Credits now meaningless? Might as well remove? Discuss

I know this is going to be controvertial, but i just don't see the point of credits any more. Players can go from sidewinder to anaconda in a week. Money is so easy to make, rebuys are a joke.

There's your answer - don't remove credits, remove rebuys. Surely all the insurance companies have gone out of business by now.
 
Introduce lottery tickets and periodical lotteries for rare or special paintjobs, any set of rare cosmetics to come up with, maybe even a cbMkIV, or a chance to name a system, system body, or station.\
20 million credits per ticket..
 
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The learning curve to new players is still incredibly steep. It's fine us talking about this like it's "easy", but it really isn't - and removing the need for credits is both shortsighted and even less realistic than the game is already (and it's pretty good in most respects). I dont' want it any easier, but nor do I think it should be made harder, or removed - once you find your specialism, that's fine - it's still a time sink getting anything meaningful.
 
Remove rebuys as in your ship is blown to pieces and you aren't getting it back?

You got it! Well, you can buy a new ship and outfit and engineer it like the old ship was.

Hey, I'm not the one complaining the game is too easy / too hard / too.... I dunno what you all are complaining about :p
 
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Yes, let’s have free access to everything. I’ve not had money worries for months now thanks to the astronomical payouts from pretty much anything we do. Let’s just say that when you are admitted to the Pilot’s Federation, you are given access to all their vast resources as a member. And you get to choose your starter ship from the whole lot.

Maybe keep the imperial and federal locked ones locked though, have to give people something to do.
 
FD have tried that in the past. Playerbase went up in arms about it. How dare FD touch their precious credits!

That's the thing though - the forum isn't the playerbase, it's just a small subsection and I'd venture to say that it's not representative. Just because the forum loves/hates something doesn't mean that the playerbase loves/hates it.

Then we have what I like to call the 'Dark Souls Paradox'.
Forums on pretty much every game are full of people asking for things to be made easier and quicker, and screaming 'nerf' whenever the developer makes it harder. The From Software come along with Dark Souls which was designed specifically to be difficult, even straight out punishing, and yet sold millions of copies, spawning a whole range of similar games, to the extent that Steam introduced a 'Souls-like' tag. So while there's clearly a demand for easy games, there's also a demand for more complex ones though you'll (almost) never see that requested in a gaming forum.
 
Old Duck, you just nailed it for me. Creative Mode... Once I read it I realized that's really my issue with excessive ease of anything, as jumping into creative mode is a sure way to get me to stop playing any game.
 
So while there's clearly a demand for easy games, there's also a demand for more complex ones though you'll (almost) never see that requested in a gaming forum.

I for one would love a vastly more challenging and difficult version of Elite Dangerous, but since it’ll never happen I’d like to sample all the ships, fully engineered and A rated at least once, but without having to do all that mining rubbish to get money. It’s at the annoying point where it brings in the money but not quite quick enough for “instant” gratification, but not slow enough for any semblance of achievement. Yup, I’ve run out of things to do. Exploring drives me nuts, NPC combat is a snoozefest, well, the BGS was somewhat interesting until the latest confusopoly of things that work or don’t...

But I digress. Back on topic. Credits are pointless, too quick to come by for any sense of achievement, too slow to get you what you want NOW (ha) so let’s ditch them and sample what the game has to offer.

Yup, I’d like to do that before I log out for the last time, and decide who can haz my stuff :)
 
Yeah I picked up the game in June 2018 and I put over 500 hours into it. I can say that I never did any credit exploits or even grinding passenger missions. I have ~1.5-1.8 bil in assets and 236 mil in liquid credits. I think the current pace is fine. There are ways to make money that are fast, some are slow, but i feel like there is enough tools for a CMDR to scheme ways to make credits.

The "sidewinder to conda in 50 hours" argument misses the point that a person just starting the game has no clue what they are doing. Early on, I got myself a great DBE for exploration and set off for Colonia with a stack of data missions knowing I would be able to get a Challenger when I got back. Not the easiest way to get credits but it worked for me.

Not to be that guy, but I am thinking that a lot of the "credits are meaningless" types are the same people that grind exploits. TLDR- No, keep credits
 
Yeah I picked up the game in June 2018 and I put over 500 hours into it. I can say that I never did any credit exploits or even grinding passenger missions. I have ~1.5-1.8 bil in assets and 236 mil in liquid credits. I think the current pace is fine. There are ways to make money that are fast, some are slow, but i feel like there is enough tools for a CMDR to scheme ways to make credits.

The "sidewinder to conda in 50 hours" argument misses the point that a person just starting the game has no clue what they are doing. Early on, I got myself a great DBE for exploration and set off for Colonia with a stack of data missions knowing I would be able to get a Challenger when I got back. Not the easiest way to get credits but it worked for me.

Not to be that guy, but I am thinking that a lot of the "credits are meaningless" types are the same people that grind exploits. TLDR- No, keep credits

I started in December 2016, and have about 2000 hours in game. I'm one of those weird people who didn't use the exploits despite knowing about them. I had a Cobra Mk III for a very long time.
Now I have 2 billion in assets, 1.1 billion in cash. It took me 3/4 of 2017 to get my first billion, mostly from bounties and running missions for BGS work. I'd just like to say, that as one of the proponents of removing credits, I'm not an exploiter. I just did a *lot* of missions.

As for Sidewinder to Anaconda in 50h, it did occur to me within minutes of buying the game that there would be youtube videos and forums and reddits and whatnot to learn how to money up really, really fast. My 10 year old son who also has an account discovered the Road to Riches and then got bored.
 
Since I never played for credits for me credits still are a necessity. Everytime I want to buy a new ship or some more expensive module, I'll have to grind* for some credits. The one or another occasional gold-rush are very welcome for a commander like me.

The recent void-opal rush made my balance go up from 200M to 400M. I instantly bought a Krait MK2 and fitted it max for 117M and went for the long overdue Miltary Armor for my Anaconda for 132M ...

So for my slow and easy gaming-style the credit income balance of the game is just right.

Gotta add to it that I really only play when I feel like it and only do what I enjoy.

* what I do to earn credits when I need them: smuggling illegal goods mostly or trying something new just for curiosity - sometimes this is a goldrush. Earlyer it has been LTD-Piracy, Exploration, Bounty Hunting, Rare Goods, CG's - but I keep coming back to smuggling tabacco, nracotica, or stuff like this...

earlyer goldrushes like passangers, planetary scans or skimmers wher way to dull for me to enjoy. That new mining on the other hand for me is a good way to make money that I even enjoy, also in the patched version I will come back to deep core mining to gain credits when I need them again.
 
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I think the answer is to radically increase running costs on ships.

Docking costs proportional to station facilities
Storage costs
Increase fuel
Increase repair
Tourism charges, costs for visiting POI if you are carrying passengers.

Credit sinks like outfitting accommodation (Fallout 3)

N00bs should be protected from this up to a certain rank / asset balance.
 
I'm not sure I agree with the basic premise of this thread - the proliferation of credits. Sure, it may seem to be the case - on these forums - but the people who post here are an incredibly tiny fraction of the playerbase. The credit gaining knowledge shared here, and on reddit/YouTube does not necessarily reach the vast majority of the playerbase, nor even always effect it - I'm at an all time credit balance high atm 375mcr, and I've been around long enough to see booms come and go (and it's not like I didn't know about tyem). So I'm not convinced that the number of billionaires among the 1% of the 1% who inhabit these forums is a reliable representation of the average per/player wealth of the overall playerbase.
 
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