There was a time when credit progression was pretty good, during the first phase of the delivery era. You could also do medium range hops (which many people did) you could find your own locations in the bubble by reading the bgs attributes in the system map and finding others with the same.
Frontier just killed their own idea though because of steam reviews. If anything, they would have had to build education or hand holding, which is taboo to their ethos so they turned it off.
In the last few weeks, i have taken a new save to enough for a beluga.. and i got to say it was better in the past.
Today:
- Every single mission board is effectively the same. The rewards are stupidly within a padded wall range, they're high enough to seem like you're doing something, but never increase either.
In the past:
- Most mission boards where commonly pretty bad, so much so that they inspired you to go out and LEARN about the game.
- Learning about how it worked gave you a double positive feedback loop: you learned something, and you also learned that you could get above average rewards from your knowledge.
- You even had the option to apply your knowledge away from the template of the one system everyone talked about to find your own! So good.
Credits became the victim of dumb and dumber.
Still listening to world of warcraft podcasts on occasion, theres a recurring theme that the reason why the current expansion is so bad is because blizzard (frontiers idol im sure) have been making the game for people who dislike the game instead of people that actually do. In so many cases now, frontier have gone and screwed with elite based on negative feedback rather than working with also significant number of people who actually did the content, and in every single case, the experience is worse off or basically meaningless for it. I think there's less feed because older players don't have to do these things again, and for the second time skipping the experience turns into a positive.
The worst past is, in the early days, it wasn't necessarily a refusal to accept the progression systems, it was a lack of mainstream availability of tutorials. Even now the game doesn't have nearly enough to let a new player without research ability field the sandbox. So dumb and dumber it went.......
You could argue that every station in the bubble is meaningless apart from robigo and jameson. There's only rp value in everything else because they're effectively the same apart from half a dozen variants that come out of the bgs.