PvP Embarrassed with myself need PVP Advice

I've been playing since Original Beta 70% of time in open but have always avoided PVP.
I tried for the first time yesterday in my anaconda, which is fine for PVE though as i found out last night severely lacking for PVP.

I tried a PVP fight yesterday against a Krait and i couldn't even get my turreted beams to fire on him, he was swarming around me really close, i couldn't boost away from him he was stuck to me, he kept shutting down my FSD, and when i did manage to escape was interdicted again not 10 seconds later, i apologise to the commander involved but after the 3rd interdiction i menu logged frustrated.

So can anyone post a build for a good starter pvp ship, that i can practise in.

Don't care what the ship is really just need something i can practise in that's not massive and hulky like the anaconda.
 
Well, Anaconda or any similar sized ship is poor choice to start at PVP with, sure they are viable but only at right hands, with decent experience with PVP. Without decent knowledge about ship bulids and PVP in general, they are death traps to any PVP newbs, you already felt that first hand.


FDL, Cheftain, FAS, both Krait's, Mamba are all good choices to start. Just make sure you are ready to eat some rebuys, combat loggin aint is warmly welcomed around PVP circles... If you are going ever again combat log if things aint gonna go too well for ya, well as might foget about doing PVP. So having financial backup its should be first step for ya. Mine opals or something and earn like 1 or 2 billions, and dont hesitate to waste it for rebuys. Belive or not, but when u have over 2b on account, you wont care much if u need clear 5m rebuy, and keep going.

For ship choice, u need chose whatever fits ya most either if you wanna run shield tank or bi-weave hybid with tons of armour beneath, and firepower options.... In PVP its lot about like in paper-rock-scissors around of bulids, wich means some bulids counter others, with being more or less all-rounder.


For loadout use whatever you feel good with, but mind that gimball loadouts might put in disadvantage vs most of usual PVP bulids, dual chaff is very common. For decent using fixed loadouts on other hand, u need tons of practice, that I am afraid, comes with enough rebuys and actual PVP experience. Foget about turrets, for most of cases, they are waste of firepower potential. Dont even start without g5 maxed ships, its neccecary grind, but still can be done within day if u have g5 all engineers already.

Most popular and overall good allrounder FDL bulid: LINK

Note that this bulid is all fixed, and using PA and rails its tons of practice... but once U get over that, then u can PVP to heart content with it. Thats what most folks out there is running.

Check out PVP discord servers, there is few that might take you in, or go to San Tu, its system where lots of PVP'ers gather. Dont afaid to ask folks, some might help ya with advice or even train ya.
Apart of that u can visit Founders, any CG, few Engineers systems, PP home systems and related hotspots.


Each fight, whatever is lost or winned, its always good for experience. For first, you will lose 99% of times, before you start atleast know about variety of PVP bulids. Then step by step, you will realize on wich areas you lacking or what bulid u wanna fly.
 
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Well, my full answer just disappeared when my connection was lost (yeah, I'll take the blame for this one, Frontier!)

'Can't be bothered to type it all out again but I'd recommend recording your fights to review your deficiencies (& strengths) - this will help fast-track your skills.

& pleeeaaaase don't menu-log EVER again - it's lame, to say the least!
 
I'd be embarassed with myself too if I was PvPing, that's something I'm ashamed of ever doing since my first days in Eve Online.
 
I've been playing since Original Beta 70% of time in open but have always avoided PVP.
I tried for the first time yesterday in my anaconda, which is fine for PVE though as i found out last night severely lacking for PVP.

I tried a PVP fight yesterday against a Krait and i couldn't even get my turreted beams to fire on him, he was swarming around me really close, i couldn't boost away from him he was stuck to me, he kept shutting down my FSD, and when i did manage to escape was interdicted again not 10 seconds later, i apologise to the commander involved but after the 3rd interdiction i menu logged frustrated.

So can anyone post a build for a good starter pvp ship, that i can practise in.

Don't care what the ship is really just need something i can practise in that's not massive and hulky like the anaconda.

Get in something cheap and very maneuverable.
Expect to see rebuy screen.
Fit gimbals.
Your goal: Keep out of their fire arc, survive as long as you can.
 
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I'd recommend the Vulture to start with. Pretty simple and performs almost as well as some mediums. Cheap rebuy too.

San Tu is a great choice for PC PvP. If you're on XBOX there's a player here by the name of CKnarf that hosts PvP every Wednesday night (Non Engineered or otherwise).

What platform do you play on?
 
I'd recommend the Vulture to start with. Pretty simple and performs almost as well as some mediums. Cheap rebuy too.

San Tu is a great choice for PC PvP. If you're on XBOX there's a player here by the name of CKnarf that hosts PvP every Wednesday night (Non Engineered or otherwise).

What platform do you play on?

I play on PC, i've been to sant Tu though that was more to do some FA OFF practise in the science installation. Which i am also really bad at :p

I heard using kb and mouse is a thing for PVP? so maybe i need to try FA OFF with that.

Hadn't realised DW2 was starting tomorrow, so i will be off to do that for the next few months, will look at doing PVP again when i get back.

I might buy another copy of the game and, rank up that as an open only FA-OFF PVP Commander, while i'm in the black.
 
Vulture all the way. In my opinion it's the most fun to fly in PvP.
Medium ship built around a small frame.
Been flying mine for over 1500 hours.
Max it out, mount a pair of frags/pacifiers or PAs and let the fun begin.
 
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It doesn't sound like you are learned in the art of the High Wake either. A High Wake would have solved your multiple interdiction frustrations so you wouldn't have needed to combat log.

Practice combat high wakes (fire up fsd while doing evasive maneuvers, only line up once fsd is fully spooled). You can then bug out and avoid rebuys if things start going against you.
 
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I dont understand the disapproval of menu logging. Its just logging out of the game the way the developers intended and is part of the design of the software.

And what are the consequences of menu logging that you hint at?
 
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I dont understand the disapproval of menu logging. Its just logging out of the game the way the developers intended and is part of the design of the software.

And what are the consequences of menu logging that you hint at?

It's a cultural thing. How people prefer to play. They probably won't play with you if you do it. Whether or not that matters to you is on you, obviously.
 
I dont understand the disapproval of menu logging. Its just logging out of the game the way the developers intended and is part of the design of the software.

Logging out of the game specifically to save one's vessel from potential destruction is obviously not intended gameplay and having a ship just vanish with zero in-game context is the source of much of the disapproval surrounding it's use for such purposes.

Actually if i had 15 seconds to spare i think i would rather just high wake.

No reasonable player is going to object to the use of high-waking unless some other explicit agreement had been made beforehand...because that is intended gameplay and does have in-game context.

Of course, it's also not uncommon for a ship that has zero in-game means of escape available to it to be able to last a lot longer than 15 seconds...which is one of the main reasons the logging off is abused as a means of escape and why some people have issues with the current length of the timer, which exists solely to provide opportunity for such circumstances to play out.
 
+1 to vulture for starting out, since you asked for a build: https://s.orbis.zone/15xy

high wake, emergency low wake in next system, then high wake again for any opponent who smells pirate-y (check subtargets to be sure). although a good pirate will have indicated via comms

some of we pirate degenerates carry wake scanners and will gladly follow you one system over

and i wouldn't be surprised if the occasional FdL murderhobo carries one just to be extra murderhobo'ey. it's not like they need all 6 util slots versus typical prey

if you're in a ship that can jump a long way, utilize that when escaping

don't be embarrassed. no one learns PvP alone
 
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I’m with Phisto, here. Get yourself a Vulture. It’s maneuverable, potent, and cheap to build and replace, if necessary. Perfect starter ship.

5c Biweave, stack of armor, guns of your choosing. BAM! Vulture’s built.

Have your friends build Vultures as well. Preferably fixed weapons, even if you’re awful with them. Fight each other. The more you fight, the better you will get. Might as well do it together.
 
Vulture is a good choice. Here's a FDL build if your looking for options. Gimbals, turrets, lots of shields and hull. Nobody expects you to win a duel in a conda.
 
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