No pvp players seem to want to play good guy though, they all want the easy mode of group ganking a lone unarmed dude.
The problem is that the game is fundamentally not set up to allow for useful "good guy" operations in that sense. So hundreds of people have tried it, found it doesn't work, and either given up or switched sides [1].
Think about the old games like Freespace or Tie Fighter. You had escort operations in that, and the set up was usually:
- ships to defend: slow, poorly armed, extremely tough, time to escape several minutes
- defence fighter: fast, moderately armed, not very tough
- attack bomber: quite fast, heavily armed, still not very tough
So the question is whether the bombers can get enough bombs launched before the fighters shoot them down, or whether the fighters can destroy or drive off the bombers before that point. That's fun whichever side you're on - and you got to play both in different missions, of course.
Now compare with the same in Elite Dangerous:
- ships to defend: slow, poorly armed, extremely weak, time to escape <1 minute (15 seconds or less if prepared)
- defence fighter: fast, heavily armed, extremely tough
- attack fighter: fast, heavily armed, extremely tough
- (NPC attack fighter): medium speed, medium armament, medium toughness, really easily distracted
No matter how much firepower the defenders pour onto the attacker, they can't possibly destroy it before the ships being defended are destroyed. That's probably not great fun for either side, but at least the attacker gets to appreciate the explosions.
(Whereas if you toughen the ships to defend up enough to take the hits, they then don't need an escort at all as they can just escape under their own shields and speed)
That's not to say that you can't have the good guys (or at least the neutral guys) defending explorers successfully in Open - but the approach has to be very different to the combat-heavy approach that would be taken in other games, and really doesn't fit well with a big sign saying "thousands of easy targets over here at this date and time".
On the original Christmas Carriers Convoy departure, I tried to come up with a sensible escort arrangement that would keep squishy freighter-explorers safe from anything smarter or less predictable than a basic pirate NPC. A few hours of practice later, and it was very obvious that to make it work you'd need:
- a serious numeric advantage over any attacker
- a lot of training and practice for both defending escorts *and* the ships being defended (as in months of weekly drills)
- stronger comms and coordination tools than either Elite Dangerous or Discord provides and a big team to run them
- thorough vetting of all escorts and ships being defended
- perhaps most crucially, not doing anything more interesting for the ships being defended than sitting still (and in comms silence, to keep channels clear for the people who needed to talk) with FSDs pre-charged ready to leave in a second if anything happened
I reported that back, and the organisers - understandably - gave up on the idea of running it in Open. Not ideal, but the game just isn't set up for fleet defence operations of that sort, and I don't think it would feel very Elite-y if the ship setup was more along the Freespace/Tie Fighter lines for separating small, medium and large ships.
As an aside: to those criticising the DWE organisers for "not making it clear" that you shouldn't show up in Open with a non-hardened ship ... well, I've seen them consistently mention that for weeks and point out that Fleetcomm PG is their primary recommendation and failing that "not Open". There's only so clear you can be when people aren't reading it, and with 12,000 signups it doesn't take many people not to read it for there to be plenty of targets in Open.
[1] I'm pretty sure at least half of the names I've seen mentioned attacking explorers around DWE have previously been members of one "good guy" group or another. I guess that there might not be a lot of fun in blowing up easy targets, but it's probably still way more fun than failing to defend easy targets is...