Should void opal and LTD mining be more dangerous?

OP,
Yes it should! Please post where you will be so we can make it more dangerous for you! ;)

You joke, but in a forum I reside with this very avatar I had a miner tell me the system he was mining. after a bit of chit chat i posted this (with the italics and emoji as shown):

So like I said, always best to mine in open after asking the man whose avatar is literally holding a pirate flag where to go
:angel:

And he still kept telling me his plans.

I was laughing so hard I could barely breathe, all the regulars were posting rofl, and this guy was oblivious. I went to the system but he had finished in time.

From some other guy I also got a friend request and msg to wing up and mine, based off some (legit) posts I made in another forum and i'm trying to decide if accepting it would be too seal clubbey or not.
 
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Do you mean equipping more collectors or adding another element to the mini game. clearly cargo scoop wouldn't fit what you describe and it's garbage anyway
Possibly... If we consider asteroids have 6 or more surface deposits regularly, then a small ship would need just a single "utility point abrasion blaster" automatically taking these out as the surface deposits enter line of site/range. A large ship would probably have 2-4 of them.

Surface deposits would then be down to bringing your "utility point abrasion blaster" to bear (line of sight and in range) on the surface deposits, and picking up the fragments quickly. And yes, I can only envisage limpets doing the picking up?

I'd envisage when a motherlode opens and a large ship approaches it, it being a thing of beauty with 2-3 of these "utility point abrasion blaster" opening fratically up automatically on any/all surface deposits in line of site (like counter measures).
 
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Possibly... If we consider asteroids have 6 or more surface deposits regularly, then a small ship would need just a single "utility point abrasion blaster" automatically taking these out as the surface deposits enter line of site/range. A large ship would probably have 2-4 of them.

Surface deposits would then be down to bringing your "utility point abrasion blaster" to bear (line of sight and in range) on the surface deposits, and picking up the fragments quickly. And yes, I can only envisage limpets doing the picking up?

I'd envisage when a motherlode opens and a large ship approaches it, it being a thing of beauty with 2-3 of these "utility point abrasion blaster" opening fratically up automatically on any/all surface deposits in line of site (like counter measures).

i might just need a nap but you're advocating making it a more high paced, skill requiring activity and then saying strap on more collector limpets? doesn't really compute

i think also you're underestimating the difficult of current abrasion if you're mining in a "snail cutter". Sure you're probably moving so slowly it is easy. This is counterbalanced by you have to wait for the cracked roid to open up more and can't move from deposit to deposit as quickly.

But zipping around in a challenger (~20 m/s^2 lateral thrust acceleration vs 6 on a cutter) it's non trivial. i'm not the best pilot out there but i know enough to recognize the firing mechanic is basically a rail/PA blend, and they are not considered easy to use weapons. (asp/python/krait have ~15 m/s^2)
 
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i might just need a nap but you're advocating making it a more high paced, skill requiring activity and then saying strap on more collector limpets? doesn't really compute

i think also you're underestimating the difficult of current abrasion if you're mining in a "snail cutter". Sure you're probably moving so slowly it is easy. This is counterbalanced by you have to wait for the cracked roid to open up more and can't move from deposit to deposit as quickly.

But zipping around in a challenger (~20 m/s^2 lateral thrust acceleration vs 6 on a cutter) it's non trivial. i'm not the best pilot out there but i know enough to recognize the firing mechanic is basically a rail/PA blend, and they are not considered easy to use weapons. (asp/python/krait have ~15 m/s^2)
Let's consider the current gameplay. We have:-
  • Seismic Charge Lauchers - Skill based aiming.
  • Sub-surface Missiles - Skill based aiming.
  • Abrasion Blaster - Minor skill based aiming (you can just fire away willy nilly until you hit).

So we have three similar "slow" mechanics all similar in nature, the abrasion blaster being the least challenging (IMHO).


Let's now change the Abrasion Blaster to a device more like a counter measure which is a turret which simply auto-aims at any surface deposit (not on the ignore list) in line of sight and distance and fires upon it. Sounds like we're simplifying? But what does this bring to the game?
  • Moving around asteroids as quickly as possible to bring the auto-firing abrasion blaster to bear is good/rewarded. ie: In an Asp you could glide around an asteroid very quickly with the abrasion blaster turret fring at anything coming into view.
  • More abrasion blasters bring options to outfitting. A big ship would probably need a couple of them at least. A small ship only one?
AND there even more obvious ANGLES brought to gameplay. You see two possibly valuable asteroids near each other? You now have the option to prospect limpet them BOTH, and strip mine BOTH their surface deposits more efficiently at the SAME TIME.

Or we can stick the current abrasion blaster. Select surface deposit (1). Shoot. Select surface deposit (2). Shoot. Select surface deposit (3). Shoot. There's a reason I find it tedious...

I'd suggest the above alternative scenario offers a different set of gameplay elements which at least distinguish themselves from the similar ones of sub-surface and fissures. And more importantly bring variety to outfitting and more angles/options of gameplay pace and styles.
 
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[*]Abrasion Blaster - Minor skill based aiming (you can just fire away willy nilly until you hit).[/LIST]

like I said, abrasion is only hard if you want to challenge yourself. try to do it quickly enough and the abrasion is much harder than the seismic charge setting

i never even bothered with the subsurface stuff it's senseless. i agree it's a wasted repetition of a similar mechanic and they could add something different and fun and useful

as far as select->shoot->select->shoot are you actually waiting for the roid to be fully exposed before you start shooting or something?

it's impossible to select them all without some extensive maneuvering for at least a minute or two after detonation

when I run single blaster rather than 5x, i'm basically in there ASAP spinny spinny shooty shooty as fast as I can to try to hit them all with my challenger or asp

but in the scenario you describe, a snail cutter with 1/4th the manuverability can just point and click doesn't sound plausible to me. there's some miscommunication somehow
 
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as far as select->shoot->select->shoot are you actually waiting for the roid to be fully exposed before you start shooting or something?
Huh? ok...

So with the current mechanics, an asteroid with five surface deposits would result in this gameplay:-
1) Manoeuvre/line up to surface deposit, aim, fire.
2) Manoeuvre/line up to surface deposit, aim, fire.
3) Manoeuvre/line up to surface deposit, aim, fire.
4) Manoeuvre/line up to surface deposit, aim, fire.
5) Manoeuvre/line up to surface deposit, aim, fire.

Now, I'd suggest this is rather repetitive and even more so given it's the same as sub-surface deposits and fissures, except even simpler!


Now, again, replace the abrasion blaster with a turret that targets and automatically shoots any surface deposits (not on the ignore list) in line of site and range. Sounds like it's reducing gameplay, but infact its speeding it up, and more importantly adding MORE choices and MORE variety:-
1) You get to fly around the asteroid (exposing surface deposits to your abrasion turrets) as quickly as you can - More skill.
2) You get the choice to mine more than one asteroid at a time - You can spot asteroids near each other of high worth, prospect them both and mine them both in parallel.
3) You can combine sub-surface deposits and motherlodes with mining surface deposits at the same time.


As I see the existing blaster, it's just needlessly slow, limited and ponderous, offering little depth, variety and worse still difference from the other new mechanics of sub-surface deposits and fissures.

The alternative above offers a change in pace, and more variety and options. ie: Actually being able to mine 2-3 asteroids in parallel? Being able to juggle sub-surface deposits and surface deposits at the same time! And indeed even mine fissures and surface deposits at the same time!

To me it seems to offer a more exciting set of gameplay options... Rather than:-
1) Manoeuvre/line up to surface deposit, aim, fire.
2) Manoeuvre/line up to surface deposit, aim, fire.
3) Manoeuvre/line up to surface deposit, aim, fire.
4) Manoeuvre/line up to surface deposit, aim, fire.
5) Manoeuvre/line up to surface deposit, aim, fire.
 
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clearly cargo scoop wouldn't fit what you describe and it's garbage anyway

Really? Wow, I didn't know... Funny thing though, it seems to work well in the Keelies and Cobras I've been mining with. Takes slightly longer, but I can usually get everything shot and scooped in about 7 minutes after the blast. With the added benefit of not carrying a collector controller, which puts more credits in my pocket, and the fact that flying the ship is much more fun than watching limpets, even when they don't run slam into something…

Although your combat miner is nice, it's a bit restrictive... I prefer my load out. Take a fully engineered, combat ship, add in enough cargo space to handle a small ship’s cargo, park it in a nearby high sec station. Now, grab your favorite mining ship and mine to your hearts content. When finished, jump to nearby high sec zone with combat ship, transfer to said combat ship. Jump to the desired point of sale. Cash in.

This works for me because I enjoy flying smaller ships and have more fun than flying a tank. Besides, only a few ships have enough hardpoints that losing two won't lower the DPS appreciably. I also suck at fixed hardpoints and I’m not going to mount them as my DPS gets really low when I miss for some reason… You may enjoy the bigger ships, I don’t.

As far as more danger, like I said, if there was gameplay I’d be all for it. I had fun with the whole silent running thing until they still mysteriously managed to show up soon after I deployed limpets and got to work. Not fun.
 
Well that's easy! If you want more danger, just switch modes. Mods, you can close the thread now, Op should be satisfied!


:D

Why are you against danger? All games involve the risk of losing. That's the fun. Without danger, everything is just a task or chore. And pew pew is not the only form of danger.

I say, Make Elite Dangerous Again :)
 
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Why are you against danger? All games involve the risk of losing. That's the fun. Without danger, everything is just a task or chore. And pew pew is not the only form of danger.

I say, Make Elite Dangerous Again :)
Scratches his head... No, I thought you were risk adverse by flying in Solo... I suggested that the easy fix if you wanted more danger was that you should fly in open... I have no issue with more danger, but I would prefer that gameplay be attached to it rather than the usual "lets throw a few NPC pirates at it" and done recipe...

It's just like the trade missions and incoming enemy alerts... Elite anacondas... Check. 4 pirates incoming... Check. Boring... Check. It doesn't matter what I'm flying it almost always 4 anacondas after me. Yes, I always take on Elite Anacondas with my Keelie... In the event that it isn't 4 Annies, it will be 4 of the same ship types. Boring. Check.
 
You joke, but in a forum I reside with this very avatar I had a miner tell me the system he was mining. after a bit of chit chat i posted this (with the italics and bold and emoji as shown):



And he still kept telling me his plans.

I was laughing so hard I could barely breathe, all the regulars were posting rofl, and this guy was oblivious. I went to the system but he had finished in time.

From some other guy I also got a friend request and msg to wing up and mine, based off some (legit) posts I made in another forum and i'm trying to decide if accepting it would be too seal clubbey or not.

As a fellow Code member you know if you ask for some cargo and he gives it up you won't have to club the seal.
 
Scratches his head... No, I thought you were risk adverse by flying in Solo... I suggested that the easy fix if you wanted more danger was that you should fly in open... I have no issue with more danger, but I would prefer that gameplay be attached to it rather than the usual "lets throw a few NPC pirates at it" and done recipe...

It's just like the trade missions and incoming enemy alerts... Elite anacondas... Check. 4 pirates incoming... Check. Boring... Check. It doesn't matter what I'm flying it almost always 4 anacondas after me. Yes, I always take on Elite Anacondas with my Keelie... In the event that it isn't 4 Annies, it will be 4 of the same ship types. Boring. Check.
You really are unimaginative.


We're talking about environmental threats needing to be a real threat.

As a fellow Code member you know if you ask for some cargo and he gives it up you won't have to club the seal.
Also when I do pirating, I make it my job to kill any and all pilots who give in to my demands. I teach a lesson to deny me, a criminal, what I want. If they refuse to give me what I want, be it fight me or run away, then I never bother them again. You're welcome, no thanks are needed for doing my best to ruin piracy!
 
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Also when I do pirating, I make it my job to kill any and all pilots who give in to my demands. I teach a lesson to deny me, a criminal, what I want. If they refuse to give me what I want, be it fight me or run away, then I never bother them again. You're welcome, no thanks are needed for doing my best to ruin piracy!

Not my place to give you rules. You have yours, we have ours. We both hate KWS I bet ;)
 
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