On Improving The Safety of Commanders In Game

Status
Thread Closed: Not open for further replies.
Indeed, the organizers made it way to easy.

From a practical boots on the ground perspective it looked like the organizers actually set up a bait station for the pvpers. Watching all those little hollow squares scrambling around in a panic, I almost felt sorry for them. It was like Qohen & company gave them up as a kind of blood offering so the rest of the herd could get away.
 
Last edited:
If that's what you want, then do it - or let it happen? - anyway. Have fun getting blown up.
You might want to optimize your ship for maximum rebuy cost. I think a good starting point would be that station that offers all modules at an increased price. :)

ooh, good idea... if I fill my hold with landmines will the explosion be bigger? ... or maybe void opals?
 
From a practical boots on the ground perspective it looked like the organizers actually set up a bait station for the pvpers. Watching all those little hollow squares scrambling around in a panic, I almost felt sorry for them. It was like Quoen & company gave them up as a kind of blood offering so the rest of the herd could get away.

The needs of the many outweight the needs of the few... :D
 

Deleted member 115407

D
From a practical boots on the ground perspective it looked like the organizers actually set up a bait station for the pvpers. Watching all those little hollow squares scrambling around in a panic, I almost felt sorry for them. It was like Qohen & company gave them up as a kind of blood offering so the rest of the herd could get away.

There's no way for me to improve on this, so... repped!
 
There's an incredible way to improve the safety of our fellow Pilots Federation members in game right now. In fact, it doesn't even require any action on the part of Frontier!

Use foresight and plan ahead.

Let's take this past weekend as an example. Who on earth thought it was a good idea to encourage thousands of explorers in ships not Bubble ready to converge on a Low Security System and not provide any protection whatsoever beyond, 'Sure hope you signed up for the Private Group!' I love what folks are trying to do with Distant Worlds 2 but leadership has got to stand up and accept responsibility for their role in yesterday's shenanigans. Lots of you have been playing Elite for ages. It's known for players finding all kinds of creative ways to get at each other. This is hardly a new thing. How did you screw this up so badly?

Like I've said before there's shooting fish in a barrel and then there's the fish building the barrel.

Elite is what it is. Way past time we all recognize that fact and plan accordingly. If you don't through either neglect, entitlement, or some other foolishness and pay the price you've got no one to blame but yourself.
Because players shouldn't have to (ideally/needlessly) compromise their gameplay enjoyment for a few toxic plums, and FD's inability after four years to still employ some simple/logical/effective C&P mechanics.

In your world every ship we build should have far higher hulls and shields and be engineered to the nth degree. Why do player need to jump through these (needless) hoops because of toxic plums who need to get their jollies out of needlessly destroying hollow squares instead of solid squares due to the grief they know it causes?

You finger of blame/accountability has far more logical other directions to point first IMHO.

Note: Engineers has only made the matter worse, with gankers able to have ultra effect combat ships.
 
Last edited:
Thanks for confirming said rule of thumb :)



Don't believe everything you see on the internet :)

For the benefit of posterity would you be interested in expanding either of these comments?

Given the difficulty of getting people into a PG would an "Open safe Exploration build" not have been a good idea to promote?

Do you know of anyone that may have tried to promote one?
 
For the benefit of posterity would you be interested in expanding either of these comments?

Given the difficulty of getting people into a PG would an "Open safe Exploration build" not have been a good idea to promote?

Do you know of anyone that may have tried to promote one?

Your question assumes that someone in Fleetcomm knows what an "Open safe build" looks like.
 
Last edited:
Ah, good. Lets situate security.

Please explain to me how you're going to vet 11,000 players.
Or how you're going to provide security detail evenly distributed among instances holding 11,000 players.
Or how it's failing to plan when CMDRs arrive in Open after being told Fleetcomm or other PGs would be the best modes to arrive.
Bueller?
Indeed, the organizers made it way to easy.
Ah, new insights.

How did the organisers make it way to easy? :)
 
Last edited:
For the benefit of posterity would you be interested in expanding either of these comments?

Given the difficulty of getting people into a PG would an "Open safe Exploration build" not have been a good idea to promote?

Do you know of anyone that may have tried to promote one?

Is there any point? Even if I had a top PvP-capable ship I would get pwned by gankers because:

* I don't do PvP, so have no skill
* Gankers = 4 x ships

So then the 'exploration trip' becomes:

* spend time (a year?) gitting gud at PvP and building a ship not optimised for exploration
* find 3 others in the same TZ to wing up and travel in lockstep

And even then it's likely that people who have chosen to be good at PvP / ganking will probably win many of the encounters.

I mean, yes, you can roll that way, but this is not then a mass participation event (which, ironically, would then be safer, as it wouldn't attract as many gankers, due to no longer being a bait ball, more of an orca pod :) )
 
Lots of good posts in here. I’ll attempt to respond to the general themes of them later this evening. To attempt to do so on a mobile with limited time is impossible. Plus, you all deserve the best responses I can provide.
 
Is there any point? Even if I had a top PvP-capable ship I would get pwned by gankers because:

* I don't do PvP, so have no skill
* Gankers = 4 x ships

So then the 'exploration trip' becomes:

* spend time (a year?) gitting gud at PvP and building a ship not optimised for exploration
* find 3 others in the same TZ to wing up and travel in lockstep

And even then it's likely that people who have chosen to be good at PvP / ganking will probably win many of the encounters.

I mean, yes, you can roll that way, but this is not then a mass participation event (which, ironically, would then be safer, as it wouldn't attract as many gankers, due to no longer being a bait ball, more of an orca pod :) )

This defeatist attitude is what the OP and every single other Open only Cmdr has been trying to point out.

There is always a point.

You can survive any encounter with any number of ships if you have a half well built ship and you follow the tried and trusted rules.

High wake makes your ship indestructible.

You don't need to be good at combat just running away. You will get shot however if you pack heat sinks, pump a few out while you twist and turn and continue to mash boost while the timer counts down.

Then go for repairs and jump back in. Most likeky you will instance with someone else and if not just rinse and repeat.
 
It is also funny that open advocates just don't get that some people don't want to be subjected to their form of game play. The game has a method to avoid that, which a wise person uses.

Yeah but it's boring ;) Play the whole game imo, we all fly ships that can be equipped with weapons & armour. It's not like DW2 requires a maxed out exploration ship. It's a massive mobile party, some people are going to be rowdy :D
 
This defeatist attitude is what the OP and every single other Open only Cmdr has been trying to point out.

There is always a point.

You can survive any encounter with any number of ships if you have a half well built ship and you follow the tried and trusted rules.

High wake makes your ship indestructible.

You don't need to be good at combat just running away. You will get shot however if you pack heat sinks, pump a few out while you twist and turn and continue to mash boost while the timer counts down.

Then go for repairs and jump back in. Most likeky you will instance with someone else and if not just rinse and repeat.

Not sure where you get defeatist from that - I know what the cost of doing DW2 in Open would be - and chose not to pay it. personal journey dude, no need to get riled because I didn't chose to do the journey you chose for me :)
 
It is also funny that open advocates just don't get that some people don't want to be subjected to their form of game play. The game has a method to avoid that, which a wise person uses.

We are exactly advocating that. If you fly in Open then equip your ship accordingly.

If you don't want to equip your ship correctly stay in Solo or a.n.other PG.

If you don't want to get ganked in Open at a public event and don't want to equip your ship correctly, then stay away from the main stage. Jump from another start point. I dunno, here's an idea, perhaps even jump from inside the no fire zone of a hi sec station?
 
Not sure where you get defeatist from that - I know what the cost of doing DW2 in Open would be - and chose not to pay it. personal journey dude, no need to get riled because I didn't chose to do the journey you chose for me :)

Your post, which I quoted, began "Is there any point"

Seems a bit defeatist to me.
You went on to bemoan that even if you trained for a year you couldn't do PvP as well as a squad of four Gankers.

Again defeatist.

You likely could. (Might make a good movie. The video game version of Karate kid it something. I digress. )

However no one suggested fighting back. What many of us have been saying is bring a half decent ship and learn to run.

Or do what you did and avoid Open.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom