"A mile wide but an inch deep."

The only reason this game is a mile wide and an inch deep is because people are too afraid to step out of their comfort zone and learn everything about the game.

There is so much to this game this community hasn't even seen yet.
 
Nah, you're wrong. It is a mile wide, but the inch measurement is the grind rate per hour. :D
 
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Drop out, drop in again. I've been in an out of this game a lot, last year I don't think I played for 10 months.

Right now I have the Elite bug again, onwards with DW2 which will probably keep me for its entirety. Beyond that, well I've never seen a generation ship, I've hardly touched anomalies (which I'm hoping DW2 will sort), and I've never heard the Voyager recording. In fact as I think there is a tonne of stuff I just haven't experienced yet so for me there's way more of an inch left.

But peoples mileage may vary, so if the fun stops, stop.
 
Err... This would presumably be the same forums where when someone posts a discovery people go to look. And so is what you're asking to have in game. Which is also what you're complaining about being in game...

You might need to elaborate on this all a bit.

Like what kind of things are you particularly thinking of when you say we basically get given the location and told to go look?

OK, up to watch the UFC so a quick look at the Canon mega-thread shows that the first few alien settlements (large wreckage sites) were found due to being pointed there by some listening posts.

Further down the thread we see that several ancient ruins were found due to the locations appearing in Galnet.
 
And yet people routinely play the game for thousands of hours in total. Idiots.

/sarcasm

Many players do, actually, feel like idiots for trusting FD to develop the game beyond the minimum viable product we currently have. Players who have put thousands of hours into the game (I'm currently at over 2600 hours) have played the game despite the boredom and limited game mechanics, not because of them, in the hope that we would get something better eventually. FD started out strong by creating a game that provided an authentic enough sense of immersion to allow players to direct their own gameplay "content" but the over-reliance on placeholder game mechanics, grind walls, arbitrary gameplay changes and devaluation of prior progress (i.e., Engineering changes) has eroded much of the game's value. At this point I only return to the game for a few months at a time to try out a new ship such as the Krait or Mamba but the gameplay itself hasn't really provided anything "new" for me to do in terms of content since we got planetary landings with Horizons. Even the new exploration mechanics hold no interest for me since I've already been to SagA and the new scanning system just makes it more tedious to do the same tasks that I've already done countless times with the prior ADS/DSS exploration mechanics. There's nothing new to discover that I haven't already seen, just a needlessly more complex way of doing it. Space legs, atmospheric landings and carriers might change that but we have no guarantees or ETAs for when we might be seeing any of those highly-anticipated and long-overdue features.
 
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A quote I read somewhere about Elite Dangerous which, for me at least, hits the nail on the head. I really want to love this game. But there's just not enough to keep my interest. I pick the game back up for a few days, and already I'm bored with the repetition and seemingly nothing to work towards. No mysteries to solve, no breadcrumbs to follow. Just meaningless grind.

There needs to be something tangible to aim towards, else what's the point? I have enough credits to kit out my Conda, and I could grind for materials to get Guardian tech. But with no breadcrumbs out in the void to follow, there's no need to.

This game used to be a mile wide and inch deep. Not anymore. There's enough alien stuff to explore in star systems, POI, enough options to engineer ships, enough small to medium ships, enoug mining options etc.

Could ED be improved? Certainly. Such as more mission variety with storytelling and more content on planets. The only major things missing imo is landable planet variety with atmospherics, space legs and some player owned capital ships and base building.
 
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It amazes me how many people that post in the forum dislike ED but continue to play it!
If you read on any game forum there are always people moaning and groaning about that particular game, if I dont like a game I just dont play it.
I personally think Elite is a brilliant game and will continue to play as long as it is available.:D
 
It amazes me how many people that post in the forum dislike ED but continue to play it!
If you read on any game forum there are always people moaning and groaning about that particular game, if I dont like a game I just dont play it.
I personally think Elite is a brilliant game and will continue to play as long as it is available.:D

You've missed the point. People aren't saying they don't like it. Its easy to like for all of a couple of days at a time.

An emerging pattern seems to be that, and excuse me for potentially upsetting some folk, that the lesser intelligent posters are happier with the content than those of us of a high intellect. Ergo, add intellectually challenging content and we may be able to pacify the masses!
 
One wonders exactly how a lot of these locations/mysteries were originally found, before the finder told the outside sources where they could be found.

Riôt
Not sure if that was more a statement, but if it was actual wondering, give me a couple and I'll see what I can do to answer.
 
And yet people routinely play the game for thousands of hours in total. Idiots.

/sarcasm

Many players do, actually, feel like idiots for trusting FD to develop the game beyond the minimum viable product we currently have. .

I feel like an idiot for investing thousands of Frontier Points into cosmetics, that's for sure... But I don't regret buying the game itself. I got my money's worth before the bugs came and ruined it (PS4).
 
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OK, up to watch the UFC so a quick look at the Canon mega-thread shows that the first few alien settlements (large wreckage sites) were found due to being pointed there by some listening posts.

Further down the thread we see that several ancient ruins were found due to the locations appearing in Galnet.
How was the UFC? Any good fights? (OT question obviously, but it's your thread so I figure you're not going to mind! ;) )

Anyway, the Unknown Structures - yes, Listening Posts were the starting points for the first few sites. IIRC, a single Listening Post would be the start of the trail, rather than it being a direct instruction to a site. For example, one Listening Post lead to the Victoria's Song survey vessel, which lead to an Unknown Structure (and some other stuff ;) ).

That other stuff is also key - there's more going on then there just being sign posts to sites of (at the time) unknown origin.

Anyway there's a clear example here of a mystery - the Listening Posts themselves. Who made / owns them, how many more are out there, how long have they been there, etc.


For the Ancient Ruins part, weren't you around for all that anyway?


For anyone else reading, the old Canonn thread has a section on the Guardians which includes a history of what happened. That Guardians section is now the First Post of the Guardian Discussions sticky thread: https://forums.frontier.co.uk/showthread.php/380519-Guardians-Discussions

I'm presuming what's being referred to is the following from the history of what happened section:

"7) Several Galnet articles provided locations for other sites."

Anyway, as I'm sure you were around for at least some of it, a lot of this is just clarification for others.

So, with regard to this what's probably key to clarify in advance is that to start with, the Ancient Ruins didn't appear on scanners. So looking for them involved MK I eyeball searching of planets.

After the original site had been found, for a long time it wasn't even known if there were more. Even after the Ram Tah mission was issued, it was a while before it was clear that there were multiple sites.

Anyway, after that it became a case of searching for sites. Which as mentioned, meant MK I eyeball searches of planets. With no idea what systems to check, let alone which planets within those systems.

What we also know now is that the site originally found is pretty remote, and a long way from any other sites. So a huge amount of effort went in to searching, but ultimately as it turns out, there wasn't even any sites to find in the areas that were being searched.

Meanwhile, Ram Tah having issued his mission, is getting all the raw data back from what the community is doing at the original site (and it's worth noting that what comes back in the logs when you do the mission, isn't the data itself, but just a brief summary from Ram Tah of his investigation into that set of data). Ram Tah, has also had all the data from the Obelisk pattern data CG that had taken place previously.

Eventually after a lot of what was ultimatley fruitless searching, a galnet article came out with Ram Tah providing links to some systems to check. (It's worth noting though that these were just systems, not planets, so all the planets in the systems still had to be eyeball searched.)

That resulted in some more sites being found, but then things hit the same roadblock of having to eyeball search planets over a vast area of space with no idea where to look, and eventually another Galnet article was put out with further info from Ram Tah, which again makes sense given the further swathes of direct data he would have received by that point.

Yeah the Ram Tah mission was very very difficult when it first came out!

When the mission was finally completed for the first time, scanners were universally upgraded to be able to detect Guardian locations and show them in the Nav Panel and HUD, making everything considerably easier and more accessible.
 
An additional quest line or story line that could be outside the mission board and community goals. Maybe a person added to the contacts for story and added rewards?
 
A quote I read somewhere about Elite Dangerous which, for me at least, hits the nail on the head. I really want to love this game. But there's just not enough to keep my interest. I pick the game back up for a few days, and already I'm bored with the repetition and seemingly nothing to work towards. No mysteries to solve, no breadcrumbs to follow. Just meaningless grind.

There needs to be something tangible to aim towards, else what's the point? I have enough credits to kit out my Conda, and I could grind for materials to get Guardian tech. But with no breadcrumbs out in the void to follow, there's no need to.

I had heaps of fun chasing the Formidine Rift mystery, even though there was only a small breadcrumb trail to follow, but it gave purpose to my play. Right now, there's no depth, and from how I understand it, no undiscovered content until the devs decide to implement it.

No, I'm not saying E: D needs to change. It is what it is and I will play other games if I am not enjoying Elite. But is it something that E: D devs need to assess at some point? Or will the players be endlessly content with the game the way it is?

While i see your points OP and understand the lack of direction can be offputting for many, that has nothing to do with depth. Depth is something that is tricky to define, but not about direction.

You can have a very good shallow game with direction. You can have a very good deep game with no direction. They are not dependent on each other. Of course, you can also have a very good deep game with direction or a very good shallow game with no direction as well.

You ask the question whether its something the devs need to assess at some point?

I'd have to personally say its not something they should be looking into. Anything storywise like this tends to get consumed very quickly. FD locked things behind puzzles, but in order to stop them being solved instantly they made them fiendishly difficult and making it so only a relative few could solve it. Or they just add content without puzzles but then someone else finds it anyway, because the galaxy is big and the chances of you personally discovering a handcrafted location/event before anyone else is near zero.

I've generally speaking not been impressed by FD adding a story as such or trying to get players to follow it. I do like additions like the guardian stuff, but as general content, not story content.

Overall i'd like to see FD focus less on trying to shoehorn a story in and instead put all their focus into making content for all that doesn't matter when someone started playing and is repeatable. At least on the NPC side. If they are to put effort into things to give player direction, then make it player driven content rather than developer driven. An example would be powerplay, which is launguishing badly. I don't want this to turn into a massive argument about powerplay and open only, etc, but suffice to say that it was one area they could have put more effort into and made it a truly player driven experience with real consequences, most notably, the ability for powers to rise and fall... instead what we got was a never ending status quo, and while positions change between powers, you could look at the galaxy when powerplay was new, look at it now, and be forgiven for thinking nothing has happened except for the manual insertion of Grom.

With more player driven stuff, that might give people like yourself something to focus on.

Personally though, i want FD to focus on things like planetary improvements, life forms, atmospheres, and ultimately full earthlike worlds and lifeforms on those worlds.

Of course, my desires are probably at odds with others around here who want different things. ;)

But for me, ED is a game i have played for thousands of hours and want thousands of more hours of play out of. Direction based content is consumed too quickly. Only repeatable and easily duplicated (proc gen) content can really provide that.
 
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Many players do, actually, feel like idiots for trusting FD to develop the game beyond the minimum viable product we currently have. Players who have put thousands of hours into the game (I'm currently at over 2600 hours) have played the game despite the boredom and limited game mechanics, not because of them, in the hope that we would get something better eventually. FD started out strong by creating a game that provided an authentic enough sense of immersion to allow players to direct their own gameplay "content" but the over-reliance on placeholder game mechanics, grind walls, arbitrary gameplay changes and devaluation of prior progress (i.e., Engineering changes) has eroded much of the game's value. At this point I only return to the game for a few months at a time to try out a new ship such as the Krait or Mamba but the gameplay itself hasn't really provided anything "new" for me to do in terms of content since we got planetary landings with Horizons. Even the new exploration mechanics hold no interest for me since I've already been to SagA and the new scanning system just makes it more tedious to do the same tasks that I've already done countless times with the prior ADS/DSS exploration mechanics. There's nothing new to discover that I haven't already seen, just a needlessly more complex way of doing it. Space legs, atmospheric landings and carriers might change that but we have no guarantees or ETAs for when we might be seeing any of those highly-anticipated and long-overdue features.

I have to ask, why didn't you simply just play what you enjoyed then stop until the devs did add more for you to enjoy?

It seems rather bizarre and masochistic just to keep playing based on the hope the devs will do something to please you at some point in the future. I mean, 2600 hours, and from what you say, most of that was not enjoyable?

Dude, seriously? That's just messed up.
 
You've missed the point. People aren't saying they don't like it. Its easy to like for all of a couple of days at a time.

An emerging pattern seems to be that, and excuse me for potentially upsetting some folk, that the lesser intelligent posters are happier with the content than those of us of a high intellect. Ergo, add intellectually challenging content and we may be able to pacify the masses!

:rolleyes:
 
I feel like an idiot for investing thousands of Frontier Points into cosmetics, that's for sure... But I don't regret buying the game itself. I got my money's worth before the bugs came and ruined it (PS4).

Yeah funny that frontier seem to be doing a great job at burning the goodwill of people who have spent over their significance threshold.

The new bobble heads came out and I didn’t even blink. Feel happy about it actually because I consider all play forward using up my credit balance of “support”.. at least until the game matches what I’ve spent on it via time or fantasy quality fixes.
 
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