Should void opal and LTD mining be more dangerous?

You really are unimaginative.

Not according to my wife... ;)

We're talking about environmental threats needing to be a real threat.

Sighs... I was being facetious... [rolleyes] You know, having a bit of a joke with the OP.


Also when I do pirating, I make it my job to kill any and all pilots who give in to my demands. I teach a lesson to deny me, a criminal, what I want. If they refuse to give me what I want, be it fight me or run away, then I never bother them again. You're welcome, no thanks are needed for doing my best to ruin piracy!

And by doing that, you have... Congratulations on your success.
 
I dont mine so, yes, make it more dangerous :p so much so it's hard work :)

But on a serous note,
- it is easy cash. You go in fresh, let ships scan you and all is good
- You go in after losing connection (not fun) , you drops some of your cargo and all is good again

its easy street for cash, and i'm not against that but...

It unfair on BGS efforts, and i have been watching it for a while now, from when the update dropped. Say your trying to change influence in a system where you have on faction controlling all ports... I have to compete against the easy cash, with not counter measure to its effect. Not saying make mining harder (cus that will kick off fear),. but do put in place equal opportunities for other player styles.

If a system is heavily mined, or in receipt of a lot of high value minerals, buff the amount of ships and cargo for me to pirate. I have gone to places that are being mined by others (in their solo and PG group) and what is there for me to pirate? Water, Liquid oxygen, and if i wait... and wait, maybe LTD

Let people have easy money if they want it, but balance of their actions...

lol, i guess the BGS tried too, but made it worse >< it added a pirate attack function to a system in investment and civil liberty, i hear that super boost profits.. GG... and not rise in easy cargo for the pirates.

if players can manipulate the BGS via mining, then there needs to be a counter action, based on the actions of players in any play mode

High mining > more mining NPCS with relative cargo to what being mined
High selling > More transport ships with relative cargo to whats being sold


Its not unfair or unreasonable, and it dose not take away easy cash from mining. balance please :)

Mining –
- Probe a hotspot
- Search for the correct rock
- Blow it up and collect
Yes, all takes time and effort (Watch hours of it)

Pirating equvilant?
- Find a haz res (maybe a probed host spot, would be cool to include that)
- Scan vessel (like looking for the correct rock)
Demand a Percentage of cargo (like setting the charges), if you judge your target right, you may just get it (like the NPC asks player for cargo), or the target will flee and call the fuzz
---
But that would take some effort in coding… still it’s the equivalent of searching out a good spot, then a good rock, then asking it to hand over it opals with charges.. get it all correct and profit.
 
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Something awful happened to me. I mined about 75 mil in void opals and docked at a station preparing to refuel and go sell them. Then I decided to go back in the ice ring to scoop up some more before selling. I ended up getting killed by a pirate who wanted my haul. I didn't know there were any pirates in hot spots. I was sooooooo . That was my biggest haul ever.

But...I also enjoyed it a little. I finally encountered real danger. Now I had to consider outfitting my mining vessel with mines and have some plan for escaping pirates.

We all know that void opal mining is making everyone rich. Some say it's unbalanced. So, why not spice it up with more danger? Make pirate encounters more likely? Make mining for big payouts more dangerous.

What do you think about balancing out lucrative mining with danger?

more likely? than what? its 100%, and relentless spawning... does PC not behave like this? cuz PS4 is wretched...
 
OP, I found your danger button, it's called the "Connection Error".

I found to deep cores side by side, and as I blew the first... Connection Error. I wasn't running prospectors so I don't know what was in them. When I logged back in, I was several km away from the dust cloud with 3 pirates between me and the cloud. One was a Expert Anaconda. I decided that discretion was the better part of valor as my Keelie has only 2 guns and I was already carrying 13 tons of opals.
 
I think with the last patch (this morning) Opal mining is dead for me. The ASP X with 5 blasters now produces 1 Opal frag as I think FDev intended from the get go, not 5 (1 per gun). Also the spawn rate of core Stroids is down by my experience by a factor of 10. So hmmm, whats next, exploration :D
 
I think with the last patch (this morning) Opal mining is dead for me. The ASP X with 5 blasters now produces 1 Opal frag as I think FDev intended from the get go, not 5 (1 per gun). Also the spawn rate of core Stroids is down by my experience by a factor of 10. So hmmm, whats next, exploration :D

Core asteroids did need to get reduced a bit... But all the other forms of mining needed to be hugely increased, and the PWA needed to be changed to help you find stuff you want to actually mine instead of the bizarre design choice of a heat map for "here's our new mechanics, no matter if it's nothing you're interested in, over, and over, and over"...
 
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Quite true if I'm being honest, Opal were well OTT, but it comes down to the same deal again, we get an all or nothing.
 
Quite true if I'm being honest, Opal were well OTT, but it comes down to the same deal again, we get an all or nothing.
I'm still confused by the behaviour of the PWA and the seemingly complete lack of workable/viable lower tier mining mechanics in the form of surface and sub-surface deposits... Let's see what those design meetings and that internal testing gives us... Hopefully something will click into place?
 
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I think with the last patch (this morning) Opal mining is dead for me. The ASP X with 5 blasters now produces 1 Opal frag as I think FDev intended from the get go, not 5 (1 per gun). Also the spawn rate of core Stroids is down by my experience by a factor of 10. So hmmm, whats next, exploration :D

I never mounted more than 1 and made good money from it so it won't affect me.
 
I think with the last patch (this morning) Opal mining is dead for me. The ASP X with 5 blasters now produces 1 Opal frag as I think FDev intended from the get go, not 5 (1 per gun). Also the spawn rate of core Stroids is down by my experience by a factor of 10. So hmmm, whats next, exploration :D

There's nothing in the patch notes about fixing the abrasion blasters, at least nothing I see. I had heard they hot-fixed that with a server side patch. I only mounted one abrasion blaster, didn't have the power output to handle more than one anyway on my Cobra.

As to the spawn rate, I must be going to the wrong locations. I've run across maybe 3 asteroids in 2 hours of mining and then I give up for the day. I went out of my way to find a few pristine icy rings and none of them had any hotspots at all. I went back to a spot I knew of that was listed as depleted but there were plenty of hotspots of opals and other high paying minerals. This location might be depleted but at least the selling outpost is in orbit around the rings.
 
There's nothing in the patch notes about fixing the abrasion blasters, at least nothing I see. I had heard they hot-fixed that with a server side patch. I only mounted one abrasion blaster, didn't have the power output to handle more than one anyway on my Cobra.

As to the spawn rate, I must be going to the wrong locations. I've run across maybe 3 asteroids in 2 hours of mining and then I give up for the day. I went out of my way to find a few pristine icy rings and none of them had any hotspots at all. I went back to a spot I knew of that was listed as depleted but there were plenty of hotspots of opals and other high paying minerals. This location might be depleted but at least the selling outpost is in orbit around the rings.

I'm not having any issues in/or out of hotspots finding core deposits. I just run along at high speed and ping until I see one, there are a couple of roids that look close to the desired one, and then fly up to it and look at the rock, does it have a decal on it? They look like tarantula tracks to me... If it does I'll fire a prosecutor to see it's work exploding or set charges if I didn't bring prospectors.

If that seems like what your doing, or doesn't make sense, PM me and I will be happy to wing up and show how I do it.
 
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I'm not having any issues in/or out of hotspots finding core deposits. I just run along at high speed and ping until I see one, there are a couple of roids that look close to the desired one, and then fly up to it and look at the rock, does it have a decal on it? They look like tarantula tracks to me... If it does I'll fire a prosecutor to see it's work exploding or set charges if I didn't bring prospectors.

If that seems like what your doing, or doesn't make sense, PM me and I will be happy to wing up and show how I do it.

I did drop into a few icy rings without hotspots and on the bright yellow asteroids I didn't find anything of value; in a hotspot I do find void opals but I'm not finding them that often. I've tried looking for the fissures by eye but my eyes aren't that great, even using a 4k monitor that's barely 2 feet from my face. So I use a lot of prospector limpets. Even so I find few that have cores. I decided not to waste the prospectors and have started mining for mats, I ignore all other minerals, water, etc.

I think some of my inability to find cores is my low tolerance for grinding, I can stand flying through the rings for about 1 hour, sometimes 2 hours but then I just get tired of it. During my sole 2 hour trek I found 3 cores. I messed up 1 by setting the charges wrong and ended up with one opal, in my defense the asteroid was spinning very fast. I found 2 more cores and took in a total of 30 opals. I've almost never find more than 2 cores and I don't have the tolerance to keep going longer to keep finding more.

I've made less money but had more fun going into other types of hotspots in icy or rocky rings. Rather than keep looking for the elusive opal motherload, I'm fine with other cores that pay slightly less, even 750k per tonne is good and there are other cores that pay around 1M/tonne.
 
Yes I think mining is too safe at the moment, once a while it would be nice to be attacked by pirates in the ring, not just like now only when you enter the instance. Rarely enough though so it doesnt become too anoying.
 
I did drop into a few icy rings without hotspots and on the bright yellow asteroids I didn't find anything of value; in a hotspot I do find void opals but I'm not finding them that often. I've tried looking for the fissures by eye but my eyes aren't that great, even using a 4k monitor that's barely 2 feet from my face. So I use a lot of prospector limpets. Even so I find few that have cores. I decided not to waste the prospectors and have started mining for mats, I ignore all other minerals, water, etc.

I think some of my inability to find cores is my low tolerance for grinding, I can stand flying through the rings for about 1 hour, sometimes 2 hours but then I just get tired of it. During my sole 2 hour trek I found 3 cores. I messed up 1 by setting the charges wrong and ended up with one opal, in my defense the asteroid was spinning very fast. I found 2 more cores and took in a total of 30 opals. I've almost never find more than 2 cores and I don't have the tolerance to keep going longer to keep finding more.

I've made less money but had more fun going into other types of hotspots in icy or rocky rings. Rather than keep looking for the elusive opal motherload, I'm fine with other cores that pay slightly less, even 750k per tonne is good and there are other cores that pay around 1M/tonne.

The thing is that there is only one type of roid per ring type, once you know what it looks like you can ignore all others no matter what color they are. Secondly, using night vision helps highlight the fissures, thirdly, try finding a ring that is further out into system where it is darker, and the night vision works better. I usually can find 3 - 4 roids in an hour using these techniques . Like I said, I can help you if you like in a wing and teach you the basics of what I know. You're probably not far off, just missing a detail or 2. As for me, I enjoy the hunt for them so time doesn't matter.

once a while it would be nice to be attacked by pirates in the ring

No, what would be the purpose? My ranking would ensure, like last night when I lost connection, that a least one of the ships would be a high ranking Anaconda. Not an issue if you like mining in a battleboat... But I like to mine in small ships.

What would be the danger? Nothing, because at the first sign I'm boosting out of the ring and waking out of the system. So it would be an annoyance, that's all. And for what? it didn't increase the danger, just ended my session early if I have stuff refined and in my hold.

It would not be gameplay. It would be the typical Fdev response to needing more gameplay/danger... Just throw some pirates at the situation and check off another box.

No.
 
The thing is that there is only one type of roid per ring type, once you know what it looks like you can ignore all others no matter what color they are. Secondly, using night vision helps highlight the fissures, thirdly, try finding a ring that is further out into system where it is darker, and the night vision works better. I usually can find 3 - 4 roids in an hour using these techniques . Like I said, I can help you if you like in a wing and teach you the basics of what I know. You're probably not far off, just missing a detail or 2. As for me, I enjoy the hunt for them so time doesn't matter.



No, what would be the purpose? My ranking would ensure, like last night when I lost connection, that a least one of the ships would be a high ranking Anaconda. Not an issue if you like mining in a battleboat... But I like to mine in small ships.

What would be the danger? Nothing, because at the first sign I'm boosting out of the ring and waking out of the system. So it would be an annoyance, that's all. And for what? it didn't increase the danger, just ended my session early if I have stuff refined and in my hold.

It would not be gameplay. It would be the typical Fdev response to needing more gameplay/danger... Just throw some pirates at the situation and check off another box.

No.

I agree. Moreover, the number of pirates we do meet is already massively implausible and immersion-breaking when you consider the size of a planetary ring.
 
Had a little fun with this last night.

1) The NPC pirates for some reason will stop to pick up dumped limpets, and not bother me.

2) The NPC pirates ignore you in the cold core of an asteroid.

3) If you drop one piece of valuable cargo before they scan you, one NPC will pick it up, then the other pirates will attack the one that scooped it up.
 
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