I hope DW2 gets ganked all the way to Beagle Point.

Would it be acceptable for me to come to your house and stamp on your head - because I enjoyed it

as we have already agreed any ganker has abolsutely no interest in the wellbeing of the other person

I do not have a problem with that - as long as you do not have a problem with me enjoying myself at your expense.

You are going to respond and say ah yes but it is only a game - and I will respond with so is using your head as a football.

I mainly play on PS4 and have never been ganked yet I always play in open.

I have no problem with PVP pirating/bounty hunting etc - that is part of the game - however going to an area full of ship not geared for combat with the sole purpose of killing purely for your own enjoyment is just a bit sad - I mean is your life really that empty that you can only get enjoyment from other people's misery?

Are you really that much of a ?

JustJon, as you will have read my posts, you know I'm with you, but equating real life violence to video game violence immediately removes all your credibility. It is not at all the same thing as this, because 1) it's not your house, it's frontier's, and 2) having your pixels blown up is not equivalent to violent physical assault. Leave the daft references out and I'll continue to support your general direction about these people not being very nice people, due to failing so hard at empathy. :)
 
Am I being too literal in thinking that solo is one truly safe way to avoid griefers, aside from simply not logging into the game? I'm not attempting to be facetious, though I would consider your second statement ("i would further contend that individuals using private group...") to be considered as such.
Ah, but you forget the BGS.

So where then, would 500 peaceful players be able to congregate safely?

The problem is in the real world, criminals are a very small minority, due to the extreme consequences of getting caught. So most of the time we can go about our lives, knowing that if we are mugged or murdered, it was most likely an extremely unlucky random event or we did something to bring that down on us. These explorers did nothing to bring this down on them and this was not random, it was targeted. In real life there are motivatoins too. You screwed my wife, you spilt my beer, you kicked my dog, there;s not even motive in what these people are doing, beyond laughing at how the game does not allow one to outfit for combat and exploring at the same time.

In Elite, because there are no meaningful consequences, you have a FAR higher percentage of criminals and a far higher likelihood of being murdered the absolute INSTANT you step out of your door.

since you're citing that PG is being 'used incorrectly', would you not agree that Open is 'being used incorrectly' in this way? Do you both think that was the original idea behind open? And if open can adapt to circumstances (it's the wild wild west), then so can PG.

I do enjoy your sound reasoning. Even when we disagree. :)

I'll state the obvious again (as many have done before):

Private groups were never meant to hold these numbers, or there would have been management tools. I was there when Mobius PvE was founded out of necessity, and players flooded the private group within months, breaking FDs private group functionality multiple times.

FACT: Quite a lot of people apparently want to play PvE, but FD has, until now, declined to support this feature, leaving it up to players to create and manage makeshift PvE environments that are easily breached. Some would say that they are breached to prove a point. To point out the lack of a dedicated PvE mode in the main menu.

And now we have Fleetcomm. Another overpopulated private group. But with a subtle difference. FD are publicly announcing that they will reimburse player kills in this particular private group (on a case by case basis, don't you know...).

Surely you see this Aashenfox? Surely you see the folly?

Why doesn't FD just stop beating around the bush and create a PvE mode in the main menu, and be done with all this nonsense?

I too hope that DW2 will be ganked all the way to Beagle point leaving no one left alive. I hope FD will be flooded by support tickets with the same speed that players flooded Mobius PvE with applications back in the day. It seems the best way to prove the urgency of an official PvE mode.

8pn7GF6.gif
 
I too hope that DW2 will be ganked all the way to Beagle point leaving no one left alive. I hope FD will be flooded by support tickets with the same speed that players flooded Mobius PvE with applications back in the day. It seems the best way to prove the urgency of an official PvE mode.

More spite just to further your own agenda.

My, these hardcore PvE types are a narsty lot.
 
Ah, but you forget the BGS.



I do enjoy your sound reasoning. Even when we disagree. :)

I'll state the obvious again (as many have done before):

Private groups were never meant to hold these numbers, or there would have been management tools. I was there when Mobius PvE was founded out of necessity, and players flooded the private group within months, breaking FDs private group functionality multiple times.

FACT: Quite a lot of people apparently want to play PvE, but FD has, until now, declined to support this feature, leaving it up to players to create and manage makeshift PvE environments that are easily breached. Some would say that they are breached to prove a point. To point out the lack of a dedicated PvE mode in the main menu.

And now we have Fleetcomm. Another overpopulated private group. But with a subtle difference. FD are publicly announcing that they will reimburse player kills in this particular private group (on a case by case basis, don't you know...).

Surely you see this Aashenfox? Surely you see the folly?

Why doesn't FD just stop beating around the bush and create a PvE mode in the main menu, and be done with all this nonsense?

I too hope that DW2 will be ganked all the way to Beagle point leaving no one left alive. I hope FD will be flooded by support tickets with the same speed that players flooded Mobius PvE with applications back in the day. It seems the best way to prove the urgency of an official PvE mode.


I see the folly, completely, I just don't like faulty analogies. :) I'm happy with the game as it is now, but I do think it's sad that I can invite 1000 people to my local park for a picnic and feel sure we won't all be murdered, but can't do that in a socially-enabled video game where the makers intended us to be able to do that. And why can't we do that? Because people can't be trusted not to abuse mechanics that can be abused. I blame frontier, but I also say that to go out and do this is no different than the mob mentality that leads to people getting killed in real life by rabid large groups when it happens.

If enough people say 'come on lets go kill these explorers, it'll be a laugh!' and everyone agrees, such back-slapping, much bloodlust! Nobody actually stops to think about the consequences on the people or the event. To tell people to gear up for it is ludicrous. Most lack the nous to do so, and even if they did, are they really expected to put up a decent fight, even if they had identical ships, against experienced griefers?

You say to me 'surely you see this'...Surely you see this?
 
Last edited:
On a partially related note: I have the feeling posts are vanishing here, or do I see ghosts?

(Not that I complain, most of the deleted stuff is nonsensical anyways, including mine :)
 
Game is working as intended, now with added PK reimbursement in private groups. What a joke.

In PG I don't have an issue, they signed up as non violent members, therefore, they have every reasonable expectation not to be killed by another player and FD, having provided that caveat 'non aggressive players' are responsible for any players that are killed. I don't see they have a choice in this matter tbh. Think of it like car insurance. If you don't have a license and I hit you, it's still your fault, I'll still be reimbursed. What happens in PG stays in PG anyway, it doesn't affect me in Open.

If it were happening in Open though, I'd be sharpening my pitchfork too.
 
Last edited:
I see the folly, completely, I just don't like faulty analogies. :) I'm happy with the game as it is now, but I do think it's sad that I can invite 1000 people to my local park for a picnic and feel sure we won't all be murdered, but can't do that in a socially-enabled video game where the makers intended us to be able to do that. And why can't we do that? Because people can't be trusted not to abuse mechanics that can be abused. I blame frontier, but I also say that to go out and do this is no different than the mob mentality that leads to people getting killed in real life by rabid large groups when it happens.

If enough people say 'come on lets go kill these explorers, it'll be a laugh!' and everyone agrees, such back-slapping, much bloodlust! Nobody actually stops to think about the consequences on the people or the event. To tell people to gear up for it is ludicrous. Most lack the nous to do so, and even if they did, are they really expected to put up a decent fight, even if they had identical ships, against experienced griefers?

You say to me 'surely you see this'...Surely you see this?

Just a few posts ago you were the one protesting against real life analogies used in a game environment. Does this reasoning not count when you try to argue a point. What were your words? It undermines the credibility of the argument? No, those are my words, but to the same effect. Don't do that again please. It makes me sad.

You know as well as I do (or I think you know), that any gaming community worth it's salt will have players testing the boundaries of the game. Searching for weaknesses, trying to break it. This is a good thing. When these players are embraced by the developer, the game becomes better for it. Elite: Dangerous most vital flaw is the lack of a dedicated PvE mode in the main menu. FD has been running around trying to put out PK fires ever since release, instead of just taking the matches away.

How hard can it be? Let PvEers play in their own playground, and let PvPers play in their own playground? But no, FD insists that we all play together, and supply PvEers with small white picket fences to keep out the rowdy bunch.

So this is what we get. Working as FD intended.
 
Last edited:
Just a few posts ago you were the one protesting against real life analogies used in a game environment. Does this reasoning not count when you try to argue a point. What were your words? It undermines the credibility of the argument? No, those are my words, but to the same effect. Don't do that again please. It makes me sad.

You know as well as I do (or I think you know), that any gaming community worth it's salt will have players testing the boundaries of the game. Searching for weaknesses, trying to break it. This is a good thing. When these players are embraced by the developer, the game becomes better for it. Elite: Dangerous most vital flaw is the lack of a dedicated PvE mode in the main menu. FD has been running around trying to put out PK fires ever since release, instead of just taking the matches away.

How hard can it be? Let PvEers play in their own playground, and let PvPers play in their own playground? But no, FD insists that we all play together, and supply PvEers with small white picket fences to keep out the rowdy bunch.

So this is what we get. Working as FD intended.

Please don't be obtuse, one single instance of mob violence in real life is not akin to havin to protect yourself from murderers starting from the very second you step out of the door. Besides, I didn't say I don't like real life analogies, I said I don't like BAD analogies, and that guy saying that being kicked in the face in your own house is the same as getting blown up in a game, is , would you not agree, a little bit of a stretch? Nothing I have said is a stretch or hard to understnad.

Yes, I'm one of those players that pushes the boundaries, funny I never thought to push the boundaries on ruining other people's fun...what a fool I've been!

Two modes would kill the game. As I've said many, many times, I wouldn't change the game as it is today (nor would I try to change the people, I think the PG ideaa was the best thing the organisers could have done under the circumstances that the game is full of angsty people who just want to vent their dissatisfactoin with their lives on others), but I'm damned if I'm gonna sit here and let all this rubbish that's being spouted go unchallenged.
 
Last edited:
I understand but the point I am trying to make is that all those gankers who went to the start of DW2 did so knowing full well

1) It will be full of non combat build ships
2) It will be full of non pvp playing people
3) There fore anyone with a pvp build will always win

Beating up on people who cannot fight back is cowardly and bullying

The reference to 'physical violence' was really the over exaggeration to emphasise a point which these gankers are purposefully ignoring and that is that is cowardly, cheap and pretty sub human to pick on those weaker than you.

So rather than going to play football with their head i'll just go cut their internet connection - no benefit to me but my life is better because their life is worse and that is apparently a thing and apparently non violent ganking is perfectly acceptable irl.
 
Last edited:
Worth repeating.

Why? If tens of thousands of players wish to not pay in open why should they just because there are others who believe their way of playing is the only way? Solo is excellent but at least PG's have other human pilots who share the same interest and can be 'interacted' with :)

One might consider that PG's having such a large membership is a less-than-subtle hint that they consider playing their own way preferable to that which open currently offers...
 
So rather than going to play football with their head i'll just go cut their internet connection - no benefit to me but my life is better because their life is worse and that is apparently a thing and apparently non violent ganking is perfectly acceptable irl.

Now we can add willful damage to property out of sheer spite to the list of crimes some of these awful players are willing to commit!

A perfectly peaceful solution is there in the Main Menu, but the bitterness and rage must be blinding them :(
 
Last edited:
Please don't be obtuse, one single instance of mob violence in real life is not akin to havin to protect yourself from murderers starting from the very second you step out of the door. Besides, I didn't say I don't like real life analogies, I said I don't like BAD analogies.

Yes, I'm one of those players that pushes the boundaries, funny I never thought to push the boundaries on ruining other people's fun...what a fool I've been!

Two modes would kill the game. As I've said many, many times, I wouldn't change the game as it is today (nor would I try to change the people, I think the PG ideaa was the best thing the organisers could have done under the circumstances that the game is full of angsty people who just want to vent their dissatisfactoin with their lives on others), but I'm damned if I'm gonna sit here and let all this rubbish that's being spouted go unchallenged.

Well, it's obvious that we don't agree on this matter. No skin off my nose. Fly safe Commander. MUAAHAHAHA!!!... ;)
 
Just a few posts ago you were the one protesting against real life analogies used in a game environment. Does this reasoning not count when you try to argue a point. What were your words? It undermines the credibility of the argument? No, those are my words, but to the same effect. Don't do that again please. It makes me sad.

You know as well as I do (or I think you know), that any gaming community worth it's salt will have players testing the boundaries of the game. Searching for weaknesses, trying to break it. This is a good thing. When these players are embraced by the developer, the game becomes better for it. Elite: Dangerous most vital flaw is the lack of a dedicated PvE mode in the main menu. FD has been running around trying to put out PK fires ever since release, instead of just taking the matches away.

How hard can it be? Let PvEers play in their own playground, and let PvPers play in their own playground? But no, FD insists that we all play together, and supply PvEers with small white picket fences to keep out the rowdy bunch.

So this is what we get. Working as FD intended.

I dunno...... I say this as a vehement PVE player and someone who did used to champion a PvE mode i am no longer convinced. I am not sure there is an answer tho so i guess i am no help at all.
in an ideal world people would just.... you know respect the rules and NOT try to abuse edge case holes in the software. This is how i play all multiplayer games.

the problem with a pure PvE mode is that how will it work? if player fire simply does no damage then that will mean no need to police fire in furballs. To me this is an important part of fighting in close quarters, so there is 1 discussion... if we have player damage you can bet your left nut some players will use it to grief but without it i would enjoy CZs etc far less.

once that is answered what about ramming? even if ramming damage was not a thing again NOT ramming other friendlies is part of the game, i would miss that.... but again if ramming had damage the same berks would abuse it.

or what about ramming other ships to make them speed, or forcing them to crash into the toaster etc.

so that leaves ghost ships in a PvE mode and again, whilst this is not possible to abuse.... it is pretty lame imo

I guess what i would like would be for FD to have the man power to check videos for cheaters and exploiters and to treat them with an iron fist and account kick them from MP parts of the game....

it is possible. bungie did it with ..... halo Reach at least and i think others, Epic did it with Gears of War 2. there was a simple way to submit a video of a cheater/exploiter and the person got banned from the game. ... but this takes a lot of manpower to do, should FD be wasting resources on it.

like i said, no answer just lots of problems :(

For me the crux of my problem is I am trying to play a game which is rapidly becoming a genre i do not really like. I thought i was buying an optionally multiplayer scifi space RPG with shared background sim, but ED is more of a fantasy MMO set in space esp these days.

Its a shame people cant just abide with Wheaton's law
 
Last edited:
Well, it's obvious that we don't agree on this matter. No skin off my nose. Fly safe Commander. MUAAHAHAHA!!!... ;)

The funny thing is that we do. At least on what should happen in open. Why do you even care what they're doing in a PG? Note that I have also attacked the ridiculous statements of those who support this kind of separation (pve/pvp, which is something I do NOT support).
 
Now we can add willful damage to property out of sheer spite to the list of crimes some of these awful players are willing to commit!

A perfectly peaceful solution is there in the Main Menu, but the bitterness and rage must be blinding them :(

Nice trolling!

Is it really bitterness and rage to get upset when someone bigger and stronger comes in and beats you up for no reason but their own entertainment.

what you are doing is akin to physiological bullying - but that is acceptable.

Or to put it another way - why is it acceptable for someone who is mentally superior to someone to use their mental superiority to bully someone but it is not acceptable for someone who is physically superior to someone to use their physical superiority to bully someone?

The biggest problem with people like you is that as long as you have fun it is ok regardless of what is happening to everyone else - and i imagine conversely if everyone was having fun at your expense you would spit your dummy.

It's just childish really but you know if that's what you enjoy go for it - maybe some day you'll put your big boy pants on and join the adults

[uhh]
 
I dunno...... I say this as a vehement PVE player and someone who did used to champion a PvE mode i am no longer convinced. I am not sure there is an answer tho so i guess i am no help at all.
in an ideal world people would just.... you know respect the rules and NOT try to abuse edge case holes in the software. This is how i play all multiplayer games.

the problem with a pure PvE mode is that how will it work? if player fire simply does no damage then that will mean no need to police fire in furballs. To me this is an important part of fighting in close quarters, so there is 1 discussion... if we have player damage you can bet your left nut some players will use it to grief but without it i would enjoy CZs etc far less.

once that is answered what about ramming? even if ramming damage was not a thing again NOT ramming other friendlies is part of the game, i would miss that.... but again if ramming had damage the same berks would abuse it.

or what about ramming other ships to make them speed, or forcing them to crash into the toaster etc.

so that leaves ghost ships in a PvE mode and again, whilst this is not possible to abuse.... it is pretty lame imo

I guess what i would like would be for FD to have the man power to check videos for cheaters and exploiters and to treat them with an iron fist and account kick them from MP parts of the game....

it is possible. bungie did it with ..... halo Reach at least and i think others, Epic did it with Gears of War 2. there was a simple way to submit a video of a cheater/exploiter and the person got banned from the game. ... but this takes a lot of manpower to do, should FD be wasting resources on it.

like i said, no answer just lots of problems :(

shame people cant just abide with Wheaton's law

I hear you M&M. ;) But instead of endlessly arguing how players/people should behave, why not just react to how they actually do behave? What I call "the logical approach"... :)
 
I hear you M&M. ;) But instead of endlessly arguing how players/people should behave, why not just react to how they actually do behave? What I call "the logical approach"... :)

i know... like i said tho... i see plenty of problems with a PvE mode. even IF there wsa a PvE mode i think i would probably still play in PG which still has player damage which may defeat the point of the mode. (not that i mind if there IS one just that i am not sure it will work)
 
Back
Top Bottom