NPC's magically get all damage repaired

Noticing a lot that after I've been interdicted and I've pummelled down pirates/bounty hunters, sometimes they manage to warp out before the final deathstroke. My gripe is when I come out of that interdiction instance 30 seconds later the same ship ID/Pirate shows up almost instantly chasing me down with 100% shields and 100% hull, and starts the process again. I don't recall this always being the case in the past, but it's very annoying having got an Anaconda down to 5% hull doing this all the time now. Even with all the best Auto repair gear it can't be done this fast by a real player, so what gives? Is this a new 3.3 bug???
 
I believe it's an old bug / design flaw, but that NPCs are more likely to run since 3.3, thus why you're noticing it now.
 
It's been that way forever. It's the way the game is built. It's obviously not the same NPC, just another copy spawned in and given the name of the mission target. The game doesn't bother to make note of any damage you did to the other copy.

I wouldn't be surprised if they have different loadouts, never bothered to check.
 
It's been that way forever. It's the way the game is built. It's obviously not the same NPC, just another copy spawned in and given the name of the mission target. The game doesn't bother to make note of any damage you did to the other copy.

I wouldn't be surprised if they have different loadouts, never bothered to check.

You get that in massive games, NPC's are not persistent as there are just so many of them same reason you don't get facial expressions in mount and blade.

The trick is to kill them first time around.
 
Often different ships too...

Yeah, now you mention it, I have seen that. Captain Aargh from the Purple Procyon Pirates had the magical ability to leap into a fresh new Python from his battered Anaconda, in the space of about ten seconds, slap bang in the middle of nowhere.

To be fair all of the scripted encounters have the depth of gold leaf. Nice and shiny but one atom thick.
 
Pretty sure I've seen them reappear with less than 100% hull, 19% rings a bell - noticed as normally it is 100%. Not always though, they probably have a wingmate with hull repair limpets :)
 
Been there from the start.... most likely will never be fixed / changed. So just make sure you kill them the first time.
 
I recently got interdicted by an npc Elite Anaconda while flying a Elite mission in my at the time non engineered Anaconda, I took the npc's shields down and got his hull down to 8 percent when he Hyperspaced away from me, I made the mistake of carrying on to my destination without allowing my shields to rebuild, I was immediately interdicted again by the same npc who now had full shields and full hull strength! I got destroyed, if you get killed in a fair fight I have no problem with it, but to my mind that incident was so unrealistic and as far as I was concerned cheating.
I was so angry about it I didn't play Elite for a couple of days.
 
Last edited:
I've seen them change rank, too, as well as ship type. As already stated, it's really a new spawn each time and the game 'forgets' the damage done previously.

Maybe they'll improve it someday, but it's been like that since forever.
 
Yep.

NPCs are not preserved across instances. If the game decides criteria are met to see the same name/target again, it's a new spawn.
 
Many years ago the pirate lords noticed that their ranks were dwindling due to losses in battle so they stole cloning machines, now the ones they stole weren't the best machines that could turn out new people who were their own person these machines just produced exact copies who all thought they were the same person.

Now when the guy from the mission providers office calls to recruit pirates to oppose the commander taking the mission the pirate lord picks the name of one of his pirates out of a space helmet and all the clones with that name head off to block the mission.
 
Many years ago the pirate lords noticed that their ranks were dwindling due to losses in battle so they stole cloning machines, now the ones they stole weren't the best machines that could turn out new people who were their own person these machines just produced exact copies who all thought they were the same person.

Now when the guy from the mission providers office calls to recruit pirates to oppose the commander taking the mission the pirate lord picks the name of one of his pirates out of a space helmet and all the clones with that name head off to block the mission.
This is obviously the case since if you take a mission where "enemy vessels may be sent against you" (or however it's worded) and you are targetted by more than one, they all have the same name.
 
Back
Top Bottom