Elite Dangerous Pimax 5K+ benchmarks with 1080ti

As mentioned in the Pimax thread, over the weekend I tested Elite Dangerous on my shiny new Pimax 5K+ in a variety of environments, FoV, supersampling and graphical detail levels.

Specs

My machine has a 6700K @4.5 Ghz, 16GB RAM and 1080ti. The GPU is not overclocked.
No other program was running other than PiTool, SteamVR, Elite, a browser window with 3 tabs open (Brave) and the software needed for my joysticks.

Testing methodology

Tests were performed in the LTT 4487 system, flying an Eagle MkII, except the Space Station one that was done in Shinrarta Dezra, in Solo Mode to eliminate network-related performance issues. PiTool was set to have Parallel Projections ON, Normal Brightness, Rendering Quality 1.0.



  • for the Supercruise test I circled around the main star at a distance of about 500ls;
  • for the Ice Rings test I boosted around inside the icy rings of LTT 4487 3;
  • for the Planetside test I landed on LTT 4487 3 a on a random place and drove around with my SRV; of course, areas with different geometric complexity could be more or less taxing.
  • for the Nav Beacon test I flew around on the Compromised Nav Beacon of LTT 4487; this spawned different amounts and types of ship that may have affected test results;
  • for the Space Station test inside I stood on a landing pad in Jameson Memorial; the pad was a different one each time due to the requirement of restarting the game under every one of the major test conditions, that may have affected test results. For the test outside I drifted around the station at a distance of about 1Km.


All results were taken using FpsVR. Since no Reset Average functionality is available, I had to estimate the average values.

Results

The results are here:

https://docs.google.com/spreadsheets/d/1Ui0A6RUNZ13LqJsUg-4JiVsqUvwvaJyiohRKSKTtL1M/edit#gid=0

My comments are as follows:



  • As noted by Pimax Forum user Milopapa, the performance for Large Fov is oddly out of place, especially considering the insane rendering resolution. It seems that PiTool massively downsamples the scene in Large Fov in order to make rendering bearable; this is immediately apparent simply by looking at the text in the HUD, which is significantly less sharp. It would also seem that Steam SS is completely ignored in this case, as changing it between 72% and 100% produced no appreciable difference.
  • Any value above 45 FPS is very much enjoyable, it seems some degree of Reprojection is already implemented. Values below 45 are noticeably less fluid, but not bad enough to give me VR sickness, although by now I am largely immune to it.
  • Because of Vsync, values above 90 FPS appear as 90.
  • CPU was never a limiting factor, as frame times never exceeded the 11ms threshold even during spikes; average value was ~4ms under most circumstances.
  • After trying them all out, my setting of choice is likely going to be Normal Fov, 72% Steam SS, VR Medium.
 
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So are we basically saying the resolution and FOV are great, but the hardware (GPUs) required to power this resolution and FOV just aren't with us yet (at least at sensible prices), so the outcome is down sampling which then compromises the end result to some degree?

If so, I assume then we're either waiting for:-
1) GPUs so double or more in umph to be able to make the most out of these resolutions and FOVs?
2) Alternative tech to appear such as eye tracking to only apply detail to where you're looking. But this would also no doubt require driver & software changes too? ie: ED's graphic rendering would need to be rendering detail where you're looking, not around the otehr 80% of the FOV?
 
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Not quite - any value above 45 FPS works great due to reprojection.

Even with downsampling, the high resolution makes text readable and the final result is better than lower-res headsets with no downsampling; finally the added FoV feels REALLY good; if you want a very fluid AND sharp experience, "Small" FoV (which is still significantly larger than Vive and Oculus) with 1.0 SS at VR Low feels and looks great.

Having said that, when the software matures and eye tracking + foveated rendering will be available, we will definitely be able to play in Normal Fov with no downsampling and constant 90 FPS, which looks heavenly.
 
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Not quite - any value above 45 FPS works great due to reprojection.

Even with downsampling, the high resolution makes text readable and the final result is better than lower-res headsets with no downsampling; finally the added FoV feels REALLY good; if you want a very fluid AND sharp experience, "Small" FoV (which is still significantly larger than Vive and Oculus) with 1.0 SS at VR Low feels and looks great.

Having said that, when the software matures and eye tracking + foveated rendering will be available, we will definitely be able to play in Normal Fov with no downsampling and constant 90 FPS, which looks heavenly.

Ahh! Thanks for the clarification!
 
Have you checked settings beyond just the presets ?

I'm curious since VR high and Vr Ultra both has Supersampling in game set to 1.25x and on the 5k that would be a rather substantial increase to load and would throw pitool and steam vr SS settings out of whack as well.
 
Have you checked settings beyond just the presets ?

I'm curious since VR high and Vr Ultra both has Supersampling in game set to 1.25x and on the 5k that would be a rather substantial increase to load and would throw pitool and steam vr SS settings out of whack as well.

No, I haven't. To be fair, I noticed very little cosmetic difference between all 4.
 
Yeah I find the presets rather bad.

The main difference between medium and high is that additional supersampling of 1.25.
And I don't think that does much at all for the 5k+ besides adding extra workload.
Bloom is off, but that adds a huge impact to the game, and not that much in FPS cost.


Shadow's even on ultra is left at medium, but they push SMAA and ambient occlusion to medium, low impact visually huge impact on load.

Shadows also never go beyond medium, and they are honestly barely visible at anything below high.

From what I can tell the guy who set these up, had no clue what he was doing.

The settings they crank between VR low and VR ultra are pretty much the few settings we know here has very little actualy PQ benefit in VR but huge performance demands, and those that do give a noticeable visual bump are left at the lower settings.
 
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edit: nm, i'm dumb and forgot you probably don't need to supersample a ton on the pimax. too bad we can't delete posts
 
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Yeah I find the presets rather bad.

The main difference between medium and high is that additional supersampling of 1.25.
And I don't think that does much at all for the 5k+ besides adding extra workload.
Bloom is off, but that adds a huge impact to the game, and not that much in FPS cost.


Shadow's even on ultra is left at medium, but they push SMAA and ambient occlusion to medium, low impact visually huge impact on load.

Shadows also never go beyond medium, and they are honestly barely visible at anything below high.

From what I can tell the guy who set these up, had no clue what he was doing.

The settings they crank between VR low and VR ultra are pretty much the few settings we know here has very little actualy PQ benefit in VR but huge performance demands, and those that do give a noticeable visual bump are left at the lower settings.

slightly off topic but... I have been looking for a resource that shows the performance hit on the different settings in the game. All I have found so far are stuff that is worded just like your post I qouted.
Is there anything more... specific out there you know of?
 
If I’d put my shipping address as uk I’d have my Pimax by now! As it is I think I’ll still be waiting some time for it to show up in Saudi! :(

Thanks for the benchmarks ... I’m optimistic I’ve taken my rig as far as it can go and the rest will have to come from software optimisations over time.
 
I was wondering if you tried TorTorden's suggestions and have additional results?

Also what was SS set at in PiTool?
SweViver noticed a res increase when PiTool version 1.0.1.91 was released and it is the same in version 1.0.1.95. SweViver suggested setting SS at 0.75 in PiTool while using 100% in Steam SS as it seems the difference visually is barely noticeable and yet it gives a nice bump in performance.
 
I picked mine up today, and I would have loved to get you numbers but the HMD is completely DOA...

The best I have gotten out of it is the pimax logo showing up for half a second in the right panel during three of the zillion power cycles I have tried tonight.
Everything else is black screen. black screen and random disconnection messages.

It connects easily enough with the lighthouses but, yeah no display at all.
 
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I got mine just after Xmas... I haven't even tried my Rift or Vive since. I will, out of curiosity, as I've heard the step back down is quite amazing, when first experienced.
 
I picked mine up today, and I would have loved to get you numbers but the HMD is completely DOA...

The best I have gotten out of it is the pimax logo showing up for half a second in the right panel during three of the zillion power cycles I have tried tonight.
Everything else is black screen. black screen and random disconnection messages.

It connects easily enough with the lighthouses but, yeah no display at all.

Hi TorTorden

Not trying to teach to suck eggs, but a few things to try - first would be USB ports - the Pimax seems to be very fussy about USB power and bandwidth (I ended up putting a separate USB card in my PC, as the Intel chipset ones on the board were giving me a lot of disconnections). Second is try reseating the lead where it goes into the top of the HMD - it needs more force to seat/click into place than I was expecting and third move the lighthouses at least 6 feet away during setup (don't know why, but mine would just not pair them up until I did this as suggested on the Vive troubleshooting on their website).

Hope that helps and/or you get a replacement quickly if needed.
 
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