Give it a fighter bay.
Does it? Speed aside, as this is mostly uselss in most situations... what exactly does the Clipper excel at, if you compare it to - say - the Python?
So many drawbacks stop this from being more useful:
[*]No ability to land on medium pad
[*]Small fuel tank
[*]Heavy mass
[*]Low shields (particularly odd relative to the Courier and Cutter which are known for great shield strength)
[*]Bad weapon convergence
The fantasy of course is the Clipper being able to land on medium pads but that requires a fair bit of rework on the ship and Frontier want to concentrate on new ships instead. Not going to argue with them ... instead how can we ask for the ship to become more useful:
- Increase fuel tank from 16T to 32T or even 64T
- Decrease the mass from 400 to 300
These two changes together would make it more useful as an explorer and long range traveller -
Ah, let's compare it to one of the best ships in the game, because that's reasonable.
Because I expected this reply I explicitely mentioned the Krait MK2 and Krait Phantom... Am I right assuming that I may not compare it to them either?
Maybe we should compare it to the Sidewinder... yup... Clipper is in a great position![]()
Clipper would be fine, if it were a medium ship. Given the standard fare you get for medium ships these days, it's unjustifiable to keep it a large ship.
What do you actually struggle doing in a Clipper?
Does it? Speed aside, as this is mostly uselss in most situations... what exactly does the Clipper excel at, if you compare it to - say - the Python?
- The Clipper has considarably lower internal space, despite being a large ship
- The Clipper has considerably weaker shields, despite being larger
- The Clipper has smaller core internals (PP and PD) despite being larger
- The Clipper has fewer hardpoints despite being larger
- To make things worse, these hardpoints have horrible convergence
- The Clipper has lower MLF, despite being larger.
- Being a large ship, it can't dock at Outposts, excluding it from doing the most profitable missions.
Sure, flying the Clipper feels good... it's cool, but let's be honest. Once you get over it, what's left to rectify chosing a Clipper?
And before you are saying the Python is an anomly... just compare it with the Krait MK2 or the Phantom... same result.
So all that is left is that it's faster... but... so what? Speed is probably the least useful stat for a multi role ship. I would prefer it being 20% slower but better in all the other regards.
And that's in a great position? Really?
So far, there's no bounty hunter who was able to catch me in my pirate Clipper.
It used to be the fastest combat-capable ship in the game (ignoring some small ship EPT-builds)... its only noteworthy feature. The Mamba destroyed even THAT advantage, though.
Mamba can't mass-lock the Clipper
Nothing can masslock anything atm, as far as players are involved. This is a known bug, though. The Mamba and Clipper both have a MLF of 12, so once the bug is fixed, they can mass-lock each other.
For Federation I'd say a Core Dynamics Sidewinder with two medium hardpoints to the sides of the cockpit and armor plating all over to replace the outdated Eagle for military purposes. Engrossing dakka, good agility, not so much survivability or flexibility in fitting. I think that sounds fun to fly.