Going against your own word - "infiltrators" please note

Even though I am against private groups and multiple modes and honestly couldn't care less, it baffles me: why FD hasn't yet added a menu accessible only by the private group creator with an option to make weapons useless against other player characters. That would solve this infiltration issue. They did it with ax weapons...

Because private groups can kick anyone they don't want in them already so there's no need. If they added PVE weapons mode across the board for groups (we know they have the code as we have smart rounds/healing beams) it would increase calls for a PVE open mode. Even then with griefers they'd be spamming comm, ramming and pinning people on landing pads so its a waste of effort, just bin them from the group problem solved.

Its like griefers in open we already have the tools to block people, some just complain rather than take responsibility for simply doing it themselves.
 

Guest 161958

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Because private groups can kick anyone they don't want in them already so there's no need. If they added PVE weapons mode across the board for groups (we know they have the code as we have smart rounds/healing beams) it would increase calls for a PVE open mode. Even then with griefers they'd be spamming comm, ramming and pinning people on landing pads so its a waste of effort, just bin them from the group problem solved.

Its like griefers in open we already have the tools to block people, some just complain rather than take responsibility for simply doing it themselves.

I am talking about private groups. If you cannot enforce the group rules through people's common sense, you put an option so that, in that particular group, shooting at another player does no damage. I am not talking about creating different weapons, a simple option available only in groups.

kicking and blocking are not efficient enough as there were infiltrations in groups it seems. They are only palliative cures.
 
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So if I go into Open and shoot, murderhobo, club--newbies that's fine? It's my CMDR character i'm roleplaying that is the sociopath / psychopath.
If I go into a Private Group (with PvE rules) and murderhobo, it's me the human that's the sociopath etc, because *I* am ignoring the inherent out-of-game agreement?

I wouldn't use the term 'sociopath' (I think it's perfectly possible to treat other players poorly by just being a jerk and not all sociopaths need be jerks), but if you subtract the hyperbolic weasel words, the jist is correct.

I am talking about private groups. If you cannot enforce the group rules through people's common sense, you put an option so that, in that particular group, shooting at another player does no damage. I am not talking about creating different weapons, a simple option available only in groups.

kicking and blocking are not efficient enough as there were infiltrations in groups it seems. They are only palliative cures.

The degree to which private groups are actually infiltrated seems to be pretty small.

I doubt it's practical to implement such tools (modes are essentially just a whitelist and being able to selectively alter even seemingly basic things would probably require a major effort), or that implementing them would even fix what issues there are. There are plenty of ways to troll/inconvenience players, some of which may actually get easier if CMDRs couldn't damage each other.

Better enforcement of existing rules seems to be the solution to most problems of this sort, IMO.
 
I agree, it does not to be a binary issue. Lots of life is shades of gray.

In different settings a person will do and say different things. A decent person's honesty is often proportional to the weight of a possible outcome. If I find a dollar bill laying on the ground, I'm going to put it in my pocket. Was it mine? No. But it is now. If I find someone's wallet , I'll leave everything in it and try to find the owner. Two different decisions based on relative importance. In neither case was the property really mine. Though, it's debatable. :)
Its a good point, but in the case if infiltration there is a premeditated intent to ruin someone else’s fun. Having an actual plan with an expected outcome. Especially if they were giggling and wringing their hands together after they sent the PG request.
 
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I am talking about private groups. If you cannot enforce the group rules through people's common sense, you put an option so that, in that particular group, shooting at another player does no damage. I am not talking about creating different weapons, a simple option available only in groups.

Just boot offenders out of the group, easier, more effective and no effort required from FDEV.

kicking and blocking are not efficient enough as there were infiltrations in groups it seems. They are only palliative cures.

You need to break the rules in order to get booted, view rule breaking as a positive way to ID players not suitable for the group. Its only internet spaceships we should all be OK with exploding and know how to emergency high wake, death is a choice in ED.
 
Players who deliberately infiltrate a no-PvP Private Group - please take note.

Entering into an agreement, as a person, and then going against that agreement, as a person, is an entirely different thing than your "character" might do as a fifth columnist pledging to a power.

The PG agreement is between the *players*, not their "characters", and reneging on your agreement is not an acceptable act for the person to perform.

You enter into the agreement as a person, not the character in the game, so it is not acceptable to call this "fifth column" or be the person's "character as a saboteur".

Your agreement is between people and should be treated as sacrosanct.

There is a world of difference between how your character acts in game, and how you, as a person, act after giving your agreement to a set of rules.

Yours Aye

Mark H

Signed.

Give PG's the ability to disable weapons.

No good. We need weapons like plasma slug rail and mining, also a wanted cmdr is fair game in a PvE group, too, as far as I know. Aaaaand there's always ramming.
 
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Guest 161958

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Just boot offenders out of the group, easier, more effective and no effort required from FDEV.



You need to break the rules in order to get booted, view rule breaking as a positive way to ID players not suitable for the group. Its only internet spaceships we should all be OK with exploding and know how to emergency high wake, death is a choice in ED.

And I am ok with dying, that is why I play in open. But we are not talking about open, we are talking about a private group which states it must not happen in its ruleset. Ship exploding by hand of other players will happen albeit mitigated by kicking and banning (I am not against these palliative solutions of course). Making it impossible to damage another player character is a definitive solution not a palliative.

Effort from FD is required if they want to make private group feature working as intended. In a well made co op mode in any game you have options and rules you can set.
 
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I wouldn't go so far as to call a person untrustworthy who violates such simple rules. I have yet to meet a person who has never, ever, lied, be it to spare somebody's feelings, or to obtain an advantage (often a minor, inconsequential one, of course, such as another cookie . . . small fry like that).

However, if somebody wishes to shoot other players, joining either Open or a dedicated PvP group would be the way to go. Joining a PvE group, therefore, where people are unlikely to be geared (and prepared for) PvP I would classify as being too lazy to go up against players prepared for (and interested in) PvP.

I do agree that joining a PG geared specifically for PVE activities and attacking other players is not "good" behavior but, at the same time, I don't necessarily think that those individuals are inherently "bad" simply because they engage in it. I actually have far more concerns about the widespread cheating that was occurring with the Engineering exploit among the PVP groups then I did with the widespread griefing and trolling. If you are legitimately following the game rules (even if they are arbitrary), that's technically permitted behavior, and it's generally up to the game devs to monitor and enforce that. If you're flat-out cheating however that has to be consistently enforced in order for the game to even be worth playing in the first place.

I generally try to avoid taking the moral high ground as far as computer games are concerned. Those are about fun. However, people should (generally speaking) try not to be egotists, and make sure everybody has some fun. Stomping other players just go get a hoot out of it may be hilarious to some, but in crass cases, such as total power imbalance, the joke's on the perpetrator.

This is why I actually don't mind when someone griefs or trolls me in Open. I simply pay the rebuy and, if the interaction wasn't even remotely balanced, I then proceed to immediately block that player. They get their enjoyment, once, and I generally don't have to deal with them again (subject to the limits of the block list which is not 100% but generally works well).
 
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Players who deliberately infiltrate a no-PvP Private Group - please take note.

Entering into an agreement, as a person, and then going against that agreement, as a person, is an entirely different thing than your "character" might do as a fifth columnist pledging to a power.

The PG agreement is between the *players*, not their "characters", and reneging on your agreement is not an acceptable act for the person to perform.

You enter into the agreement as a person, not the character in the game, so it is not acceptable to call this "fifth column" or be the person's "character as a saboteur".

Your agreement is between people and should be treated as sacrosanct.

There is a world of difference between how your character acts in game, and how you, as a person, act after giving your agreement to a set of rules.

Yours Aye

Mark H
Joining a PG may be an out-of-game thing without an in-lore explanation, but it's still very much part of "playing the game". Since plenty of people aren't playing the game "as" their character and instead are simply playing the game, stabbing someone in the back in a meta way like PG infiltration will be just as in-game for them as anything else. Some people like to play in the game, and some people like to play (as in "you got played") the game.
 
Wait - oooh ooooh I'm channeling a long dead spirit... oooh oooh here it comes SALOME' SALOME'

This is so battlestar galactica. All of this has happened before.
 
It’s very simple - don’t let people you don’t know/trust into your group. It’s like an army corps announcing conscription and then whining in the press the next day that soldiers get drunk and do all sorts of crazy stuff. Well, of course they do - they’re soldiers. But you organised them, you are responsible for inviting untrustworthy types into a group. And Frontier, for laying down framework. Not some random dude, who only does what he’s allowed to.
 
, also a wanted cmdr is fair game in a PvE group, too, as far as I know. .

It depends on the PvE group however this is NOT the case in mobius.
when it 1st started PvP in CZs was acceptable (iirc on the condition that the player was on the opposing side and an ingame message was sent to the other player 1st making sure they were happy with it) however even that was removed eventually as it still lead to saltyness with people claiming some were abusing it.

My personal head canon is that (when in PvE group) the Pilots Federation is like a mafia family, and we are made men (or women)... and when you are a made man even if you have committed crimes against other lower people as a made man you still cant be taken out without express permission from the Don. If you are there is usually hell to pay and retaliation.

** Note my mafia knowledge comes from American TV like the Sopranos, goodfellas and the godfather so erm... may not be 100% accurate :D
 
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They are not "facts". The problem with your "argument" is that you have an attribution bias where you are incorrectly attributing the observation that someone "does not follow PG rules" to that individual being an inherently "untrustworthy person". Those two are not equivalent. You cannot infer someone's inherent tendencies towards trustworthiness on that basis alone without far more detailed and reliable information on their conduct and behavior in many other contexts.



Your emotions are exactly why you are biased. You are unable to recognize your own attribution bias because you are, in fact, making an emotional argument which you are incorrectly stating as "fact". You are clearly quite upset that those players are "not following the rules" and are trying to infer that they are therefore inherently "untrustworthy" or "dishonest".



Noting that your argument is not valid is not being "obtuse". It is pointing out that your "argument" and conclusions are not valid.



No, it's not. You are inferring a broader statement on someone's inherent trustworthiness on whether they follow rules in a specific set of online interactions in a specific online game. You are making broad, sweeping statements about those players based on very limited information. That is not an "absolute truth". That is an unsupported speculation based on very limited behavioral observations.



Simply stating something in an "absolute truth" does not make it so. You are either trolling, or just unable to consider your own biases, but nothing that you've stated qualifies as an "absolute truth".

Just accept that it is a FACT that if someone has acted in a deliberately subversive manner, with planning and forethought, (in this gaming environment)... then it is *factually correct* to call them "not to be trusted" (in this gaming environment).

FACT.

It really is that simple.

Nobody cares if you happen to "not like" this fact, but no amount of words or weaseling will disprove that it is still a FACT.

Slàinte Mhath

Mark H
 
Just accept that it is a FACT that if someone has acted in a deliberately subversive manner, with planning and forethought, (in this gaming environment)... then it is *factually correct* to call them "not to be trusted" (in this gaming environment).

FACT.

It really is that simple.

Nobody cares if you happen to "not like" this fact, but no amount of words or weaseling will disprove that it is still a FACT.

Slàinte Mhath

Mark H

No it's not.
It's rubbish.
 
275, no, 276 posts which are so absolute waste of time that even stopped to be amusing now. I knew I should unsubscribe at post #255... Rectifying that now :D
 
Just accept that it is a FACT that if someone has acted in a deliberately subversive manner, with planning and forethought, (in this gaming environment)... then it is *factually correct* to call them "not to be trusted" (in this gaming environment).

In the narrow context of "trusting" them to follow PG rules? Obviously they have demonstrated that they will disregard those rules so if that is all you mean then sure, that's a reasonable statement to make under those specific circumstances if you do not extend it beyond that directly observable pattern of behavior. However, your argument has not been that focused or nuanced and has instead been extended to the "player" being inherently untrustworthy as distinct from their "character" in-game. You have been trying to attribute personal tendencies towards being "trustworthy" without considering that for those individuals, disregarding the PG rules may simply be part of "playing the game" and have no bearing whatsoever on other decisions that person usually makes.


It's not really a "fact", it's just an observation about their behavior in that specific context. You might not trust someone or consider them "trustworthy" but all you can objectively comment on is observable tendencies towards certain behaviors. No one can be "trusted" 100% of the time, under all circumstances, and trust by definition is a very subjective concept in many situations. You can't really go around claiming to have "facts" or "absolute truth" when it comes to making a subjective decision to trust someone.

It really is that simple.

Nobody cares if you happen to "not like" this fact, but no amount of words or weaseling will disprove that it is still a FACT.

It's really isn't "that simple".

First, if you want to talk about trust, you need to know what you're actually referring to. Behavior? Intent? Reliability? All of those factors relate to trust and are really different concepts. You are taking a subjective decision to "trust" someone and then extending the concept of their "trustworthiness" as if it were an objective "fact". It is not a "fact" whether you decide to trust someone. It is simply a decision you have made not only based on observable facts but also on your own emotions.

Second, whether or not you personally trust someone is completely separate from their observable pattern of behavior. One (behavior) is directly observable, the other (trust) is an emotionally-laden and therefore subjective concept. Individuals will sometimes continue to "trust" someone long after it becomes clear that their behavior is completely counter to that "trust". You cannot use the concept of "trust" as if it were somehow a "fact" without making a clear distinction between the behavior itself and whether you have decided to trust that person.

I'll give you an example. I routinely treat patients with severe addictions issues in an acute hospital setting. I don't refer to "trust" when I discuss their substance use patterns because it has too many pejorative connotations and isn't a particularly useful concept for various reasons. I do, however frequently refer to patterns of behavior, intent and reliability about whether they have been using recently and their likelihood of relapse. I also refer to various interventions that will minimize this. Whether or not I "trust" them or consider them "trustworthy" isn't really relevant here because I am not basing this on my subjective decision on whether I "trust" them, I am basing it on what I can observe.

For example, I can observe a change in their behavior that indicates they have used a substance, can I detect the presence of that substance with laboratory testing and I can determine if this correlates with what they have told me about their substance use. When these observations are discrepant then I will certainly address that the information they are giving does not appear to be accurate. I do not simply decide they aren't "trustworthy" as a sweeping statement however and I always address each situation individually. It's possible that there is another explanation for their change in behavior, a lab test may be giving a false positive or negative result and an individual may not always realize they were using a specific substance. I still obviously have a sense of "trust" based on these patterns of behavior, but I recognize it as subjective and prone to attribution bias and various other complex emotional factors. My job is not to simply decide if someone is "trustworthy" and use this as a basis for my clinical decisions, my job involves a much more complex understanding of their behavior and decision making.

What you are doing with players who refuse to follow PG rules is taking a very limited observation about a player's behavior in a specific gaming context and are making sweeping statements about whether those players are "trustworthy" or not. You have also been repeatedly characterizing your statements about trustworthiness as a "fact" or "absolute truth". I'm sorry but you can't make sweeping statements about trustworthiness that are inherently subjective and expect anyone else to accept them as "fact" when they are not.
 
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Its dirty pool, they should all be keelhauled.




According to the lifesaving classes I took with the American Red Cross:

Each person leaves, on average, 1 gram of feces in a public hot tub/jacuzzi.



Hot_Tub7.jpg
 
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