Patch Notes Update Update 3.3.02

Will Flanagan

Product Manager
Frontier
Greetings Commanders,

The Elite Dangerous servers will be offline tomorrow for all platforms from 09:45 UTC for roughly one hour as we apply the 3.3.02 patch.

Thank you for your patience and we'll see you in the black!

Please find the full patch notes below:

Background Simulation

  • Balancing changes to the way that states automatically impact influence, economy, and security (balancing is ongoing)

Codex

  • Removed archive entries that have neither audio nor text log
  • Fixed a bug causing archives to have a blank title and text
  • Added archive entries for some crashed ship logs

Comms

  • Re-implemented ability to use physical keyboards on PlayStation 4 and Xbox One to enter text in comms channels without needing to use the software keyboard

Conflict Zones

  • Fixed issue where leaving a Conflict Zone and rejoining it could lead to players not being able to choose a side to fight for

Controls

  • Stop allowing the same button to be bound to HUD switch and open Galaxy map, which was causing conflicts
  • Fixed 'target my wingman's target' binding not working

Crashes/Stability

  • Fixed freezes during gameplay
  • Fixed a crash that could occur when launching from a port
  • Fixed a crash that could happen if player is docked at Cavalieri port in Electra
  • Fixed crash that could occur when destroying skimmers
  • Fixed crash that could occur whilst docking
  • Fixed crash that could occur when opening galaxy or system map
  • Fixed crash that could occur when dropping out of hyperspace
  • Fixed crash that occur when entering the game
  • Fixed a crash that occur when opening FSS mode
  • Fixed a crash that could occur when entering CQC
  • Fixed a crash that could occur when opening the codex
  • Fixed a crash that could occur whilst fighting in a Thargoid Conflict Zone

Crime and Punishment

  • Fixed issue where bounties could be claimed anywhere

Exploration

  • Fixed instances of Notable Stellar Phenomenon not being able to be scanned
  • Fixed various biological sites not scanning correctly
  • Updated '% System Bodies Mapped' to '% System Bodies Discovered' in the FSS mode for clarity
  • Fixed issue that caused planets Lagrange and Alpha Centauri to not be able to be scanned
  • Fixed issue where the motion/speed indicators were still visible whilst in FSS mode

Factions

  • Fixed typo in As One Cooperative Minor Faction name
  • Fixed typo in Terminus Syndicate's description

Galaxy

  • Renamed a starport in the Havans starsystem to Anita's Legacy
  • Renamed a starport in the Naren starsystem to Sorcha Abhril
  • Renamed a starport in LFT 37 to Vanessa's Paradise
  • Renamed a starsystem to Tisdar's Retreat
  • Override starsystem's default government label to Dictatorship when its allegiance label is set to Thargoids

Livery

  • Fixed issue where previous ship name would appear in new ship or deployed SRV

Localisation

  • Fixed various missing strings and corrupted characters in non-English languages in the Codex
  • Fixed various typos in the Codex
  • Fixed various typos in Squadron screens
  • Fixed typo in the 'shared trade profit' message when in trading in Wings
  • Fixed various pronunciation mistakes in the Codex knowledge base for non-English languages

Mining

  • Fixed missing UI when mining in a wing
  • Fixed issues that caused the seismic charge launcher reticule to not show the correct charge level when selecting a target and charging the weapon
  • Fixed UI staying visible after detonation of a motherlode if watched through the vanity camera
  • Fixed visual issue where the ship cockpit glass would render on top of the motherlode fog
  • Fixed some occurrences where surface deposits couldn't be mined
  • Fixed issue where players couldn't scoop material chunks with the Python

Missions

  • Opening the galaxy map from a mission auto centers on the target system
  • Fixed 'Naval Strike' mission not being able to be completed
  • Fixed missing targets for follow up Assassination missions
  • Fixed templates for collect mission templates which were able to request items that were not legal at the mission giver's market.

Outfitting

Allow players without Horizons to purchase the new mining modules in outfitting

Player Journal

  • SquadronStartup event
  • ProspectedAsteroid event
  • ReservoirReplenished event
  • Include station info in Location event, if starting when docked
  • Status.json: more detail on fuel level
  • Status.json: fix GuiFocus value when viewing Codex
  • CodexEntry: fix SystemAddress

Ports

  • Increased ship storage to 40 ships per port

Rendering

  • Stopped shipyard schematics rendering through Codex screens
  • Ice planet rocks now generate again

Server

  • Fixed an issue where player location would no longer show in friends and private groups.
  • Fixed an issue when faction conflict states would sometimes not display on the galaxy map
  • Fix list of systems in Thargoid states would appear all on the same line in GalNet
  • Fix localisation issues in Engineer progress news article
  • Various performance & scalability fixes
  • Fix an issue where conflict zones were being placed around the same body too much
  • Fixed a date issue with the website's GalNet news feed

Squadrons

  • Added a megaship icon on the Squadrons allegiance screen
  • Fixed Squadron bookmark icon alignment issue in galaxy map
  • Added icon to show the happiest system in the Faction allegiance screen

System Map

  • Fixed typo in Dulos system description

UI

  • Fixed an issue that could cause the share to squadron option in the galaxy/system to become unresponsive

USS

  • Closed an exploit that allowed players to repeatedly farm High Grade Emissions by jumping in and out of the same USS.

VR

  • Fixed pulse wave scanner effects not rendering correctly
 
Best part about these patch notes is the patch number, Update 3.3.02 , as the ".02" implies this is a very minor patch designed to fix mostly game-breaking bugs, and that we can expect someday to get a bigger 3.3.1 update that'll fix a great deal more. That's how it should be done, so kudos.
 
So are the following going to be fixed anytime soon?

- xbox virtual keyboard popping up, it never used to.
- messages sent to another CMDR being truncated when entered via the comms panel
- Codex entries that are reported once visited remain reported, some change to confirmed but not all
- random control input failure, the game just stops responding to inputs
- passenger adventure missions show truncated list of systems to visit, especially if there are more than 2 or 3 systems to visit

I didn't spot these in the list, unless I need new glasses... ;)
 
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