Clarity sought on - uh - "mode mixing?"

sollisb

Banned
Is there any video? That's really what it would take to conclusively identify it.

A video that included an options key press (or whatever PC equivalent is) that showed mode, and later on a hollow square.

Human error is so possible here. Just today I went into solo instead of open accidentally to try to engage a pre-arranged 1v1, and took at least 60 seconds to realize I left my brain in the jar. And I'm a dirty pirate (being called a ganker in another thread RN ugh don't even get me started on that nonsense ugh ugh ugh) who should know better

60 seconds is more than enough time for a rapid murderhobo to do their thing.

I have on more than a few occasions seen [] in solo mode. Actually logged out to check.
 
Two things:

1) I didn't realize that "SYSTEM" chat was across all modes. That's very interesting...it also explains a lot. I was tabbing through LOCAL, SYSTEM, and SQUADRON at the initial DW2 jumpout point and man that SYSTEM chat was moving! If it's all three modes, that explains it.

2) The explanation above regarding "flags" makes a little sense to me about the actual "how" this could happen.

Thanks, all!
 
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It's quite possible because the modes are just another matchmaking rule - there are no 'Open' servers or 'PG' servers, there are only instances started up by the first player in a location and then players are added to that instance or a new one created based on the matchmaking rules.

If the process managing the matchmaking got overloaded then it's feasible that it started mismatching players in the same instances.
 

sollisb

Banned
It's quite possible because the modes are just another matchmaking rule - there are no 'Open' servers or 'PG' servers, there are only instances started up by the first player in a location and then players are added to that instance or a new one created based on the matchmaking rules.

If the process managing the matchmaking got overloaded then it's feasible that it started mismatching players in the same instances.

So, you're saying..

If I select 'open' then the MMS selects the best available 'open' instance or, creates a new one? Likewise, PG etc/Solo just create a new instance?

Kinda makes sense too
 
So, you're saying..

If I select 'open' then the MMS selects the best available 'open' instance or, creates a new one? Likewise, PG etc/Solo just create a new instance?

Kinda makes sense too

No, I'm saying that instances only get created by the first player in a location.
The mode they used to log in defines a matchmaking parameter for that instance.

A second player jumps to or logs in to the same location, and the matchmaking process kicks in.

* Different mode - new instance; same mode - join
* On a block list - new instance; not on a list - join
* etc.

If all the checks say 'join' then the second player joins the first in their instance, otherwise a new one gets created.

Then there are the priority parameters if there are already multiple instances that are equally valid to join:
* Same Wing
* Same Squadron
* Friend List
* latency
* etc.

Once all players leave an instance, after a short period of time, it shuts down.
 
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No, I'm saying that instances only get created by the first player in a location.
The mode they used to log in defines a matchmaking parameter for that instance.

A second player jumps to or logs in to the same location, and the matchmaking process kicks in.

* Different mode - new instance; same mode - join
* On a block list - new instance; not on a list - join
* etc.

If all the checks say 'join' then the second player joins the first in their instance, otherwise a new one gets created.

Then there are the priority parameters if there are already multiple instances that are equally valid to join:
* Same Wing
* Same Squadron
* Friend List
* latency
* etc.

Once all players leave an instance, after a short period of time, it shuts down.

I'm no programmer, but that makes perfect sense....and if the servers are getting hammered by 10,000 people all at the same time, it's clear how that process could have broken down and people were in a "mode" they didn't select.
 
Well it is called a game "mode" afterall, not an entirely different PvE server, so when server is under a lot of stress and things get weird, stuff like this could happen, and has happened before. I wouldn't get mad about it, even though it could be made look bad.

besieger, how is there a FSD interdictor on your exploration vessel? I thought it was all about scanning some anemone trees and spacemushrooms, and taking some nice pictures, visiting tourist beacons and driving around circles in SRV's close to Shapley. There even was a forum thread about it.
 
I'm no programmer, but that makes perfect sense....and if the servers are getting hammered by 10,000 people all at the same time, it's clear how that process could have broken down and people were in a "mode" they didn't select.

The other thing that people don't realize is that there are no instance servers - the first player in a location is hosting the instance on their machine.
FD's servers are just processing the matchmaking rules, processing transactions, and sharing info like the system seeds, BGS states, station prices, etc.

This is actually where FD could step in to improve the multiplayer experience without changing the network model too much.
Hosting can switch to another player if the first one leaves or if that player is causing the instance to lag.
That switching mechanism could be used in instances with a large number of players to switch hosting to a dedicated FD machine with better capabilities than your average PC.
 
The other thing that people don't realize is that there are no instance servers - the first player in a location is hosting the instance on their machine.
FD's servers are just processing the matchmaking rules, processing transactions, and sharing info like the system seeds, BGS states, station prices, etc.

This is actually where FD could step in to improve the multiplayer experience without changing the network model too much.
Hosting can switch to another player if the first one leaves or if that player is causing the instance to lag.
That switching mechanism could be used in instances with a large number of players to switch hosting to a dedicated FD machine with better capabilities than your average PC.

but the server(s) seem to have a limited number of "slots" for instances,
so if to many player end up on the SAME cloud server, the matchmaking forfeits even the highest priority flag for game modes
 
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