Open PvE Mode

Again, only broken in the context of 1% of the population right? That doesn't sound awful to me.

2.8%, I believe.
In any case, as I and others have said, whatever we may want or otherwise, there won't be an Open PvE mode in the forseeable future. If for no other reason that the netcode would need to be rewritten from the ground up to facilitate it. Perhaps Elite V will have it, but I honestly don't see it happening in a point update.
 
It would be interesting to see the figures on this, statistic wise. to see just how many people would prefer a new mode like such. As not everyone is on the forums, it would be nice to see a poll posted on the main menu page temporally so that everyone who owns the game, no matter what platform can vote once per account.

considering this is such a hot topic, and has been for a long while. it would be interesting to see some form of attention by FDev, even if it is just a poll. the new might get a decisive answer. If the poll favours PvE Open, then they may make it so, or if it is found a large number disagree with this idea. then FDev simply says "we're never doing it". either way, these discussions would end ;)

I have a feeling if a PvE open was installed it would be BIG dwarfing the standard open by comparison due to the fact you would have the collective of all the private group members flocking over, all the people from solo moving to it (apart from those who truly want to be alone) and all the players from standard open that would prefer a safer ground. Players from the Private Groups such a Mobius and FLEETCON will likely also be drawn to this also. that is a huge number of target audiences satisfied. end result being a game mode more rich in activity than ever before... a true social haven!


whilst there are those who disagree, there is nothing stopping you from playing the regular open. it's not like this is a suggestion of remove open entirely, just to create a mode that the masses can harmonically and safely socialise in. and who knows, since for people thinking that it will ruin the challenge of open, now that everyone else has left your chances of being ganked continuously are now significantly increased! you did want a challenge right? :D


However, If there is to be a PvE mode, it must not be a magic "Player damage immunity" type solution, as there will be some scenarios that will endorse PvP, a grand example of this is a CG with Conflict zones, where players WILL have to kill one another. I also wouldn't mind piracy under the circumstances that vessels are not destroyed. besides, to disable a ship and take it's cargo is both a statement of skill and of honour.


Players can still destroy other player ship's, however outside of Conflict circumstances this could result in a ban of the game mode. so an Actual punishment for once. repeat offenders will receive an increment on ban times, but a permanent ban is a bit unreasonable.
 
I can't support any new game modes that would dilute the visible population the game. The only way this can be done, imo, and it's still not something I would really want, unless it made a LOT of people happy, is a pvp flag.

Could you support reduction to just two modes ? Open PvP and Open PvE, with groups or at least solo scrapped entirely.
 
I believe recent events with DW2 have dramatised the need for an Open PvE mode. Many of the CMDRs at the DW2 launch didn't have access to a suitable Private Group. Therefore, to take part in a mass launch event they had to be in Open and risk becoming the prey of people intent on wrecking the event.

I propose Open-PvE to be an extra choice at login, in addition to Open, Private Group and Solo.

Possible implementations:

1. Player-player damage disabled. I assume that all damage is already tagged according to source to enable bounties, mission counts, notoriety etc. to be apportioned. All that's needed is a final check that damage is from an allowed source before it's applied. This should ideally include both weapon fire and collision damage between players.

2. No damage modification, but automatic sanctions. E.g. if a player is destroyed by another player in Open-PvE mode, the destroyer pays the victim's rebuy and also a fine, and/or gets banned from Open-PvE for a significant time.

3. Implementation as a PvP flag in Open; so Open-PvE is not actually a separate mode and players with and without the flag set are visible to one another. To avoid exploits it could be appropriate that the flag can only be changed when docked. Attacking a player who has the flag not set could be managed by the methods of either 1 or 2.

I believe this addition would avoid the negative publicity and problems of the kind we've just seen at DW2 and also reunite the fractured player-base. At present those who want PvE play are spread over several huge private groups (which lack admin tools and can't really prevent PvP violations of their rules when infiltrated). It would not have any effect on the play in Open.

Problem with 1 is that this would still be abused. and create some really strange things regarding bumping into to other players, today if I fly with a friend in a conflict zone, we are in similar specced ships, and we fire at the same target, we are very often in very close formation, not by choice, but by the general flight path to hit the target.
So for this to even work, player ships needs to be transparent against other player ships to begin with. And how stupid would that not look if you just could fly through another player ship.


2. Has merits. As this does not really alter the damage etc, but it can still be abused. I grief you, so I sit in my Billion dollar Cutter, get banged up, and then I suiciode against your big ship and explodes, now you where the last player on me, and I died, and you now got pushed into speeding, etc, etc, and to add insult to injury, you now have to pay my rebuy and YOUR rebuy.

3. This is basically 1 again.




What is the most common issue people do not like about griefers? The senseless act of violence, and I doubt we will see any changes to C&P or the rumoured Karma system to actually have a significant impact on this, it is the loss of progress. etc, and time, but that we cannot do anything about.
So what if we change how the rebuy works.


So if a player kills another player, this happens to the player that got killed.

Player does not pay any rebuy
Player does not loose any Data/War bonds/Bounty vouchers.
Player does not loose any bounties/fines player has.
Any Cargo is restored
Any NPC crew, is restored
Any mission that has ship destruction as failure, does not fail.


In essence, you are put back as you where before you got killed, with one difference, you shield/hull is all repaired.
Player get a few options for where to respawn
1. Previous docked station
2. Previous system player jumped from, not available if played had docked in the current system.
3. Closest station



So now player have a few option and will get back into the game, and then only thing they have lost is some time. Then can now opt to continue and try to evade the griefers again, or switch game mode and be on their way. But they will not be out of pocket for the rebuy.


Now these rules should not be in play if player is wanted. That should be a perfectly legal for any player to attack and kill any other Wanted player.
This should work differently near stations, if a player become wanted near a station this can be caused by griefers, and thus we obviously do not want that player to have to pay the rebuy, and this would also mean that they griefer also get a free pass, unless the griefer was already wanted when the entering this instance. And this should not cause any real problem for players, as the option to be restored at the closest station would be this station


Piracy is a special case. Consider the following, A cutter full of Void Opals, I pirate all the void Opals, by using hatch breaking limpets, then I kill the Cutter. Cutter would now come back with full cargo, and we have now duplicated its cargo.... So obviously we only need to account for cargo still in your hold. So griefers can still mess you upp a bit, but they cannot empty your cargo hold and at the same time kill you in seconds. So make a change that doing piracy against players take longer time, ie hatch breaker limpets need more time to work. This would any player that fear this to do an approved 15 seconds menu logout, and they would only a few tonnes of cargo.
Mission specific cargo is always restored.



This is far from a fool proof system, but if we make the target as much as possible not to loose progress/credits then there would be much less enjoyment for the griefers. Scenario, a CG, you are hauling CG goods, and get interdicted by griefers, and killed. You can now choose option to be restored at the closest station, and this will most likely be the CG station, and you can now unload you cargo.



So if we work on this issue from this end. then PvP in itself would not come with high costs. and this might even promote more players to try PvP. In my opinion PvP should not be about who has he biggest bank account, it should be about fun, challenge and skills, so I have no issues with no cost rebuy for PvP players as a side effect of this.
 
All this talk of how to support piracy and combat, that's not PvE in the first place... if players are happy to experience that, they'll stick to open.
 
The game allows you to pirate and fight NPCs - that's PvE.

As you're well aware my response was to the wall of text & previous posts that discuss player-on-player piracy & combat, which isn't PvE in the context of the thread.
(and hence my closing statement "if players are happy to experience that, they'll stick to open")

no need to be tedious.
 
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And just because YOU want open PvE mode, doesn't mean everyone else does. Requesting such a mode and thus, requesting dev time to be invested in arbitrary content development is foolish.

It's up to the devs to weigh (and re-weigh) that, don't you think?

There's nothing wrong with people asking for features they want. FDev can figure out what's got enough interest to be worth investing dev time into.

Also nothing wrong with (civilly) disagreeing with player-proposed features and saying so.
 
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All this talk of how to support piracy and combat, that's not PvE in the first place... if players are happy to experience that, they'll stick to open.

So you failed to understand what my proposal was all about. So instead of actually commenting on my proposal, you get hung up on that this is not a PvE explicit proposal.
 
No thank you. PvE in Open is alive and ticking along nicely for far more people than some might realise (or want to admit) - FDev has already stated that Open is by far the most populated mode, and that a very small minority of the playerbase engage in PvP - pretty easy to extrapolate from that. As for the anecdotes in this thread - Jameson Memorial... really, that's your go to for an anecdote about being ganked, pirated, whatever? Jameson is basically Mos Eisley, in fact, I think it needs to be fully redesigned to showcase what it has become... ship carcasses everywhere, spacebars, pirates. As for this being a 'hot topic', sure, about as hot as pleas for Open Only BGS - repeatedly brought up and supported by the same few forum users who speak for some mythical silent majority.
 
It's up to the devs to weigh (and re-weigh) that, don't you think?

There's nothing wrong with people asking for features they want. FDev can figure out what's got enough interest to be worth investing dev time into.

Also nothing wrong with (civilly) disagreeing with player-proposed features and saying so.

I am at a point to disagree. It is wrong to request features you want ... if that feature has been requested multiple times by now, has caused heated discussions where the results were approximately all the same and a general answer has been given.
At this point, this thread could be considered as spam. It is repetetive, it won't change anything and the answer to the question "Do we get an Open PvE mode?" is already there: "No, not now and neither tomorrow." That might change in the distant future but this will require more justification than jus ta bunch of sad explorers who got blown up in Open ... that is known for PvP and sudden blow-ups.

So yes, there is a good amount of players who want that, a small amount of people who are informed about this discussion and are yet indifferent about it but there are also a good amount of players that are strictly against it, meaning that the implementation of this suggestion would actually have negative effects to a good amount of players as well (I used a term three times in a row intentionally).

This discussion and thread is redudant. It has been discussed before, the points have been made, the results are known and no, nothing in relation to that matter has changed and thus, we won't be getting any different result. Now could we please clean up the mess and make room for some valueable suggestions? Even a topic regarding class K stars textures would be worth more than this nonesense.
 
It's up to the devs to weigh (and re-weigh) that, don't you think?

There's nothing wrong with people asking for features they want. FDev can figure out what's got enough interest to be worth investing dev time into.

Also nothing wrong with (civilly) disagreeing with player-proposed features and saying so.

Yes. Obviously I'm just advancing an idea and I'm happy for FD to carry on developing the game as they choose. I've suggested it now, though, because I think it can be described as an idea whose time has come. As for development effort, I did discuss possible implementations, drawing on the experience I have of software development. I think the implementations I described are all possible but I don't claim to know which would be simplest.
 
I believe recent events with DW2 have dramatised the need for an Open PvE mode. Many of the CMDRs at the DW2 launch didn't have access to a suitable Private Group. Therefore, to take part in a mass launch event they had to be in Open and risk becoming the prey of people intent on wrecking the event.

I propose Open-PvE to be an extra choice at login, in addition to Open, Private Group and Solo.

Possible implementations:

1. Player-player damage disabled. I assume that all damage is already tagged according to source to enable bounties, mission counts, notoriety etc. to be apportioned. All that's needed is a final check that damage is from an allowed source before it's applied. This should ideally include both weapon fire and collision damage between players.

2. No damage modification, but automatic sanctions. E.g. if a player is destroyed by another player in Open-PvE mode, the destroyer pays the victim's rebuy and also a fine, and/or gets banned from Open-PvE for a significant time.

3. Implementation as a PvP flag in Open; so Open-PvE is not actually a separate mode and players with and without the flag set are visible to one another. To avoid exploits it could be appropriate that the flag can only be changed when docked. Attacking a player who has the flag not set could be managed by the methods of either 1 or 2.

I believe this addition would avoid the negative publicity and problems of the kind we've just seen at DW2 and also reunite the fractured player-base. At present those who want PvE play are spread over several huge private groups (which lack admin tools and can't really prevent PvP violations of their rules when infiltrated). It would not have any effect on the play in Open.

+Rep

I'm always ready to support Open PVE mode with Option 1 - player on player damage is disabled (like most open world games on the market)
 
So you failed to understand what my proposal was all about. So instead of actually commenting on my proposal, you get hung up on that this is not a PvE explicit proposal.

I haven't failed to understand anything. The topic is a request to add a game mode that has no player-on-player combat - that is what a section of the player base want: NO COMBAT BETWEEN PLAYERS.

Your suggestion is about changing PvP to make it less costly but would still allow you to keep on blowing up commanders. The issue isn't just about costs/data-loss though it's about the disruption to, and wasting of players game, just for someone to get 15 seconds of fun.
Feel free though to make those suggestions in a separate suggestions thread if you think it would improve PvP, but they're not relevant here. The whole point, is to rule out combat between players.

Players are fed up having their game sessions disrupted, their time wasted, events ruined - even FD's own live-streams are largely pointless to watch: why waste time watching the devs/community team trying to demonstrate something pig-headedly "in open", only to get constantly ganked?

And after years of allowing this to go on and on, surely FD must understand how it damages both perceptions of the game and the respect they have for their players/viewers valuable time?
Also what impact does it have to player retention, potential sales, and actually their own reputation by allowing this to keep repeating unchecked.
 
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Fallout 76's pve mode would be a good solution here.

Have everyone in open, but if you have the pve flag enabled then you only take say 10% of the damage from another player UNLESS you return fire. At which point all damage values return to normal.

That way people can still be pirated, there's no need to change physics etc.
 
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