Combat Aftermath pointless now?

So I've dropped in on a couple of these and there is no engineer mats just a ship looking for black box, but there don't seem to be anything there. What am I missing here, just another pointless USS now?
 
To add on this, is the scencario ever solveable? Whenever i dropped into one it was the same thing, small cloud of trash commodities, black box, dude telling me to fetch the box and a SAR. Upon picking up the box i get some messages bout trying to decrypt but it failed every time i tried this.
 
I just found a ship asking for repairs but since my ship can't carry 20 different types of limpets and I can't radio the fuel rats to help, the NPC is <redacted> out of luck and I feel bad.
 
Dropped in expecting goodies, saw disabled Conda, got message to scan data point..... scanned it .... and nothing?
what's that all about then ?
 
I just found a ship asking for repairs but since my ship can't carry 20 different types of limpets and I can't radio the fuel rats to help, the NPC is <redacted> out of luck and I feel bad.

Because that's what I do when I break down on the motorway. I sit there on the hard shoulder and wait for someone to stop and help and hope they randomly have the skills and equipment to fix a random car. I mean, I have a mobile phone, but obviously I can't use it for anything in this situation.
 
Because that's what I do when I break down on the motorway. I sit there on the hard shoulder and wait for someone to stop and help and hope they randomly have the skills and equipment to fix a random car. I mean, I have a mobile phone, but obviously I can't use it for anything in this situation.

Indeed, it isn't realistic. Realistically speaking they would be able to fix their own stuff by calling some intergalactic callcenter. Where you would be answering the phone rather than flying a spaceship. You'd barely earn minimum wage, and you'd do it so you could afford your SpaceInternet so you could complain online that Elite 215 wasnt realistic. But while that would be immersive, it wouldn't be a whole lot of fun. So you get a spaceship indeed and are allowed to indulge yourself in a sense of usefulness and purpose. Not realistic, but better than the alternative. :)
 
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To add on this, is the scencario ever solveable? Whenever i dropped into one it was the same thing, small cloud of trash commodities, black box, dude telling me to fetch the box and a SAR. Upon picking up the box i get some messages bout trying to decrypt but it failed every time i tried this.
You have to accept the mission in your communications tab before picking anything up or doing a scan. If you collect first, you cannot resolve the mission, even if you accept it afterwards.
 
Indeed, it isn't realistic. Realistically speaking they would be able to fix their own stuff by calling some intergalactic callcenter. Where you would be answering the phone rather than flying a spaceship. But while that would be immersive, it wouldn't be a whole lot of fun. So you get a spaceship indeed and are allowed to indulge yourself in a sense of usefulness and purpose. Not realistic, but better than the alternative. :)

Yeah but you could fit it into the rabid capitalism of this game.

1. Braindead NPC blows a tire / runs out of petrol on the supercruise equivalent of the M25
2. NPC uses his multi-million credit starship to place a bleedin' phone call to the nearest station like the spooky black magic that is
3. Station creates a rescue mission or some such because literally everything except police duties are part of the intergalactic Blairite PPP subcontracted public services schtick, no matter what government type operates locally
4. Player is forewarned and forearmed

Not exactly warp drive science is it
 
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The original combat aftermath are still in game although quite rare (I've found one since the update) and they're threat 0, the distress calls have different threat levels too so a 0 is likely to be a ship needing fuel or repairs, anything with higher threat levels will involve shooting :)
 
Yeah but you could fit it into the rabid capitalism of this game.

1. Braindead NPC blows a tire / runs out of petrol on the supercruise equivalent of the M25
2. NPC uses his multi-million credit starship to place a bleedin' phone call to the nearest station like the spooky black magic that is
3. Station creates a rescue mission or some such because literally everything except police duties are part of the intergalactic Blairite PPP subcontracted public services schtick, no matter what government type operates locally
4. Player is forewarned and forearmed

Not exactly warp drive science is it

Yes. They could do that. And it indeed isn't an amazingly special idea. Or amazingly good, for that matter. The reason they dont do that is because we already have 'go here do this' missions on the mission board. These scenarios are on the fly, and allow some deviation from whatever you are doing. That is the whole point.
 
Yes. They could do that. And it indeed isn't an amazingly special idea. Or amazingly good, for that matter. The reason they dont do that is because we already have 'go here do this' missions on the mission board. These scenarios are on the fly, and allow some deviation from whatever you are doing. That is the whole point.

It's "deviation from whatever I'm doing" to carry a bunch of equipment I don't otherwise need around and randomly drop in to randomly spawned missions to help random NPCs for no reason? Is there even a reward?

Sure, I guess. GG.
 
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I just found a ship asking for repairs but since my ship can't carry 20 different types of limpets and I can't radio the fuel rats to help, the NPC is <redacted> out of luck and I feel bad.

practically, you only need to carry two: fuel transfer and repair (or decon). still the argument is true, that scenario is only for those dedicated outfitted to do them (my corvette nearly always has a repair controller, so i can help 50% of those)

Because that's what I do when I break down on the motorway. I sit there on the hard shoulder and wait for someone to stop and help and hope they randomly have the skills and equipment to fix a random car. I mean, I have a mobile phone, but obviously I can't use it for anything in this situation.

well, that they do is.. activate their SOS beacon and wait for a rescue ship.

the funny thing about those threat 0 distress calls is - those ships sit there at 1% hull with 100% intact internals. Repair limpets can't repair internals, so this scenario makes no sense in the first place
On top of that, i once jumped into one of those scenarios, couldn't help and my wingmate dropped into the same instance. when i left, my wingman reported that the npc just did the same... activating his FSD and leaving.

i have yet to find one of those distress calls with a "pirate" attacking outside of "hunt pirate lord" missions, where there was always a chance that a rescue anaconda would show up and repping the lone npc soul
 
i have yet to find one of those distress calls with a "pirate" attacking outside of "hunt pirate lord" missions, where there was always a chance that a rescue anaconda would show up and repping the lone npc soul

I did find one, that was before chapter 4 though, and what inspired me to make my own SAR ship.
Which i then realized that the gameplay for that kind of thing is... not really there. I can scour planet surfaces for ours to maybe ocassionally find a pod, or i can jump into Threat 0 distress calls and refuel someone for no thanks... &#55357;&#56850; Then damaged station rescues but that was incredible unfun repetive...
 
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Indeed, it isn't realistic. Realistically speaking they would be able to fix their own stuff by calling some intergalactic callcenter. Where you would be answering the phone rather than flying a spaceship. You'd barely earn minimum wage, and you'd do it so you could afford your SpaceInternet so you could complain online that Elite 215 wasnt realistic. But while that would be immersive, it wouldn't be a whole lot of fun. So you get a spaceship indeed and are allowed to indulge yourself in a sense of usefulness and purpose. Not realistic, but better than the alternative. :)

Search and Rescue should be the "call center", handing out rescue missions from the station to us pilots. Give us all the details up front, so we can equip our rescue ship before we head out. It would let me be a Fuel Rat for NPCs.
 
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Search and Rescue should be the "call center", handing out rescue missions from the station to us pilots. Give us all the details up front, so we can equip our rescue ship before we head out. It would let me be a Fuel Rat for NPCs.

I fitted a ship out for pve combat, rescue and material collection, in the hopes it could handle just about any USS. Sometimes I fly it around a home system just stopping in every USS to be a good neighbor. My god! I just took a sip from a Mr. Rogers mug while I typed that. This stupid coffee mug is screwing with my brain! I used to stop into distress calls for the easy kills!
 
I did find one, that was before chapter 4 though, and what inspired me to make my own SAR ship.
Which i then realized that the gameplay for that kind of thing is... not really there. I can scour planet surfaces for ours to maybe ocassionally find a pod, or i can jump into Threat 0 distress calls and refuel someone for no thanks... &#55357;&#56850; Then damaged station rescues but that was incredible unfun repetive...

sorry, i meant after "have yet to find one since 3.3"
because pre 3.3 i saw it happen pretty often.
funny enough that the rescue ship was sending one repair limpet after another, but the npc would simply fly away if you sent him just 1t of fuel.

if you run out of fuel in populated system, there is also a chance that a SAR NPC will show up and send you fuel.
i wonder what the conditions are for that to happen, since zero fuel means rebuy screen
 
Dropped in expecting goodies, saw disabled Conda, got message to scan data point..... scanned it .... and nothing?
what's that all about then ?
I just did one. A black box, nothing else, no materials or wreckage. Mission voice then said to pick up the box, data was transmitted, then drop it again. No reward.

Pointless.
 
Weird necro. But all the answers to your post are already contained in this thread.

See #9 and #11

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