Distant Worlds II Event Servers offline after the first jump of Distant Worlds 2. Come on Frontier!

We are aware of the server turbulence, it is being worked on currently.

Without lasting success.

An overhaul was long overdue but now the point arrives where you must pay attention to this issue. There is no longer the luxury to push it away and keep that in front of your developement roadmap. It should be on your map now, right at the start.
 
Without lasting success.

An overhaul was long overdue but now the point arrives where you must pay attention to this issue. There is no longer the luxury to push it away and keep that in front of your developement roadmap. It should be on your map now, right at the start.

It costs money. They didn t put money on developers and game designers, it is not for putting on servers.
 
I figure reading this thread was actually more fun than taking part in the main event.
How is the first "M" of MMO defined?

Not sure if Elite can be defined MMO.

On one side there is the cap limitation to 32 players per instance, which makes the game a simple multiplayer.
On the other side we have a galaxy ruled by a BGS which is only affected by the players actions.
And in-between we have all these servers issues.
 
Because that many thousands of hyperdrives all going off in the same place at the same time surely must have done something weird with space-time - maybe unleashed some anomalous life forms into the area.


WePjjYe.png
 
The real reason the servers went offline, was to protect players in Open from the lovely folks who were slaughtering everyone!
 
Last edited:
We rolled out at 01:30 and it was fine.

I did however watch the Ants live stream earlier and what an anticlimax.
Not remotely suprised it crashed.
 
I had no service only for about 20 minutes where I couldn't get the game to log-in before it settled down and let me in. There followed around an hour of random disconnects - one of which was when I was 'discreetly' leaving an AX CZ with my tail between my legs and 35% hull (caustic damage from one of the sec force finishing off a Tharg just in fromt of my ship) - reconnected after still in the CZ but back to 100% - I left without saying goodbye to the locals :)

I admit to not realising that DW2 were leaving at around the time I started up ED, I'd have waited an hour otherwise.
 
Arer you DW2-ers going to run into this everytime you jump on masse????

Probably - but to a lesser extent.

I wonder if additional server load is caused by the NPC's too, since the instance I was in had about 12 players and about 30 NPC's!! local chat was just spammed by NPC's and the number wake signals on my radar from all the NPC's jumping out a random made it look even more busy. FDev should have done something to remove the NPCs from that system.

So 11k players where due to jump, but that's spread across 3 platforms (PC/XBox/PS4 all with their own transaction servers ) and 3 launch times. So it's not 11K jumped at once. FDev should have had more servers fully on, I suspect they just had a few extra servers on warm standby, but that's obviously just not good enough for a mass jump at a specific time. It took about 2 hours before the game was really stable again.

I wonder how good (or not) FDev will look in the gaming press:
"Massive player event organised with full knowledge and blessing from Frontiers crashes the game servers, despite community managers on a recent live stream assuring the organisers that the servers would not be a problem and they were ready for it. The event, streamed on youTube and Twitch by multiple streams showed the first jump - to a black screen with 'Connection Error'."

DW2 Launch in Summary:
https://youtu.be/FHhPgVR4x6A?t=5284
 
Last edited:
I was just listening to FD's DW2 livestream from last week. On the subject of servers handling the load, Ed used phrases like "they've got it covered" and "there's no need to worry". I think from long experience we all now know that, at times of high server load, FD have quite simply NOT got it covered, there is good reason to worry and I honestly don't see this situation ever being resolved or remotely "covered". I came to accept a long time ago that Elite: Dangerous is a Mediocrely Multiplayer Online game and to be honest the only thing that bothers me these days is when FD's community managers suggest otherwise.

Sorry - that's a bit of a downer for a first post from me on the Monday morning after the DW2 launch. I wish DW2 all the best and I know it'll be a stunning event that many people will treasure for years to come as one of their great video gaming experiences - but people should try to keep any dreams of stable mass jumps or meet-ups with trouble-free instancing firmly in check. Elite: Dangerous has proved time and again not to be that game so I'd like to suggest that commanders new to this sort of stuff keep their expectations of any Massively Multipler interaction firmly in check.
 
Last edited:
Back
Top Bottom