now be the go-to ship class for all would be play to win PvP's who want to do nothing more than shoot each other.

So, why would anyone then want to use a different class of ship?...well because the fighter class should be no use for anything other than fighting...very little defence / armour (a couple of shots needed to dispatch from the medium / larger ships..if you can hit them), no room for trading, and a tiny jump range. The jump range should be so small that even with a modified A-spec ship, you would have to carefully pick you route around even the bubble, this would mean some systems / routes are out of bounds, meaning safer fighter less routes for larger ships / traders to take, and providing hotter routes / systems for those that will be used by fighters, the old classic Star wars quote of "Whats a tie fighter doing all the way out here?" would now ring true. It would also allow for future carrier play!

The Medium class would then provide the genuine all rounders, with room to multirole and enough defence / offence to look after themselfs and make short work of a fighter (if they can get a hit on one), they should not be able to do everything better than a fighter...including dog fighting as they currently are, which renders every ship below them pointless! They can soak up more pain, deliver more of the same, but it would take an experienced Cmdr to gain the upper hand, certainly in Hits against a similar skilled Cmdr in a fighter, thus balancing out the combat, and making it a true game of skill.

The Heavy class, should be super expensive, but also the best way for making serious money, these would the ships that do massive trade deals, jump huge distances, and can mine massive quantity's of minerals, their the big money making machines, that cost big money to purchase and keep. What they are not good for is dog-fighting like they currently are!!, In my opinion, they should have an increased amount of TURRET ONLY hard points for defence / offence, with a SINGLE fixed forward firing hardpoint (because people love to aim and shoot at stuff) of Ultra big class....these weapons destroy all smaller ships (including medium class) with a single shot, but due to the lack of speed / manoeuvrability of the ship itself, makes hitting said ships very hard, and dam near impossible against fighters...hence the turrets, there more for combat between the heavies themselves

So now you have three distinct classes (which of course would have there own sub variants within the class) , with defining roles, People that want to kill people would go for the fighters, because they do it best, people that want to multirole would go medium, and peeps that can afford and want to get serious about a profession, would go heavy. keeping all classes alive in the sim. Currently 85% of the ship roster is essentially pointless!


This clearly doesn't cover all of the ELite dangerous problems and issues, stopping a good sim becoming a great, even classic sim, i could as many of you im sure, bang on until the letters rubbed of my keys, but some simple changes to the economy, and a little more worth, balance and definition to the ship classes all with the 'Open world space RPG' first development in mind, could at least sort the mess out we currently have, before more features are hopfully introduced.
 
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OP, are you upset because it is too easy for you, or too easy for others? If the former, there's an easy solution to that. It took me 1.5 years to get my Cutter (granted, on an alt-account), and yet I still enjoy fighting competent small and medium ships in my Sidewinder, despite the pay being rubbish by today's standards. That said, I very much love my Cutter from a "this is a really fun and amazing-looking ship" perspective, and ironically I was able to afford it (still not A-rated) thanks to the buff in exploration payouts since the 3.3 update.

You do have a valid point, but you don't need to make a million credits per hour while playing the game for fun.
 
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Seriously, what is going on with the economy, the sim and any depth of immersion is ruined by what has become clear to me as an economy designed and catering for the instant need and ownership of a A-spec Conda to please the COD generation gamers.
We should all be starting in said A-spec Conda, instead of the Sidewinder to provide any semblance of challenge to the sim, or should i say game. Hell, given just about everyone is using one or owns one, or could own a fleet of them if they so wished is the very issue im making.

As an original 84 player of Elite, which was an open world space RPG sim, i was more than a little excited about the prospect of ED returning for its swansong and defining edition. I pre-ordered of course, and dived straight in...the lack of any real content compared to say the X-series meant i decided to put it on the shelf and allow it to mature despite buying Horizons on release. I recently, prior to the recent update decided to pick it up and give the sim a whirl again as a couple of years of content. including Engineers had since been added and i had 2 weeks of Xmas hols to sit back and indulge myself.

I had left the game sitting in a Viper3, which i had bought after the Sidewinder and a very breif spell in an Adder.....my Aim was to rekindle my long lost affair with the Mk3 Cobra. I like to try a little of everything in the sim, if nothing else it educated me on whats possible and how it works. I did a little trading which made me 80k in a nights play, i tried a little mining, when you actually had to persist in getting lucky, which also made me about 80k for a night work, I ran a few delivery missions which provided me about 150k in an evening, which i felt was a little to generous and easy to get, but still took some time on my journey..... my joy and interest was coming back in spades as i found myself totaly immersed in slowly working my way towards my near goal of a Cobra3.

I eventually, had enough for the Cobra3 and not much left apart from insurance, the ship is ridiculously low priced which is a huge disappointment, but i still had to equip it and this was going to take some time, along with my discovery of the Engineers, i had lots to look forward to.

You see, to this point, i actually had felt there was some challenge,work, drive, immersion, and reward to gaining that CobraMk3, it was really disappointing to me how cheap the ships/equipment are, i would have liked the Cmk3 to be about 4million for the MOST ICONIC SHIP IN THE SIM and one of the best at that. Once i aquired the Cmk3 and had some more room to play with, the money started to roll, as did the latest update......

I A-specked it in a matter of hours , no fun, immersion, challenge,work their, i mean fly to 5 systems, honk your horn (which is now free of charge), sell the data in the first station and buy EVERY WEAPON IN THE GAME!!!! and with the change, buy a Mk4 Cobra aswell, Hey lets go mining again, except rather than as before, searching around the meteorites, expending probes trying to get lucky ot make a living..now you just press a button for instant riches to light up and with it the possibility to buy ANY SHIP in the game in a night or two's work!

I engineered my MK3 for a bit of exploration, which was the disciple i had not yet done, and i fancied getting my name on a system...at this point i only had about 500k in credits and a reasonable spec Mk3 i purposely couldn't face mining again because not only was it now way, WAY to easy, Fdev, realising that even that was not going to be easy enough to get the last of the COD players in an A spec'd Conda before the end of the night, also inflated prices for mined materials to ensure they could have infinite re-buys aswell. And before some smart suggests that i "dont have to use the new mining tools you know", well NO, it is completely illogical and thus irrational to the human mind to undertake a task in a way that you know is not the best ,or most efficient way of doing so, self restriction, does not make for engaging play!

So, back to exploration....i jumped out of the bubble about 60 jumps before finding my first system, which i mapped in its entirety, for the sake of claiming the entire system rather than any monetary reasons, i then made my way back as i intended to role play a rare goods trader in my Mk3 for a while, honking my horn along the way, I have no interest in the larger ships, which seem boringly capable of everything all at once, however, i was intending on a slightly more capable multi role ship which is less popular and has quirks in the future....i like underdogs and being a little different, and was thinking AspScout / Keelback. For me ITS ALL ABOUT THE JOURNEY, the fun,immersion and escapism and the role playing are why im drawn to this type of sim, and what made me stand up and get excited in 84 with the original. The work, input and challenge is what provides the reward, the actual reward is if anything an anticlimax, however you do of course have a second level of engagement, in needing to equip / engineer and ultimately use the ship.

So imagine how utterly ruined my experience and indeed my game world felt when i returned from my TINY skirmish into the black where i only discovered and mapped ONE SINGLE SYSTEM, and i was paid for my collective data 10 MILLION CREDITS FOR GOD SAKE!!!!!!!!!!!!!!!

I can buy the Keelback and probably A spec it instantly! in one bloody go, from zero work, no threats, no anything, just 100 quick jumps and one system mapped, Its completely made a mockery of the sim, i could buy 20 CobraMk4's and have a nice bit of change....i was expecting maybe 1 million credits, NOT 10. What is the point of anything if Fdev are just going to throw money at you in order to please the A spec Conda crew. What is the point, where is the challenge, the reward, the reason to fly other ships or other specs, if money is just thrown at you, I took a mission to pick up some weapons from the system 1 jump away and deliver them to my current station FOR 865K FOR GOD SAKE, it took me 5 minutes, but wait..........as im flying back to the station i get another message, saying "commander, if you deliver these in time (it would have been impossible not to.), were give you another 10 MILLION CREDITS!,

Hell im surprised Fdev dont wire a MILLION credits to your account every time you enter a station.!! Check out the traffic reports in a system Anaconda's 500, small ships 5, Medium ships 50, this tells you everything that is wrong with this sim, its like going down town and every other car is a Rolls Royce.....the other being a Ferrari, and peeps going wow look at that Civic, you dont see many of those eh! Conda's and the like should be a VERY VERY rare sight, only owned by the top 2-3% of players who have invested the time and effort to not just purchase be be able to run such a craft. Not 80% of players owning one..or more...or ALL.

Elite was original meant to be an Open world RPG set in a futuristic space environment, "A lonely pilot, just trying to make his way through space and life" if my memory serves me correctly. It was an open ended sim, with only one distant goal billed. To become Elite in your chosen profession and earn the respect of the universe.

I have no doubt, that D.Braben intended just this for ED aswell.

I play in open play, because i feel its 'currently' not to crowded in the bubble, and the element of real threat gives an edge to the sim which enhances my experience. It is understandable that along with open play you will get the "play to win" COD generation, that just want to shoot at other players and nothing more, Hell they even catered for them via Powerplay. However the BIG disappointment is the entire sim seems to be geared around catering for the PvP play to win, fly the best crowd, leaving everything else in its wake!

Elite should be the open world RPG that it always was first , and if some people want to use it as a COD in space game then that is of course up to them.

Some of the top of my head suggestions....

ECONOMY:

Either reduce the payout's for everything, or increase ship prices by a factor of 10. The fact people are posting vids of 'sidewinder to Anaconda' in 14hrs shows how ridiculous this is! By making it much, MUCH harder to acquire money, means players are forced into spending longer periods in each price class thus giving a more varied balance to the traffic in the world, it also means you need to spend more consideration to what ship you intend to purchase, as it will take longer to acquire and harder to maintain, you will be with it for longer and thus it has more personal worth.

Re-buy is basically like 'lives' in previous games, if you have enough to re-buy your ship 10 times, then you have essentially 'purchased' 10 lives. The price should be raised to 100% of the asset cost. Why wouldn't it be?? you have already provided the cheat that allows anyone to use there ship recklessly with minimal consequence, so at least entertain a little caution based on financial concerns. This would help stop the march straight to the heavies, and would cause some to pause for thought before owning the top three that are oh so common, If your going to drive a Rolls Royce, then its going to cost you to keep it.

Weapons and equipment are also stupidly cheap and common, if they were more expensive and also more dynamically found in stations with some semblance of supply and demand, then this would also cause the traffic to be in a more varied spec, rather than everyone having the A-spec ship.

ENGINEERS:

I really like the idea of the Engineers and crafting, except as usual, its follow the yellow brick road again, no challenge, no randomness, no work, so everyone has the same, which makes it pointless or at a very least the Base default! I the idea if having different spec's variants of the current ships on offer, is a fantastic idea, except, then i discovered that once again its geared to the COD in space crowd, because they provided Material and Code traders....hey, now rather that actually getting out there into the black and searching for, and finding rare materials that enhance your craft, and would allow for a varied state of play along with the reward's that come with it...you just pop down your one stop shop again and get your G5 ship...like everyone else has got....because its so easy.....and thus not fun anymore. Even a bit of random final result would have changed the dynamics and made for a more interesting / rewarding experience.

SHIPS:

Anything less than the top three heavies is pointless unless your role-playing. Fdev might as well remove all but said ships from game! Fighters that well..dont fight, the heavy's (think B-52 bombers) that do fight. Its all back to front and half of what is fundamentally wrong with ED.

In WW2 if you wanted to head over to Germany to fight an air-war to claim air superiority, you chose a fighter, a spitfire or a mustang or similar, in ED you would chose a B-52 or Langcaster ! like the Conda or Cutter..

The problem is the medium class and the heavy class, out class the light fighter class in err.. fighting for crying out loud!!! Here's the solution, increase the light, to light-medium class by at least another 8 ships, this would provide the variety and attraction to the class, at present there is none. Next, any ship from the the fighter class should be MUCH MORE manoeuvrable AND FASTER THAN ANY OTHER CLASS, yes have variance between them, some being faster with less weapon payload while others less manoeuvrable with greater defence / firepower ect, but even the slowest and least able of them should be considerably better at dog fighting than ANY medium class or above ship. The weapon loadout should be more akin (but perhaps not quite as powerful) to the vulture, powerful enough to take out a large ship (just as the fighters of WW2 could knock out the bombers). This would now be the go-to ship class for all would be play to win PvP's who want to do nothing more than shoot each other.

So, why would anyone then want to use a different class of ship?...well because the fighter class should be no use for anything other than fighting...very little defence / armour (a couple of shots needed to dispatch from the medium / larger ships..if you can hit them), no room for trading, and a tiny jump range. The jump range should be so small that even with a modified A-spec ship, you would have to carefully pick you route around even the bubble, this would mean some systems / routes are out of bounds, meaning safer fighter less routes for larger ships / traders to take, and providing hotter routes / systems for those that will be used by fighters, the old classic Star wars quote of "Whats a tie fighter doing all the way out here?" would now ring true. It would also allow for future carrier play!

The Medium class would then provide the genuine all rounders, with room to multirole and enough defence / offence to look after themselfs and make short work of a fighter (if they can get a hit on one), they should not be able to do everything better than a fighter...including dog fighting as they currently are, which renders every ship below them pointless! They can soak up more pain, deliver more of the same, but it would take an experienced Cmdr to gain the upper hand, certainly in Hits against a similar skilled Cmdr in a fighter, thus balancing out the combat, and making it a true game of skill.

The Heavy class, should be super expensive, but also the best way for making serious money, these would the ships that do massive trade deals, jump huge distances, and can mine massive quantity's of minerals, their the big money making machines, that cost big money to purchase and keep. What they are not good for is dog-fighting like they currently are!!, In my opinion, they should have an increased amount of TURRET ONLY hard points for defence / offence, with a SINGLE fixed forward firing hardpoint (because people love to aim and shoot at stuff) of Ultra big class....these weapons destroy all smaller ships (including medium class) with a single shot, but due to the lack of speed / manoeuvrability of the ship itself, makes hitting said ships very hard, and dam near impossible against fighters...hence the turrets, there more for combat between the heavies themselves

So now you have three distinct classes (which of course would have there own sub variants within the class) , with defining roles, People that want to kill people would go for the fighters, because they do it best, people that want to multirole would go medium, and peeps that can afford and want to get serious about a profession, would go heavy. keeping all classes alive in the sim. Currently 85% of the ship roster is essentially pointless!


This clearly doesn't cover all of the ELite dangerous problems and issues, stopping a good sim becoming a great, even classic sim, i could as many of you im sure, bang on until the letters rubbed of my keys, but some simple changes to the economy, and a little more worth, balance and definition to the ship classes all with the 'Open world space RPG' first development in mind, could at least sort the mess out we currently have, before more features are hopfully introduced.

I didn't read all of that, but I agree with the COD thing. People are not used to things taking some time to get. Instant gratification seems to be the reason most of them play nowadays. Not enjoying the game itself, but getting hands on the new stuff everyday. And if that stops, many stop playing and blame the game.
It's a shame really. I don't have a problem with better payouts, but what we have now is a bit too much. Also for the ranks. I don't think they adjusted the needed payout to get to trading or exploration Elite, which means you don't need to be an explorer anymore to get your Elite rank, but you just hop along the road to riches, mapping Earth likes and waterworlds for a few hours and are already half way there, if not more. And trading Elite isn't too hard to get with the new mining. Get a few good cores, perhaps a bunch of void opals as well, and you'll never see the lower ranks of trading-rank-progress.

Perhaps this feels good for some people, to progress fast in ranks, hoard millions within a day... and then?

I am kinda glad I took these last three years to just play the game and slowly progress through the ranks. I hit trade Elite somewhen a year ago, exploration Elite half a year ago. It took some time and I never grinded anything, and I had, and still have, a lot of fun in the game. But new Commanders? You share a wing mission, and "poof!" rich, because a friend and his T9 did the haulage and earned you and your Sidewinder 50 million credits. I mean, it's great! You get places real fast... but is there any sense of accomplishment? Is the Anaconda you buy from the fast-earned money after 3 days of playing the game really yours? Did you even arrive in the game world? I bet you don't know about Raxxla! See?

I love the changes that came with Chapter 4, like really, really a lot. I also like bigger payouts. What I don't like is, that it's so imbalanced and so easy to get from rags to riches at the moment. People are Elite before they are even pilots. And then there are the inconsistencies. Like you can get 50 Millions from a wing mission without participating in the completion, but multicrew payouts are depending on the difference in rank. Why not the same for wing missions? You're just Peddler and your Elite friend gets 50 millions from a wing mission, but you get, let's say 100k? Or a share depending on how much you actually hauled! Something like that...

I don't know, balance is pretty much broken right now I think. Not relevant for my feel of the game because I am filthy rich and it takes about a 100 millions to make me go after something, but for somebody getting into the game? I think they lose a lot due to this.
 
Guy's, i do play 'my game' and have no designs to have one of the larger ships, but take a look at the traffic reports, or even the ship ownership stats in INARA and they show you a universe that is not balanced at all, Conda's and the like are the most common norm..that cant be right surely!
Personally i like to have to work for my reward, it gives me purpose and direction, and of course at the end..reward, but there is so much money being thrown at me, there is simply no reason for me to do anything else....its just to darn easy, even the threat of other 'real' pilots is not a threat, because i already have near unlimited lives with ZERO loss attached.

Im enjoying being Back to ED and intend to purchase future content i just wish they would balance out what they have currently got, to make the whole environment a little more unforgiving.
 
i still dont have a conda

Nor do I.

'Been playing almost 4 yrs & the biggest ship I own is a FGS - although I'm considering building an exploraT-10 for my first genuine LR expedition. Imo, something feels very wrong with exploring deep space in a small/medium ship - probably largely influenced by the Nostromo! [big grin]

EDIT: Hopefully things go slightly better for me than for the crew of that ship.
 
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Guy's, i do play 'my game' and have no designs to have one of the larger ships, but take a look at the traffic reports, or even the ship ownership stats in INARA and they show you a universe that is not balanced at all, Conda's and the like are the most common norm..that cant be right surely!
Personally i like to have to work for my reward, it gives me purpose and direction, and of course at the end..reward, but there is so much money being thrown at me, there is simply no reason for me to do anything else....its just to darn easy, even the threat of other 'real' pilots is not a threat, because i already have near unlimited lives with ZERO loss attached.

Im enjoying being Back to ED and intend to purchase future content i just wish they would balance out what they have currently got, to make the whole environment a little more unforgiving.

FWIW, I play exclusively in Solo these days, so Anacondas are rare, and I only see Cutters and Corvettes in CZs. Back when I was in Open, I was kinda annoyed by all the "C&C" ships at Shinrata, so I'd run missions out of Eravate just so that I could experience a more diverse selection of smaller, cheaper ships. I'm much more excited to see a CMDR in a Sidewinder or Adder than I am to see one in a Cutter or Corvette.

Speaking of, I used to enjoy getting messages from other players at CGs - "A Deadly CMDR in a Sidewinder?" Many folks didn't know what to make of that :D
 
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There was never really an economy in ED, just a series of pipes and faucets leading back to an inexhaustible supply of credits, with the BGS and FD's hidden levers controlling access to those faucets and the degree to which players could open the taps. And while the degree to which credits are available has continually increased over the years, and in particular with the last update, it's just numbers. You can still choose to spend time progressing through the smaller ships, or maintain a full fleet if that's your thing. You just get to do it more rapidly if you follow the biggest credit spigots.

As to what other players are doing, and the speed with which they're doing it, it's largely irrelevant unless you're into PVP in which case credit balance is -- as OP states -- mostly about the rebuys rather than the ships and outfitting. Maybe the current waterfall of credits is FD's way of encouraging more PVP?

It took me years to afford my Anaconda and I'm glad I had to work for it because I have a connection to that ship that reflects the effort required to obtain it, so I understand that mindset. But I don't begrudge anyone who got one later on a fast-track. To some degree they'll miss out on the feeling of having worked (or grinded, if you're more cynically minded) for something, but that means I should pity rather than begrudge. I certainly wouldn't feel happier if every player was artificially forced to build up their war chests as slowly as those of us who started at launch.

Back in the DDF I was all for large ship ownership being a career aspiration rather than a quick means to an end, because the game FD were describing would have allowed for a variety of activities and interactions that would have made that long journey worthwhile. But the game isn't nearly as deep as the one in those Proposals (although it's getting better with every release) and if players can maximise their enjoyment thanks to quicker access to ships and components, that's not necessarily a bad thing. Happy players are better for a game than frustrated players.

The game has changed, both from its original design and as an evolution from its first version. Faster access to large sums of money was pretty much inevitable. Just play your game and let everyone else play theirs.
 
It may interest you to learn of the exploration inflation.. Take a look at the "Elite explorers hall of fame" thread in the Exploration forum, where Commander Marx has over time had to adjust the credits required to achieve the same effect as gaining Elite explorer in the original release of ED - this is referred to as "Elite Plus".

Here is a quote from the first post in the list, illustrating the inflation as a result of increased reward.:

- If the Commander earned their rating after ED 3.3 (2018. Dec. 11), then the requirement is 2.5 billion credits profit from exploration scan profits: the update drastically increased payouts again.
- If the Commander earned their rating after ED 2.3 (2017. Apr. 11) (but before ED 3.3), then the requirement is 600 million credits profit from exploration scan profits: drastically increased exploration payouts were introduced in this patch
- If the Commander earned their rating after ED 2.2.03 (2017. Jan. 10) (but before ED 2.3), then the requirement is 155 million credits from exploration scan profits: passenger missions contributing exploration rank was introduced in this patch
- If the Commander earned their rating before these, they get Elite Plus status automatically

You can see it has always gone up by a good chunk in certain updates, but note especially the jump from 3.2 to 3.3.... Was 600k Cr, now 2.5 billion Cr!!!!

This is thanks to the FSS, letting an entire system be tagged for "first discovered" in a few minutes from a static position, rather than requiring a journey around the system to actually visit the planets. Of course, if you decide to still do the journey round the system and map things, then the payout is quite eye-watering, as you found out!

This devaluation of the original Elite rank, and the financial gain that goes with it, is very marked now. Since 3.3, I nearly trebled my total credit count in less than a month... I can buy a small fleet of Anacondas if I wish to, though I have no desire to :)

I'm an '84 vet as well. I recall it taking some considerable time to be able to afford modules I wanted, and the sense of achievement when I did get them was great. No less so for ships in Frontier, which also took a good deal of time to achieve. Perhaps the current age has less spare time for progression like that, or perhaps the perceived "grind" in getting there was seen as a marketing negative against competitor games for player attraction. As someone with far less spare time at 50 than I had at 16, I can sort of appreciate that, but I do think that 3.3 has gone a bit ott, for whatever reason.
 
I didn't read all of that, but I agree with the COD thing. People are not used to things taking some time to get. Instant gratification seems to be the reason most of them play nowadays. Not enjoying the game itself, but getting hands on the new stuff everyday. And if that stops, many stop playing and blame the game.
It's a shame really. I don't have a problem with better payouts, but what we have now is a bit too much. Also for the ranks. I don't think they adjusted the needed payout to get to trading or exploration Elite, which means you don't need to be an explorer anymore to get your Elite rank, but you just hop along the road to riches, mapping Earth likes and waterworlds for a few hours and are already half way there, if not more. And trading Elite isn't too hard to get with the new mining. Get a few good cores, perhaps a bunch of void opals as well, and you'll never see the lower ranks of trading-rank-progress.

Perhaps this feels good for some people, to progress fast in ranks, hoard millions within a day... and then?

I am kinda glad I took these last three years to just play the game and slowly progress through the ranks. I hit trade Elite somewhen a year ago, exploration Elite half a year ago. It took some time and I never grinded anything, and I had, and still have, a lot of fun in the game. But new Commanders? You share a wing mission, and "poof!" rich, because a friend and his T9 did the haulage and earned you and your Sidewinder 50 million credits. I mean, it's great! You get places real fast... but is there any sense of accomplishment? Is the Anaconda you buy from the fast-earned money after 3 days of playing the game really yours? Did you even arrive in the game world? I bet you don't know about Raxxla! See?

I love the changes that came with Chapter 4, like really, really a lot. I also like bigger payouts. What I don't like is, that it's so imbalanced and so easy to get from rags to riches at the moment. People are Elite before they are even pilots. And then there are the inconsistencies. Like you can get 50 Millions from a wing mission without participating in the completion, but multicrew payouts are depending on the difference in rank. Why not the same for wing missions? You're just Peddler and your Elite friend gets 50 millions from a wing mission, but you get, let's say 100k? Or a share depending on how much you actually hauled! Something like that...

I don't know, balance is pretty much broken right now I think. Not relevant for my feel of the game because I am filthy rich and it takes about a 100 millions to make me go after something, but for somebody getting into the game? I think they lose a lot due to this.

Agree with everything you said, and put a little better than myself i might add.

I meant to touch on the ranking system aswell, the "real" purpose of the Elite games was to become of course Elite in your chosen profession....this should be accomplished by approx 2-5% of the community by now i would suggest..bear in mind this is meant to be a sim that players will enjoy for years possibly decades....it again would seem its just a quick dumbed down walk in the park to achieve the top rank after a bit of grinding with no real skill if you look at the stats.

Also gaining rank with ALL powers collectively is nonsence!, if you gain with one, you should lose with the others, hence picking a side now matters, as more and more of the space in the bubble becomes hostile forcing you to pick your routes through it...

I cant stress enough, when i first played ED on release, it took me ages to get out of the sidewinder and into an adder......now you can start in a sidewinder, fly to 5 systems honking your horn, and buy a CobraMk3 !!!!!! seriously that is nonsence! its hard to attach a value to anything if its just thrown at you for no effort. I agree with all that you guys have said.
 
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Having easier access to what can be considered end-game content and mastering said end-game content are two very different things. Let people who want to rush things rush, do your stuff and enjoy, that's what count in the end.
 
Idk, took me 398 hours to get my corvette, I think that’s sufficient. Got a conda in less time, maybe 300ish. I’ve never used exploits and I’ve only done a handful of passenger missions in Colonia.

At 150k per night it would take 2 years to afford a big ship. Which is NOT FUN for most people. Additionally, with space travel this accessible, making millions seems legit. If you have access to a ship, you essentially have access to infinite resources
 
If you don't want the money, waste it, or don't spend it.

Personally, I quite earning money.

My recent 3 day exploration trip netted me about 90 million credits. Yay!

Not that it matters, I have 1.2Bn... lol

Mining Void Opals earned that in an hour though. Lol

In any case, I can't agree less.

Payouts for mining and exploration have been absolutely terrible for most of my time playing ED.
I'm incredibly glad they've improved.

Yes, you can buy an Anaconda in a matter of hours - if you're an experienced player, or follow a 1-2-3 guide - but money can not buy you materials, or knowledge, or skill.
Money doesn't really buy rank anymore either, as donation missions don't seem to do much.

As for ships, leave em alone.
Mediums are my absolute favourite ships to fly. Fast enough to be fun, capable enough to be useful.
 
Here we go again. As long as we're using random threads for our personal agendas, the Anaconda suffers terrible from Elephant Butt Leather, so don't waste your credits on it!

Oh dear. Note that I made no mention whatsoever of whether it's functionality was a good thing or not, but merely pointed out what it does in terms of credit gaining vs time. Whether or not I like it is entirely irrelevant to my comment and the thread.

Unless you choose to bring it up, as you appear to want to do again ;) I think it's best left in the other threads though :)
 
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