I don't see OP's request as being all that outlandish. A precedent for it has already been set, and LONG before the DW2 CG. Anyone remember the colonisation of Colonia? Remember how groups could submit proposals to FDev, then had to do the hard yards of hauling transit papers / colonists or whatever it was from the bubble to out there, and only if enough work was done was the base put in place by FDev?
I would have no in-principle objection to the same happening pretty much anywhere in the galaxy, though I would make it so:
- that the requirements to establish it at first are harder
- that there must be something about a given system that makes it justifiable to colonise it from an immersion perspective,
- that there must be on-going Commander activity to keep it afloat until the place justifiably becomes self-sustaining in a manner consistent with the above, where until then the Commanders who want it have to keep on shelling out HUGE amounts of cash and supply resources to keep it operational, and
- the Commanders who want it will still perpetually have to keep an eye on the place as perhaps sometimes the sustainability will collapse, requiring more of the above rebuilding activities to return it to sustainability.
An example is that a refinery has to be built only where there are valuable mineral resources to refine, and then the Commanders have to haul the products of refining for sale outside the system for profit for some extended period of time.
And I agree with another commenter: if a built place ceases to be operational then let it become abandoned, be a source of scavenged goodies for a while, and in time decay to non-existence as though it never existed as a result of scavengers shooting and looting the place.