Station construction in game

I get the appeal of this but I don't really want it in the current Elite. Perhaps we could crack open a wormhole to one of the other galaxies, and they could develop a set of colonization gameplay based on actual unexplored stuff. There's a better chance to provide depth to the gameplay some people are looking for, instead of trying to shoehorn personal conquest ambitions into the bubble.
 
Looking at the Player factions littered in the bubble with lore destroying names , like this Independent Democracy, or the number that have been abandoned, I would rather not see the same happen with incomplete star ports littering the bubble like fast food wrappings in town on a Friday night, with stupid names.

I feel that alone would ruin any value of adding colonisation to the BGS
 
In my so humble opinion adding an in depth colonization mechanic that works with the BGS would add value to the game. There are 400 billion star systems out there it would be nice to take a unpopulated system with no life in it and transform it into a new trade hub or a new place to upgrade your ship.

That's one of those things you could submit a CG request to do.

As long as you don't profit from it outside of the CG, and do not control any aspect of it, that's fine.
You can have your little NPC-owned-and-operated-Player-Named-Faction take it over, with all the benefits that bestows, but that would be the absolute extent of it.
 
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What if they add the building to the power play mechanic? As another option for prepare would be to select possible expansion to an uninhabited system instead of trying to take another system away from another power, then they can vote to expand to one of those systems and in fortification, players should haul the materials, workers, colonizers, slaves, etc., to build the station. After that, the station is incorporated into the BGS and power play mechanics.

I've noticed that the community is very divided about owning personal stations, but I think that if done right it would not become a passive income but a massive money sink that is badly needed as it seems that all 1+ year commanders have amassed fortunes in the hundreds of billions. The "owners" would have to pay for all the commodities that his/her station would use every cycle but they will have the satisfaction of having their own station named Vig Inime Tiddies. And if they don't pay up, game factions and powers will take it off from them.

I enjoy being a hauler not an explorer so for me the 399 billion of star systems outside the Bubble and Colonia seem like wasted empty space to me, and players could help somehow to fill it and make it feel more alive.
 
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What if they add the building to the power play mechanic? As another option for prepare would be to select possible expansion system instead of trying to take another system away from another power, then they can vote to expand to one of those systems and in fortification, players should haul the materials, workers, colonizers, slaves, etc., to build the station. After that, the station is incorporated into the BGS and power play mechanics.

I've noticed that the community is very divided about owning personal stations, but I think that if done right it would not become a passive income but a massive money sink that is badly needed as it seems that all 1+ year commanders have amassed fortunes in the hundreds of billions. The "owners" would have to pay for all the commodities that his/her station would use every cycle but they will have the satisfaction of having their own station named Vig Inime Tiddies.

I enjoy being a hauler not an explorer so for me the 399 billion of star systems outside the Bubble and Colonia seem like wasted empty space to me, and players could help somehow to fill it and make it feel more alive.

Because they don't "Barry McCoquinner Station" or "Bawls Orbital", or "Lotta ina Platform" floating around out there for one thing. It's bad enough to see a Dolphin named "Dee Snutz" pull up in your face.

But I am certainly not opposed to a Power Play Expansion option to move into an uninhabited system, worked though CG's. The first phase would involve constructing a megaship. The second would involve that said megaship moving into that uninhabited system, to form the base of operations for the construction of an Outpost, which could then serve as the base of operations to construction stations and/or planetary installations.

What this would give us, aside from some ongoing story materials, is also the opportunity for opposing powers to really have something to oppose, and/or the opportunity to seize controls of these new facilities, and all the associated drama.
 
Looking at the Player factions littered in the bubble with lore destroying names , like this Independent Democracy, or the number that have been abandoned, I would rather not see the same happen with incomplete star ports littering the bubble like fast food wrappings in town on a Friday night, with stupid names.

I feel that alone would ruin any value of adding colonisation to the BGS
Well, it is still FD that allowed these goofy names to begin with. So whether or not they implement station or base creation, it's still up to them to police the names.

To be honest, I actually like the idea of some stations being abandoned. Left to become pirate hives, or traps, or just a burnt out shell of their former selves. Adds some more variety and spice to the game. :)
 
I knew as soon as I saw the title and author of this thread what it was going to be about.

Into my second year of Vicktore Beskor fanclub membership, and it never gets old. Thinking about upgrading to that Platinum tier, y'know.
 
Because they don't "Barry McCoquinner Station" or "Bawls Orbital", or "Lotta ina Platform" floating around out there for one thing. It's bad enough to see a Dolphin named "Dee Snutz" pull up in your face.
But then we have a system called Kuk... (all Swedish speaking knows)
 
I want to be able to name planets after my favourites types of vegan cheese, but hey, Braben is a hippie-hating killjoy. So, go figure...

There is no such thing as vegan cheese. To call it "cheese" is an adventure in false advertisement.

Vegan Cheese-like Substitute is the only acceptable term for this culinary abomination.

cheese1
/CHēz/
noun


  1. 1.
    a food made from the pressed curds of milk

    milk
    /milk/
    noun

    1. 1.
      an opaque white fluid rich in fat and protein, secreted by female mammals for the nourishment of their young.












Almonds and beans do not and cannot produce milk. They are not mammals. What they produce is a lie.

But this does not mean you should stop convincing yourself this "stuff" is good, or good for you - eat whatever you like. Just remember, eating plants and seeds is murder too.
 
There is no such thing as vegan cheese. To call it "cheese" is an adventure in false advertisement.

Vegan Cheese-like Substitute is the only acceptable term for this culinary abomination.

cheese1
/CHēz/
noun


  1. 1.
    a food made from the pressed curds of milk

    milk
    /milk/
    noun

    1. 1.
      an opaque white fluid rich in fat and protein, secreted by female mammals for the nourishment of their young.












Almonds and beans do not and cannot produce milk. They are not mammals. What they produce is a lie.

But this does not mean you should stop convincing yourself this "stuff" is good, or good for you - eat whatever you like. Just remember, eating plants and seeds is murder too.

Maybe this is why the cake was a lie. It was made with almond milk!
 
Hello commanders
Your friendly neighborhood Sky Marshal here with this observation. Now that DW2 intense to build a station on route to Beagle point why are we still not able to build stations within the bubble. It seems to me that FDev only want players to construct structures where they deemed fit.
I am of the opinion that proper colonization mechanics would be very good for the game it would allow more player freedom and more emergent gameplay.
So I ask when is FDev going to take the dog leash off the players and allow us to make decisions for ourselves.

Seconded. Squadrons should be able to build their own stations. Especially outside the bubble in uninhabited systems.
 
Good job pointing out that if you want to achieve anything in the game close to this scale, you've got to put in an extraordinary amount of effort gathering and coordinating like-minded people and an unreasonable amount of time that is beyond the average player.

Submitting a CG for a Star Port is well within the capabilities of an average player.
Well I hope it is since it is just an online form.
Then the CG takes care of the Coordination side of things
 
I don't see OP's request as being all that outlandish. A precedent for it has already been set, and LONG before the DW2 CG. Anyone remember the colonisation of Colonia? Remember how groups could submit proposals to FDev, then had to do the hard yards of hauling transit papers / colonists or whatever it was from the bubble to out there, and only if enough work was done was the base put in place by FDev?

I would have no in-principle objection to the same happening pretty much anywhere in the galaxy, though I would make it so:
  • that the requirements to establish it at first are harder
  • that there must be something about a given system that makes it justifiable to colonise it from an immersion perspective,
  • that there must be on-going Commander activity to keep it afloat until the place justifiably becomes self-sustaining in a manner consistent with the above, where until then the Commanders who want it have to keep on shelling out HUGE amounts of cash and supply resources to keep it operational, and
  • the Commanders who want it will still perpetually have to keep an eye on the place as perhaps sometimes the sustainability will collapse, requiring more of the above rebuilding activities to return it to sustainability.
An example is that a refinery has to be built only where there are valuable mineral resources to refine, and then the Commanders have to haul the products of refining for sale outside the system for profit for some extended period of time.

And I agree with another commenter: if a built place ceases to be operational then let it become abandoned, be a source of scavenged goodies for a while, and in time decay to non-existence as though it never existed as a result of scavengers shooting and looting the place.
 
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I don't see OP's request as being all that outlandish. A precedent for it has already been set, and LONG before the DW2 CG. Anyone remember the colonisation of Colonia? Remember how groups could submit proposals to FDev, then had to do the hard yards of hauling transit papers / colonists or whatever it was from the bubble to out there, and only if enough work was done was the base put in place by FDev?

I would have no in-principle objection to the same happening pretty much anywhere in the galaxy, though I would make it so:
  • that the requirements to establish it at first are harder
  • that there must be something about a given system that makes it justifiable to colonise it from an immersion perspective,
  • that there must be on-going Commander activity to keep it afloat until the place justifiably becomes self-sustaining in a manner consistent with the above, where until then the Commanders who want it have to keep on shelling out HUGE amounts of cash and supply resources to keep it operational, and
  • the Commanders who want it will still perpetually have to keep an eye on the place as perhaps sometimes the sustainability will collapse, requiring more of the above rebuilding activities to return it to sustainability.
An example is that a refinery has to be built only where there are valuable mineral resources to refine, and then the Commanders have to haul the products of refining for sale outside the system for profit for some extended period of time.

And I agree with another commenter: if a built place ceases to be operational then let it become abandoned, be a source of scavenged goodies for a while, and in time decay to non-existence as though it never existed as a result of scavengers shooting and looting the place.

There is a difference to what is happening with DW2 and what our Glorious Sky Marshall wants. The station being built via the DW2 CG will be just a normal station, the Sky Marshall wants his own station. So are you willing to drop what you are doing and help a minor group build their own station where you might not even be allowed to use? We don't know how a privately owned station will operate, but you can bet that if there is some cost involved to build and for upkeep anyone who visits the station will be the ones paying for it.

Just wish the Earth Defence Force under the leadership of the infamous Sky Marshall would concentrate on getting rid of all the gankers and griefers around Sol instead of having delusions of grandeur.
 
And when stations start popping up all over the galaxy like zits on a teenagers face Elite instantly loses it's sense of scale and danger for explorers

"The black" will no longer exist. DW2 whilst larger in numbers than DW1 is already a pale imitation of thar event due to the inclusion of engineering and hull repair limpets . Crossing the Rift "used' to be a challenge, now it is possible in any ingame ship

The Codex balances it by offering a more feasable way of finding new phenomena en route, but the journey itself is already DW1 Lite and adding stations here, there and everywhere would be the equivalent of checkpoints every few thousand LY
 
Well, it is still FD that allowed these goofy names to begin with. So whether or not they implement station or base creation, it's still up to them to police the names.

To be honest, I actually like the idea of some stations being abandoned. Left to become pirate hives, or traps, or just a burnt out shell of their former selves. Adds some more variety and spice to the game. :)

I mean yeah, if that was an Anarchy, go nuts, but eh anyway

Yeah some derelict and abandoned maybe but again looking at all the One Cmdr Squadrons, which I am not saying one should have, I just imagine all the one Cmdr Star ports started then abandoned.

Now people will say, but there is 400 Billion systems, yeah, but if people can, there will be how many station in Lave or what not, or if only in uninhabited systems, the nearest one to them
 
There is a difference to what is happening with DW2 and what our Glorious Sky Marshall wants. The station being built via the DW2 CG will be just a normal station, the Sky Marshall wants his own station. So are you willing to drop what you are doing and help a minor group build their own station where you might not even be allowed to use? We don't know how a privately owned station will operate, but you can bet that if there is some cost involved to build and for upkeep anyone who visits the station will be the ones paying for it.

Just wish the Earth Defence Force under the leadership of the infamous Sky Marshall would concentrate on getting rid of all the gankers and griefers around Sol instead of having delusions of grandeur.

You could not be farther from the truth of what I would like to see. But even though your mind reading ability may be lacking I do appreciate your fandom.
What I would like to see is mechanics that would take advantage of the full possibilities that FDev have created for us in Elite Dangerous. Being able to colonize unpopulated star systems and adding a Net Worth to all systems would only increase the value of the Elite Dangerous game. Mind you I know this is only one Commanders opinion. I do not make my suggestions for fame or for personal glory I make them to benefit the Elite Dangerous community as a whole. I look forward to a future where all Commanders can look back on their hard work and see that in some small way have made there mark on the Galaxy map for all to see and not just by have there name on some random star in the middle of nowhere but by working hard and bring a unpopulated system to life.
 
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You could not be farther from the truth of what I would like to see. But even though your mind reading ability may be lacking I do appreciate your fandom.
What I would like to see is mechanics that would take advantage of the full possibilities that FDev have created for us in Elite Dangerous. Being able to colonize unpopulated star systems and adding a Net Worth to all systems would only increase the value of the Elite Dangerous game. Mind you I know this is only one Commanders opinion. I do not make my suggestions for fame or for personal glory I make them to benefit the Elite Dangerous community as a whole. I look forward to a future where all Commanders can look back on their hard work and see that in some small way have made there mark on the Galaxy map for all to see and not just by have there name on some random star in the middle of nowhere but by working hard and bring a unpopulated system to life.

That reads like the exact opposite of the words used
 
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