If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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There was no engagement to be had. You held a button and had the entire system in view, then afk supercruised to bodies for an idle deep scan. You can see what they alleviated in the design. Though, yes, with what they alleviated they added another issue in that people don't feel a reason to fly to bodies anymore. Of course, there's planetary mapping, but I suppose that isn't the same as the way it was for people. They could probably incorporate some sort of 'black body' feature to the initial FSS scan so that people wanting to fly to the bodies like before can do that, but I'm in no position to suggest it's possible. Simply adding the ADS back into the game might add a conflict they don't want to deal with though.

None of this justifies the removal of the old stuff though, it's just subjective opinion. I miss having it, and spent thousands of hours exploring & discovering things without the new tools. The new tools only add to the old process, the old tools only add to the new process. There is no conflict in process, we know this from playing the game & seeing how it handles previously discovered systems.
 
Exactly. It doesn't even function when your ship is moving above a crawl. That's how connected the FSS is to flying your ship.

The rest of the loop is connected to flying your ship though... Well, at least until we can do microjumps to each planet, then we'll have a problem there, but I don't think there's any worry for that.
 
The rest of the loop is connected to flying your ship though... Well, at least until we can do microjumps to each planet, then we'll have a problem there, but I don't think there's any worry for that.

So apart from that one glaring fundamental flaw the rest of it is great, yes.
 
FDev could have saved some time and made more people happy, but they overlooked it (or spotted it too late to make the initial release). It just needs to be fixed, and it won't take much time. There are no issues with delays because no deadlines have been announced.

There is no downside to having the ADS in the game, it was simply overlooked and needs to be put right.

Again, turning assumptions on your part into your versions of facts. How do you know there isn't a downside if the ADS reintroduced? FD certainly think there is a downside to having the ADS and to be honest that is good enough for me. FD decided that having the ADS is no longer valid, they would not have made that decision without a reason. Just because you don't personally like that decision is neither here nor there, FD are responsible for the development of the game, not Commander Riverside.
 
So apart from that one glaring fundamental flaw the rest of it is great, yes.

You still need to fly your ship if you want to investigate bodies past initial scans.. which I imagine explorers would want to. The 'I'm not flying my ship anymore' bit isn't something I can ever agree with since I fly it plenty still.
 
FDev could have saved some time and made more people happy, but they overlooked it (or spotted it too late to make the initial release). It just needs to be fixed, and it won't take much time. There are no issues with delays because no deadlines have been announced.

There is no downside to having the ADS in the game, it was simply overlooked and needs to be put right.

Burden of Proof lies with you.

Any official statement of "Oops, our bad", from any of the developers, team leads, QA analysts, project managers, or even the fellow who empties the bins in the meeting rooms, will suffice.

Am actual Oversight would have been Removing the ADS but not implementing the code for the FSS. Or removing the ADS but making the FSS a module that had to be purchased and not swapping it into the ships of those "out in the black".

You can be 167% assured this didn't just "slip by" a team of programmers. It was completely, fully and 100% intentional, though not with the intent of twisting anyone knickers out of spite.

Now, this isn't to say that some degree of the functionality of the ADS couldn't have been retained - it could, and you honk-and-go explorers could still fill up your sticker-book System Maps, but it's pretty obvious this isn't the gameplay Frontier deemed they wanted in their game. Much in the same manner that the PGA decided running over someone's ball with your golf cart to bury it the ground was not a sound tactic for golf, and something they didn't want in their game.
 
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But you are Dbrn47, we all are. There is no conflict, only the modules to allow the functionality in undiscovered and partially discovered systems are missing. I even put up a video showing it working:

Emulating the ADS in 3.3

Doesn't look emulated to me, looks like you've already gotten exactly what you're asking for, so what's the problem?

If it's just that you're missing having a class 1 module crammed into your ship, buy a class-1 MRP.
 
Doesn't look emulated to me, looks like you've already gotten exactly what you're asking for, so what's the problem?

If it's just that you're missing having a class 1 module crammed into your ship, buy a class-1 MRP.

FSS doesn't populate the system map in undiscovered systems. So in those systems he'd have to 'faff about in the fiddly minigame instead of flying the ship'. At least I think that's what the idea is.
 
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FSS doesn't populate the system map in undiscovered systems. So in those systems he'd have to 'faff about in the fiddly minigame instead of flying the ship'. At least I think that's what the idea is.

Pretty sure I saw a system map full of "Unexplored" bodies in that video.

Stop-Crying-About-It.jpg


Looks like a populated system map to me.
 
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FSS doesn't populate the system map in undiscovered systems. So in those systems he'd have to 'faff about in the fiddly minigame instead of flying the ship'. At least I think that's what the idea is.

Exactly. Choice. No advantage, no more money or quicker tags, just choice.
 
Pretty sure I saw a system map full of "Unexplored" bodies in that video.



Looks like a populated system map to me.

Yea, because people already scanned the system. If it wasn't already scanned, you'd only see the star until you did the FSS scans or someone else turned them in.
 
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Yea, because people already scanned the system. If it wasn't already scanned, you'd only see the star until you did the FSS scans or someone else turned them in.

So what this demonstrates is that there is no conflict between the ADS & the new process. Even if new stuff we can't imagine is added, it will need to be compatible with the processes of discovery presented in that video.
 
Yes exactly. That's the point of the video.

To show that you've already gotten what you wanted? Then congratulations is in order. Moving on....

Yea, because people already scanned the system. If it wasn't already scanned, you'd only see the star until you did the FSS scans or someone else turned them in.

You just had to come an ruin it didn't you? Adam Conover, is that you?

Perhaps Donald Rumsfeld could explain things a little better:

"Reports that say that something hasn't happened are always interesting to me, because as we know, there are known knowns; there are things we know we know. We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns — the ones we don't know we don't know."

So the known unknowns aren't good enough, you want to know the unknown unknowns as well. That just doesn't work, because once you know what you don't know you don't know, it's no longer an unknown unknown.
 
So what this demonstrates is that there is no conflict between the ADS & the new process. Even if new stuff we can't imagine is added, it will need to be compatible with the processes of discovery presented in that video.

Unless, of course, it isn't, because the ADS is not compatible with that new stuff being added, in which case, its removal was necessary.
 
Idk, we're at an impasse because I fly my ship just fine while exploring with the FSS so I can't empathize with the issue you're experiencing there.

My gameplay loop is to arrive at the system, drop an initial scan, move a bit so the star isn't in the way of scanning, scan all the bodies in the system, determine which planets I want to investigate further and map, fly to those bodies and then determine if I want to proceed planetside to investigate any signals I've revealed. Plenty of flying my ship involved there.

Yes, but - and this bit is entirely subjective personal opinion, but it might help you understand where other people are coming from - by the time you get to the part where you're flying around the aystem you've already explored it. Finding out everything about the system from the drop-in point doesn't feel [subjective opinion] like exploring. It feels like surveying.

To me, at least, and solution which separates body identification (at range) with body evaluation (by proximity) - even (whisper it) inside the FSS! - would be an improvement on the new system.
 
Unless, of course, it isn't, because the ADS is not compatible with that new stuff being added, in which case, its removal was necessary.

This appears to be an article of faith amongst the no-ADS crowd.

Apart from hope/wishful thinking is there any reason to believe that FDev plan on adding new gameplay to exploration at all, let alone in such a manner as to be incompatible with the ADS.
 
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