If/when spacelegs ™️ arrives.

What would space legs be without eva, so technically you can 'land' on anything. :) Walking around on the outside of huge CQC structures (I'm talking about the ones that are MUCH bigger than megaships and stations, etc) would be one of very few things I would think would be worth doing if space legs came, just to realise the scale of the game.

Yea, I know these structures...they look really impressive...made some FA-Off trainings there. Very useful tunnels.
Okay...you meant EVA. That MIGHT be an p2p issue. correct. :)
 
it would be like waiting in line to land, or like in real life just finding a different parking place, or some other way to park will be available.
 
Unless you are running SC on a potato, things are quite smooth from my experience. Watch a few streamers too, one of which crammed around 40 vehicles for race around a city, was smoother than my experience with ED in a wing.

What is this 3rd person nonsense, SC can be 1st person, better be the same for ED too..

Take a look at vids of a lot of players in the game at once.

As for 3rd person hell no same as it is not allowed in ship.
 
From the OP, this sounds EXACTLY the way any other instance does.

What’s the difference? 100 ships, or 100 bipeds, still 100 people cramming into a phone booth.

Even worse, if Aashenfox concern becomes reality...at cqc-structures: 100 ships ON the phone both and another 100 pair-o-legs IN the booth. :p
 
Those space bars we come across must be very lonely places as nobody can actually dock with them at the moment. Just the Bar tender sitting there all on his lonesome.

Heheh, tbh the whole bar things sems strange, they must be very empty or full of an insane amount alcoholics. Those structures are KM's across, yet they are labelled as a bar?
 
Been thinking about how spacelegs™️ would work when at busy stations where a lot of cmdrs would possibly hang out and think there is going to be problems.

I have no idea what sort of traffic cmdr wise comes through busy hubs but imagine 100 cmdrs in a station now I don't think p2p instancing at a station where there are 100 cmdrs are walking about doing whatever is going to work as even having 100 people in a dedicated server is a smegshow of lag and dropped connections so how then?

Restrictions on how many cmdrs can dock at one time say 20/30 or as many as there are pads? But even then p2p will struggle I'd have thought. So perhaps have dedicated servers for stations that spin up when a cmdr decides to disembark but that would probably take a lot of servers?

Can someone with some knowledge of networking chime in on how you think they will do this as I see this as being the number one obstacle of spacelegs™️

I bet they just put people into smaller instances similar to what they do now with ships. There could be a 1000 commanders all floating around at Jameson Memorial in Shinrarta Dezhra, but they won't all be instanced together. I don't see why they wouldn't do the same when you switch your player character from the ship to a human body.
 
If I were FD I'd be trying to poach devs from SC. They can spend the rest of their working lives building a game that will never be released or bring what they've learned over to a game that's already playable.

Some staff left FD (amicably if I remember) and joined F42 I believe a while back.
 
Even worse, if Aashenfox concern becomes reality...at cqc-structures: 100 ships ON the phone both and another 100 pair-o-legs IN the booth. :p

So people inside each ship would be a separate instance. People in a station would also be a separate instance. This prevents congestion.

If there's only 1 bar on a station there'd be multiple instances with people in the same bar.

The transition between the ship interior and exterior (space) will be instanced. You can see in the current ship design that it's not seamless. If you look closely at the ship cockpit with the external camera you'll see it doesn't have the same detail as when you're inside the cockpit. This means it's actually two separate maps. They can make the transition appear seamless though.
 
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So people inside each ship would be a separate instance. People in a station would also be a separate instance. This prevents congestion.

If there's only 1 bar on a station there'd be multiple instances with people in the same bar.

The transition between the ship interior and exterior (space) will be instanced. You can see in the current ship design that it's not seamless. If you look closely at the ship cockpit with the external camera you'll see it doesn't have the same detail as when you're inside the cockpit. This means it's actually two separate maps. They can make the transition appear seamless though.

Basically, I know, Cosmo! Just wanted to reply to Indigo's Post in a more sarcastic manner. ;)
 
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Unless you are running SC on a potato, things are quite smooth from my experience. Watch a few streamers too, one of which crammed around 40 vehicles for race around a city, was smoother than my experience with ED in a wing.

What is this 3rd person nonsense, SC can be 1st person, better be the same for ED too..

Been watching some recent vids of SC ground combat and it actually looks great, I really hope whatsisname pulls this off with SC it will be legendary.
 
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I hope ED's development of spacelegs stays away from anything to do with SC. No thanks to overdone and incongruent sets of textures. FD can keep it "in-house" where crowd and motion tech developed from PC and JWE can be migrated and the cobra engine is used instead of falling into a pitfall of SC's modded cryengine.
 
Been trying to put my finger on it, does anyone here who es about SC actually play that game on a decent rig? The comments you read on here compared to reality is vastly different.

My only hang up is that SC is very sensitive to latency; living in South Africa my latency to their servers is terrible; so I get a lot of rubber banding and it makes it quite a jarrying experience. But if I'm say running around my hanger, it's a rather pleasant experience (and looks so good.. yum); I'm running an i7-9700k, asus hero maximus ix, 16gb ram and a 1080.
 
Been watching some recent vids of SC ground combat and it actually looks great, I really hope whatsisname pulls this off with SC it will be legendary.

CIG will.

The issue is a lot of the nay-sayers have zero development experience (or almost no game development experience) so have absolutely no concept of how long games take to develop, especially given the amount of content CIG is trying to implement by launch. It's not just SC, there's also a full campaign that will launch before it.
The only difference between SC and ED, is that ED got released and Frontier are releasing features in increments. Whereas CIG want to have all the features at launch. If Frontier had the money, and chose not to release, they'd still be in development just like SC; these types of games are massive in scope, design and requirements.

CIG's mistakes have been things like being too transparent; so it looks like things are going really slowly, and of course Chris' silly announcements of release dates. He seems to have stopped that now though, lmao.
 

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Been trying to put my finger on it, does anyone here who es about SC actually play that game on a decent rig? The comments you read on here compared to reality is vastly different.

You can see the framerates in the top left, specs in description.
[video=youtube_share;pEDOYhEwO5k]https://youtu.be/pEDOYhEwO5k[/video]
 

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CIG will.

The issue is a lot of the nay-sayers have zero development experience (or almost no game development experience) so have absolutely no concept of how long games take to develop, especially given the amount of content CIG is trying to implement by launch. It's not just SC, there's also a full campaign that will launch before it.
The only difference between SC and ED, is that ED got released and Frontier are releasing features in increments. Whereas CIG want to have all the features at launch. If Frontier had the money, and chose not to release, they'd still be in development just like SC; these types of games are massive in scope, design and requirements.

CIG's mistakes have been things like being too transparent; so it looks like things are going really slowly, and of course Chris' silly announcements of release dates. He seems to have stopped that now though, lmao.

7 years later and still a 'demo', mistakes were made sure.
Star Citizen is Freelancer except this time Chris found a gold mine and has a cult as community to keep on their madness.
 
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7 years later and still a 'demo', mistakes were made sure.
Can't disagree that mistakes were made; a lot of them, but the game is in alpha. It's not a demo.

The only people playing it should be the ones who want to help bug/stress test it, but that's the problem with alpha/beta/early access releases; many players don't actually understand what it is they are playing. I've seen Steam reviews go "what a buggy mess! refund!" for a game that is in early access and not ready for release at all.
 
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