Going against your own word - "infiltrators" please note

They have demonstrated a willingness to deceive people in one area, what is to stop them in another?



To join private group A you need to agreed to not engage in deliberate PvP. You agree not to PvP in PG A then do so.

That behaviour is different then PvE activities that counteract a second player's PvE activity.

In one you deliberately deceive people to force them to engage in an activity they do not want, in the other you challange them to do it better

They are removing themselves to be stopped doing that PVE activity vs the other player group. If the sole purpose is to remove yourself so you arent affected yourself, while you make an impact vs the group you are facing.

How is that any different than invading a PG to affect the people that are in it.

Its literally the same thing, just on the opposite end of the spectrum. But one is okay. And the other is not?

EIther they are both okay, or they are both bad.

You cant have one and then say the other is fine. Thats pretty damn biased.
 
Last edited:
What exactly did they "agree" to do beyond follow a set of arbitrary PG rules? What are the consequences to them not following those rules?



I am saying that taking a specific interaction in an online game as being a reliable measure of their overall "trustworthiness" is nonsense. The consequences of not following the PG rules is basically zero and the behavior needs to be understood in that context.

It wasn't "in-game" though, you know very well the DW2 organizers didn't create the signup "no attacking" rule to be a bit of "in-game roleplay".

There are people who spent a significant portion of their free time creating an event, they agreed to give you access on the grounds that you wouldn't attack other players. So you took the access and attacked other players.

As I say the only reason you don't think it matters is because "it's over the internet", the people you gave your word to are anonymous, and you have no concept of the work these people in. It's just easily written off as pixels on a screen for you.

But for the people who have to deal with it it's an illustration that (some) people literally CANNOT be taken on their word.
 
Last edited:
They have demonstrated a willingness to deceive people in one area, what is to stop them in another?

Have you met humans before? Every single one of them has lied in the past. Every. Single. One. Lying when playing a computer game is very, very mild for human standards. And I should know: I've met a bunch of them.
 
Last edited:
Exactly the same psychological, social and legal factors that prevent people from lying in those other contexts. Do you honestly not understand those distinctions?

I understand them however I also understand that the person has demonstrated a willingness to not follow agreements, it would seem reasonable to me to take precautions in any dealing with the person. For example ensure that there are consquences if they do not live up to their end of an agreement.

Granted chances of dealing with any one from in game in RL are tiny so it is rather a moot point.
 
Have you met humans before? Every single one of them has lied in the past. Every. Single. One. Lying when playing a computer game is very, very mild for human standards. And I should know: I've met a bunch of them.

I'm not sure what you're trying to say here, it's ok to shaft someone because everyone has lied at some point?

Some dude(s) on the net put in a load of work, created something awesome and was happy to let you in on it gratis in exchange that you don't cause ----.

So you agreed then caused ----.

I mean that's the scenario.

As far as I can see that would make you a ---- who can't be trusted (the general "you"), I dunno just seems really cut and dry to me. Maybe I am too black and white on this.
 
Last edited:
Have you met humans before? Every single one of them has lied in the past. Every. Single. One. Lying when playing a computer game is very, very mild for human standards. And I should know: I've met a bunch of them.

Yeah I know we all lie from time to time, in some respects you could consider it a part of human nature, both unfortunately and fortunately. I am thinking we have all lied to help save someone from pointless embrassment for example.

That is not the same as agreeing to something when you know full well you do not intend to hold up your end. Both are lies yes but they are quite different.
 
It wasn't "in-game" though, you know very well the DW2 organizers didn't create the signup "no attacking" rule to be a bit of "in-game roleplay".

There are people who spent a significant portion of their free time creating an event, they agreed to give you access on the grounds that you wouldn't attack other players. So you took the access and attacked other players.

If someone creates a PG with specific rules and does not screen their membership they should not be surprised when certain people break those rules. I don't agree with greifing or trolling behavior and have been harshly critical of the PVP "community" on the forums but it's up to the players running the PG to enforce their own rules. It's also up to the players in the PG to realize that there may, in fact, be players who refuse to follow the expected rules and to build their ships accordingly.

As I say the only reason you don't think it matters is because "it's over the internet", the people you gave your word to are anonymous, and you have no concept of the work these people in. It's just easily written off as pixels on a screen for you.

That is utter nonsense. I never said, or even suggested, any of that in my posts.

But for the people who have to deal with it it's an illustration that (some) people literally CANNOT be taken on their word.

If you insist on using a specific interaction in a specific context in a single online game as the benchmark for generalizing their behavior in other contexts? Then you can basically trust no one because everyone has also routinely engaged in similar types of lying, deception, misdirection or omissions of truth on a daily basis.
 
Exactly the same psychological, social and legal factors that prevent people from lying in those other contexts. Do you honestly not understand those distinctions?

Why don't those factors stop them playing video games in a deceitful way ?.

Lots of real world games have a don't deceive or cheat policy if you ever want to find people willing to play with you again. What's so special about video games that makes it seem OK to you ?.
 
I understand them however I also understand that the person has demonstrated a willingness to not follow agreements, it would seem reasonable to me to take precautions in any dealing with the person. For example ensure that there are consquences if they do not live up to their end of an agreement.

Accordingly, players in a PG who should be well aware of the longstanding problems with griefing and trolling behaviors, and similar infiltration attempts in other parts of the game, should take precautions to deal with the eventuality that certain players will break the rules. Particularly if those rules are arbitrary and applied to players who are not screened or vetted in any manner prior to joining the PG in question.

Granted chances of dealing with any one from in game in RL are tiny so it is rather a moot point.

Players should, however, learn from these events and take appropriate in-game precautions. Even FD was not above griefing and trolling explorers on a massive scale with the Gnosis debacle. When the devs have no problem ruining player-organized events for their own purposes what makes anyone think that the playerbase is going to behave any better?
 
It's also up to the players in the PG to realize that there may, in fact, be players who refuse to follow the expected rules and to build their ships accordingly.

Are you suggesting Explorers signing up to a huge exploration undertaking in a dedicated PVE environment should have kitted themselves out for combat? And them being killed in that same dedicated PVE environment by players in dedicated combat ships...was their own fault?

Lol dude.
 
Why don't those factors stop them playing video games in a deceitful way ?.

Most likely because the issue involves a video game based on combat that is used as a form of entertainment, and the behavior in question has no meaningful in-game or out-of-game consequences other than being removed from the PG.

Lots of real world games have a don't deceive or cheat policy if you ever want to find people willing to play with you again.

Elite, however, does not. Otherwise please explain to me why the major PVP groups systematically cheated with the Engineering exploit for a year and had no consequences other than the removal of the exploited modules? FD has set the bar for cheating and the penalties are very, very low. So low, in fact, that I fully expect those same PVP groups to not hesitate to use a new method of cheating if it becomes available in the future because the only consequences are the removal of whatever method was being used with no other in-game penalties.

What's so special about video games that makes it seem OK to you ?.

Video games are a form of online entertainment with no actual risk or consequences relating to them. That doesn't mean the behavior is "good", it clearly isn't, but FD has set the penalties for cheating in the game and they are basically non-existent. If FD doesn't want to "punish" players who blatantly cheat with exploits and destroy other players in Open, what makes you think they are going to enforce arbitrary rules in a PG?
 
Last edited:
Have you met humans before? Every single one of them has lied in the past. Every. Single. One. Lying when playing a computer game is very, very mild for human standards. And I should know: I've met a bunch of them.

Are you sure? They might have been lying about being human, and been lizards in peoplesuits instead.
 
Are you suggesting Explorers signing up to a huge exploration undertaking in a dedicated PVE environment

The only "dedicated PVE environment" is Solo. All other modes (Open and PG) have the potential to encounter other players who may attack you as well as NPCs.

should have kitted themselves out for combat?

No, not necessarily for combat, but for escape/evasion. Also preferably with sufficient piloting skills and situational awareness to respond to an attack.

And them being killed in that same dedicated PVE environment by players in dedicated combat ships...was their own fault?

No, being completely unprepared to deal with the potential for PVP combat and relying entirely on the PG's arbitrary "rules" in a game that has widespread griefing and trolling behavior was their own fault. That doesn't condone the behavior but it does mean that the consequences were, to some extent, foreseeable and could have been mitigated if the group members were properly screened and if there were systematic plans for mutual defence/escape protocols.

Lol dude.

Seriously, have you played the game since launch? Griefing and trolling in Elite are basically an art form for certain players. I play exclusively in Open (never entered Solo or PG) and fully expect that someone might be trying to grief or troll me at any time in Open. I have always assumed this for exploration as well. When I went to SagA after 2.0 launched but before 2.1 (i.e., no Engineering) I flew a fully-armed Asp with a 30 ly jump range. I had read reports of a player in a Corvette sitting at SagA who was attacking players. As soon as I made the final jump to SagA I immediately deployed hardpoints and began evasive maneuvers, and was prepared to jump to a neighboring system if anything showed up on sensors. Fortunately I didn't encounter anyone with any hostile intent but I was prepared for it. That is how you need to approach the game. Even in Solo there have been bugs involving NPCs spawning thousands of ly from the bubble so you can't expect to fly around as an explorer in a defenceless ship without consequences. I would not somehow expect exploration to be a risk-free endeavour simply because a PG has a rule stating "no PVP". I mean that's well past being naïve, it's basically not understanding how Elite has worked since basically the beginning. I'm sorry but anyone who thought that they would be "safe" from PVP in a PG quite simply does not understand how the game works.
 
Last edited:
Can the organisers of the event publish a list of CMDRs who killed other CMDRs somewhere please.
I would like to block them :)
 
If you insist on using a specific interaction in a specific context in a single online game as the benchmark for generalizing their behavior in other contexts? Then you can basically trust no one because everyone has also routinely engaged in similar types of lying, deception, misdirection or omissions of truth on a daily basis.

I don't think that's the case, I'd also say I think you're focusing too much on specifics.

The general case here is, in an online interaction a person agreed not to do something, and in fact they made the agreement with the specific goal of breaking it in mind.

You claim I personally do that every day, but I can't remember ever doing that. I mean I'm not saying I haven't but I'm really hard pushed to think of any instance where I made an agreement with someone, with the specific goal to break that agreement in mind, even more so where the goal was just to cause trouble for people. It's just not me, and I think it's not most people.

I think for most people the default state is to give someone the benefit of the doubt and trust, I mean it's how we as humans are able to get things done.

And at the point you make an agreement with the goal of breaking that agreement then for anyone aware of that I think you've probably lost the "right" to that default trust state.

Of course that will get reassessed in the context of whatever it is that requires trust, I mean it's not likely to affect relationships with your family for example is it. But within the context of Elite Dangerous (and I'd say other games) I think most would say you're untrustworthy, you'll agree to a bunch of stuff then do something else if it suits you.
 
Last edited:
I don't think that's the case, I'd also say I think you're focusing too much on specifics here.

The general case here is, in an online interaction a person agreed not to do something, and in fact they made the agreement with the specific goal of breaking it in mind.

You're taking an arbitrary, informal set of rules arranged by players in a PG and treating it like some sort of "agreement" or "contract" to make it sound far more important than what it actually is. Joining a PG and then refusing to follow their rules is simply someone choosing to break an informal set of arbitrary rules set by certain players in an online game. That's all it is. On the scale of "trustworthiness" it doesn't even register for most people compared to the types of dishonesty that directly and significantly affect most people's lives on a regular basis.

You claim I personally do that every day, but I can't remember ever doing that. I mean I'm not saying I haven't but I'm really hard pushed to think of any instance where I made an agreement with the specific goal to break that agreement in mind, even more so where the goal was just to cause trouble for people.

Again, most people routinely engage in far more "dishonesty" as part of their routine interactions on a daily basis that is far more significant than following an arbitrary set of rules set by certain players in an online game. You can't hold an online game to a special standard by pretending it's some sort of formal "agreement" or "contract" and pretend that it's somehow more important than direct interactions with other people.
 
The only "dedicated PVE environment" is Solo. All other modes (Open and PG) have the potential to encounter other players who may attack you as well as NPCs.



No, not necessarily for combat, but for escape/evasion. Also preferably with sufficient piloting skills and situational awareness to respond to an attack.



No, being completely unprepared to deal with the potential for PVP combat and relying entirely on the PG's arbitrary "rules" in a game that has widespread griefing and trolling behavior was their own fault. That doesn't condone the behavior but it does mean that the consequences were, to some extent, foreseeable and could have been mitigated if the group members were properly screened and if there were systematic plans for mutual defence/escape protocols.



Seriously, have you played the game since launch? Griefing and trolling in Elite are basically an art form for certain players. I play exclusively in Open (never entered Solo or PG) and fully expect that someone might be trying to grief or troll me at any time in Open. I have always assumed this for exploration as well. When I went to SagA after 2.0 launched but before 2.1 (i.e., no Engineering) I flew a fully-armed Asp with a 30 ly jump range. I had read reports of a player in a Corvette sitting at SagA who was attacking players. As soon as I made the final jump to SagA I immediately deployed hardpoints and began evasive maneuvers, and was prepared to jump to a neighboring system if anything showed up on sensors. Fortunately I didn't encounter anyone with any hostile intent but I was prepared for it. That is how you need to approach the game. Even in Solo there have been bugs involving NPCs spawning thousands of ly from the bubble so you can't expect to fly around as an explorer in a defenceless ship without consequences. I would not somehow expect exploration to be a risk-free endeavour simply because a PG has a rule stating "no PVP". I mean that's well past being naïve, it's basically not understanding how Elite has worked since basically the beginning. I'm sorry but anyone who thought that they would be "safe" from PVP in a PG quite simply does not understand how the game works.

You're avoiding the main point that a person who joins a PG - which they *know* to be "by joining this group there is no PvP combat sanctioned or tolerated" - with the express intent of performing PvP combat on the illest of equipped ships - those players are "agreeing to the PG rules" by joining the PG with the express intent of "deliberately breaking the PG rules".
That's the player's predetermined mindset and as such demonstrates that the player is not trustworthy within the context of this game.
That's the single point of this thread. Not the overall person's character. And not the way the "game" allows PvP in a PG that all players agree to a no PvP rule to join. It is about the person's choice to deliberately choose to perform PvP combat prior to joining a no-PvP *private* group.
The point is that this is a *person's* deliberate choice and cannot be explained by handwavium game character role play.

Basically, the players who do this are premeditated liars. That being the case, if anyone wants to pursue this gameplay,, then of course they *can", but in doing so they must own the fact that they are liars instead of making up some baloney story of "shared galaxy", or "game character roleplay as a reaver" or other transparent nonsense.

If you lie about your intentions, own that as a person.

If you don't want to be that liar, then don't perform acts that define oneself as a liar.

Simples.

Mark H
 
You're taking an arbitrary, informal set of rules arranged by players in a PG and treating it like some sort of "agreement" or "contract" to make it sound far more important than what it actually is. Joining a PG and then refusing to follow their rules is simply someone choosing to break an informal set of arbitrary rules set by certain players in an online game. That's all it is. On the scale of "trustworthiness" it doesn't even register for most people compared to the types of dishonesty that directly and significantly affect most people's lives on a regular basis.



Again, most people routinely engage in far more "dishonesty" as part of their routine interactions on a daily basis that is far more significant than following an arbitrary set of rules set by certain players in an online game. You can't hold an online game to a special standard by pretending it's some sort of formal "agreement" or "contract" and pretend that it's somehow more important than direct interactions with other people.


Well of course you'll say that, because you aren't one of the people who create or manage the group or felt it was important to have those rules there. Of course these rules are irrelevant to you and don't matter at all.

But the point is gaining access to the group required you to say "yeah I'll follow those".

And please do look up the word arbitary, the rules clearly aren't arbitary, you're misusing the word.

Also might be worth looking up informal while you're there, the rules clearly weren't informal either.

You're taking an arbitrary, informal set of rules arranged by players in a PG and treating it like some sort of "agreement" or "contract"

All you're really saying with this comment is, "when I agree to something I don't see any reason why I should hold up my end of the deal".
 
Last edited:
You're avoiding the main point that a person who joins a PG - which they *know* to be "by joining this group there is no PvP combat sanctioned or tolerated" - with the express intent of performing PvP combat on the illest of equipped ships - those players are "agreeing to the PG rules" by joining the PG with the express intent of "deliberately breaking the PG rules".

That is exactly what players do in Power Play all the time when they join a group with the intention of working directly against that group's stated goals. It actually has a specific roleplaying purpose for many players being a "saboteur". Why is that "dishonesty" or "deception" OK in the context of PP but somehow not OK in another similar context with a PG group? Are PG activities somehow more important that PP activities? You can't arbitrarily criticize one but not the other just because you personally don't care about PP activities but think that PG rules should be held to a higher standard.

That's the player's predetermined mindset and as such demonstrates that the player is not trustworthy within the context of this game.

Within the specific context of joining that PG and following its rules, and only in that specific context. Not in the context of the entire game and most certainly not in the context of issues outside of the game itself.

That's the single point of this thread. Not the overall person's character. And not the way the "game" allows PvP in a PG that all players agree to a no PvP rule to join. It is about the person's choice to deliberately choose to perform PvP combat prior to joining a no-PvP *private* group.
The point is that this is a *person's* deliberate choice and cannot be explained by handwavium game character role play.

You keep trying very hard to turn the issue into something it isn't by making sweeping generalizations about that person as an individual when it's entirely possible that they have specific in-game motivations for their behavior. What's hard to comprehend about a player that decides to sabotage PP or a PG can be doing so for an in-game roleplaying purpose and still be a fundamentally honest person in all other respects?

Basically, the players who do this are premeditated liars. That being the case, if anyone wants to pursue this gameplay,, then of course they *can", but in doing so they must own the fact that they are liars instead of making up some baloney story of "shared galaxy", or "game character roleplay as a reaver" or other transparent nonsense.

So because you personally disagree with their style of gameplay you think they should simply be labelled "premeditated liars" as if that's an accurate general statement to make about them as people? Sorry, but that's just too broad a statement to make based only on a specific in-game interaction that has a very obvious roleplaying purpose for many of those players. Your entire argument based on an emotional reaction to what the players are doing and not on the nature and significance of their actual observed behavior.

If you lie about your intentions, own that as a person.

Again, your attribution bias is confusing the "person" with the in-game "character" here.

If you don't want to be that liar, then don't perform acts that define oneself as a liar.

Or, maybe those players can "blaze their own trail", whatever that happens to mean to them.
 
Last edited:
Back
Top Bottom