Open PvE Mode

Fallout 76's pve mode would be a good solution here.

Have everyone in open, but if you have the pve flag enabled then you only take say 10% of the damage from another player UNLESS you return fire. At which point all damage values return to normal.

That way people can still be pirated, there's no need to change physics etc.

That's a new one on me, I hadn't considered it when I came up with the three implementations. It could be good.
 
That's a new one on me, I hadn't considered it when I came up with the three implementations. It could be good.

then it might take 20 seconds for a ganker to kill a DW2 explorer instead of 2 seconds... well, they might escape in that time.
 

Lestat

Banned
I don't think the Op look at the idea very well. He did not account for players who like to Pirate other players. Note it not PvP. We also have to view Player who are Bounty hunters against players who are Pirates. Are suppose to let them slide? I would think that would be the one time You should be able to destroy a player.
 
The low hanging fruit on this is to eliminate the pvp rebuy. Go a step further, and preserve data - bounties - combat bonds for pvp kills. Go a step further and preserve missions - place cargo back at origin for re-pick up for pvp kills. Go a step further and place the killed commander in the previous system visited rather than the last station visited for pvp kills.

These changes would let gankers gank, pirates pirate, and pve rs of all types to carry on. Yes, annoying to be killed - but not game breaking for starters, or crippling for the 20-40 hour folks. It would also have the added benefit of people actually risking to learn pvp.

As it stands, in this several year-old game, the devs either do not have the chops or the will to do PVE open (I wish that wasn't true). It's like they never played an mmo in the last 20 years that solved the pve pvp partition.
 
The low hanging fruit on this is to eliminate the pvp rebuy. Go a step further, and preserve data - bounties - combat bonds for pvp kills. Go a step further and preserve missions - place cargo back at origin for re-pick up for pvp kills. Go a step further and place the killed commander in the previous system visited rather than the last station visited for pvp kills.

These changes would let gankers gank, pirates pirate, and pve rs of all types to carry on. Yes, annoying to be killed - but not game breaking for starters, or crippling for the 20-40 hour folks. It would also have the added benefit of people actually risking to learn pvp.

As it stands, in this several year-old game, the devs either do not have the chops or the will to do PVE open (I wish that wasn't true). It's like they never played an mmo in the last 20 years that solved the pve pvp partition.

same ideas and thoughts I have posted before as well. Glad too see others having similar views to this.
 
I don't think the Op look at the idea very well. He did not account for players who like to Pirate other players. Note it not PvP. We also have to view Player who are Bounty hunters against players who are Pirates. Are suppose to let them slide? I would think that would be the one time You should be able to destroy a player.

You don't pirate or bounty hunt other players in what's supposed to be a co-operative, no player-vs-player combat game mode. Just NPCs.
The idea is to have a 'safe' sandbox to bumble about in without bothering anyone else.
 
The low hanging fruit on this is to eliminate the pvp rebuy.

Nope, the reason for wanting this has nothing to do with rebuy, everything to do with having other players disrupt and waste game time.
100% of anyone who wants to play in this mode doesn't give two hoots about buying back a ship, does care about wasting an hour jumping to a popular destination to be "greeted" by a winged up team of gankers and killed in a few seconds for the giggles.


Really don't understand why it's so hard for the PvP advocates to understand this, but by all means they can keep on bumping the thread ;)

As it stands, in this several year-old game, the devs either do not have the chops or the will to do PVE open (I wish that wasn't true). It's like they never played an mmo in the last 20 years that solved the pve pvp partition.
It doesn't make much sense does it.
 
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Nope, the reason for wanting this has nothing to do with rebuy, everything to do with having other players disrupt and waste game time.
100% of anyone who wants to play in this mode doesn't give two hoots about buying back a ship, does care about wasting an hour jumping to a popular destination to be "greeted" by a winged up team of gankers and killed in a few seconds for the giggles.


Really don't understand why it's so hard for the PvP advocates to understand this, but by all means they can keep on bumping the thread ;)


It doesn't make much sense does it.

Actually, if I didn't loose crew or have to pay anything I would be 100% fine with a mode that endorses this. as CMDR Danicus pointed out, players would be a nuisance but not game breaking. the No.1 reason why I don't play open currently is that I refuse to be punished for someone's sick amusement. remove this and I will be happy! :)
 
I don't think the Op look at the idea very well. He did not account for players who like to Pirate other players. Note it not PvP. We also have to view Player who are Bounty hunters against players who are Pirates. Are suppose to let them slide? I would think that would be the one time You should be able to destroy a player.

Pirating other players and bounty-hunting other players are clearly PvP activities, so they shouldn't happen in a properly implemented PvE mode.

Surely that's obvious really. Behind this, is there perhaps a fear that the existence of a PvE mode would empty Open? I think that could happen, although the existence of Mobius groups hasn't yet had that effect. In the end, though, I want player choice. Everyone should be able to select a mode which will give them the game experience they want.
 
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Pirating other players and bounty-hunting other players are clearly PvP activities, so they shouldn't happen in a properly implemented PvE mode.

Surely that's obvious really. Behind this, is there perhaps a fear that the existence of a PvE mode would empty Open? I think that could happen, although the existence of Mobius groups hasn't yet had that effect. In the end, though, I want player choice. Everyone should be able to select a mode which will give them the game experience they want.
PvP in my book are also BGS wars and minor faction manipulations. It would be interesting use the same logic here :) . ... It would be so fun when one side will murder security ships directly before defender eyes and they will be not able touch them :)
 
PvP in my book are also BGS wars and minor faction manipulations. It would be interesting use the same logic here :) . ... It would be so fun when one side will murder security ships directly before defender eyes and they will be not able touch them :)



And yet, this to actually happen is very slim today. As even IF everyone played in open, there are quite alot of things to consider

* Time zones, players play in different time zones, and it makes sense to assume that most player groups exits constist of member that are in the same or close time zone. Of course there is some player groups that are defined by other reasons, like Yamiks that collected player from all around the globe to be the first to hit 500 members limit. OR the Fuel Rats, that operates a 24/7 operation on all 3 platforms.


* Regional instancing, here we have the likely hood of some player from Europe getting instanced with a player form Australia. This is less likely to happen, this have been observed before by players in places like Australia have noticed that having their VPN active (that terminates in North America), get instaced wit North America players instead of their Aussie friends. Dedicated instance serves would not do anything to help with this, as these would typically be placed around the word to be "close" to the players.


* Cross play, we have 3 platforms today, PC, XBox and PS4, at the moment we do not have cross play.

* Firewall/Network issues preventing player to instance with other players.


So even here, we can clearly see that this is going to be ALOT of IFs that need to be true for two players to being able to see each other.


It is more likely to see other player at event location like Community Goals or really popular places like Founders World and some engineers.



So I find that scenario to be pretty moot in the end, as the likely hood for this to happen to be really low, just as it is rather unlikely today to find another player in a random conflict zone. This increases if it is two player minor factions that is at war, but that also requires that these player groups are on the same platform, similar time zones etc, etc.
 
No, I'm asking for an Open-PvE mode. It's counter-intuitive to define a mode by what doesn't happen in it. Would you want to rename Solo the "No other players mode"?

As for development effort, I suggested various possible implementations after making informed guesses about the software structure. (I have considerable software experience). I'd be happy for FD to make a selection from the possibilities or use their own variation.

David Braben's vision is indeed why we're all here. I don't think this would be the first time a deviation from it was made for practical reasons though. I think he's idealistic and didn't adequately take into account the worst parts of human nature.



Then leave the "open" of of it.
What you want is a PVE mode, not an open mode.
 
I think it was a mistake by FDev to not offer a PvE mode from the very start, where players cannot damage each other - and just think of the hilarious and very silly videos that would result.

However they haven't so far, and that suggests that they won't, and I think I understand why not. It seems to me that they have a 'vision' and the freedom to be who you want to be within the limitations of the game is at its heart, and I have long suspected that FDev would rather everyone played in 'open'.

I still think that they should introduce a PvE mode, but I have long accepted that they won't. Oh well.

...now... where did I put my 'Best of the Eagles' recording...?
 
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I think it was a mistake by FDev to not offer a PvE mode from the very start, where players cannot damage each other - and just think of the hilarious and very silly videos that would result.

However they haven't so far, and that suggests that they won't, and I think I understand why not. It seems to me that they have a 'vision' and the freedom to be who you want to be within the limitations of the game is at its heart, and I have long suspected that FDev would rather everyone played in 'open'.

I still think that they should introduce a PvE mode, but I have long accepted that they won't. Oh well.

...now... where did I put my 'Best of the Eagles' recording...?

well who knows, if they receive a big enough community backlash from people (or see figures like the DW2 massacre with over 10% of players killed) it is likely to be a wake up call. If it is received that Griefers are hurting player game experience.

This is where I strongly believe that a solution WILL come one day, FDev will only be able to take so much before they address the problem. either by introducing a crippling C&P system (this may hurt genuine criminal players though) or a PvE mode to keep the peace and the satisfaction of the majority of players (so it seems) for relatively very little harm done, other than Griefers crying that there is no one to gank, or PvP players complaining Open is dead and empty. both of which are small audiences, And sacrifices sometimes must be made for the greater good.

I still think a poll is the best way to go about this, to come up with a solution once and for all. The in-game menu is a perfect place for it as it would be one vote per account.
 
I reckon the flag mode would be best tbh.
You set your flag for PVP or not, and be on your merry way, enjoy PVP or lack thereof. That would make open a good reason to be there, and PvE people wouldn't have to "hide" in private or solo play.
 
I can't believe PVE wants its own mode , how cute. Probably not , cannot understand why commanders are so afraid of pvp , when the npc's themselves are 80 percent better than the commanders out there anyways. PLUS most pve guys farm credits like no other so not sure where a rebuy would become a problem. Jeesh people.
 
Adding a tutorial about how to survive in open would be more helpful IMHO. When I'm looking at those paperbags many of the DW2-explorers are flying... even NPCs would kill them in seconds, so a PvE mode wouldn't help.
 
I'd be happy to join open if there were some method of identifying griefers or limiting their impact on my gameplay. I have over a billion credits in the bank and several ships in my fleet so rebuys aren't an issue for me. it's the loss of mission specific cargo, NPC crew, and any data/bonds I'm hanging on to that hurts most when a griefer destroys my day. This being said, I have visual challenges due to being legally blind that prevent me from tracking targets effectively, though I am aware of all the survival tactics and do employ them. The only times I enter Open are to meet others for wing mission shares or when friends want me to join them there for various reasons. Mostly I stick to private groups but would love to interact with a greater number of the player base. This problem is a difficult one to solve both from a technical standpoint as well as from a player retention standpoint. Going too far in either direction can have a massive negative impact on the player base as a whole.

The current implementation of solo/pg/open, while not the most ideal solution for some, seems to work relatively well for the vast majority.

I'd be happy to see solo and pgs be phased out in favor of a pve server but since the logistics of this would be extremely difficult to perfect, I'm fine chillin out in my pg with my friends, and most often not run into anyone anyway, which is just as good as solo for avoiding issues.

On a final note, griefers only seem to be a factor when dealing with popular destinations in open, so if you have business there, do so in solo or a pg. problem solved.
 
Adding a tutorial about how to survive in open would be more helpful IMHO. When I'm looking at those paperbags many of the DW2-explorers are flying... even NPCs would kill them in seconds, so a PvE mode wouldn't help.

But in most cases, NPCs would not be targetting those players, as they do most of the time not carry any cargo, and are clean.

If they loaded their ship with cargo racks and started to run cargo mission, then they would most likely get a one way ticket to the rebuy screen.


NPCs do not target player just because it is players, but players hunting other player, are in many cases, just after players, so they wait for that hollow square to show, and then they proceed to interact with that player. There is most of the time no gameplay behind that, other than, I can shoot another player. For this reason, removing the hollow squares would make sense, but that is not a workable solution, as just by looking at how ships is navigated in super cruise would etc, would give away most players and now the victims would be at an even bigger disadvantage as they will not know if they are being interdicted by a player or NPC.
 
...I propose Open-PvE to be an extra choice at login, in addition to Open, Private Group and Solo...
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