Elite: Dangerous lifts, beyond Beyond Horizons.
From what I've read from the tinfoil brigade, the lift seems to be a way to "cheat" and not have to develop walking physics on stairs for all the different G's planets will have
Could one even walk up a single stair on a 9G planet?
Not sure if this is (very) new, but I have only just noticed it.
Could be. Elite Dangerous is not that kind of a realistic game after all. Speed limits, thrusters always have more power than gravity, landing on extreme hot/cold planets etc. It prioritizes gameplay accessibility and I appreciate that. But I still can’t see a way to implement space legs.
C It would just add another gap to fill with the necessary gameplay and Frontier is not really good at that. If it would be just wandering inside the ships, as seems like most people want it to be, VR already has that in cockpit and the rest of the ship is difficult. Because in ED ships are not designed regarding those functionalities like in SC. I don’t really want space legs at THIS stage.
But what I dislike from Starcitizen is the time this may take. For example it's perfect at Olisar but it's terribly long at Lorville where you have to:
- get out of the dormitory
- go to the train station
- waiting for a train to arrive
- waiting for the train to depart
- waiting for the train to reach the starport station
- walking through the custom/starport to request your ship
- waiting for the lift at the landing pads hallway
- finally walk to the landing pad.
That's really too much. It takes around 10 minutes everytime.
Not sure if this is (very) new, but I have only just noticed it.
It's the same lift that you can find in the Krait MKII and on the Phantom.
I guess that it was added when the Krait was released.
I would love to see Legs in the game, but I wish for atmospheric planets first... If they come together then... BINGO!
What I like from Star Citizen is waking up in the bed and walking through the hallways of a starport to get to my ship where you can see life (shops, bars, services, NPC sitting or walking by), like in a real airport.
But what I dislike from Starcitizen is the time this may take. For example it's perfect at Olisar but it's terribly long at Lorville where you have to:
- get out of the dormitory
- go to the train station
- waiting for a train to arrive
- waiting for the train to depart
- waiting for the train to reach the starport station
- walking through the custom/starport to request your ship
- waiting for the lift at the landing pads hallway
- finally walk to the landing pad.
That's really too much. It takes around 10 minutes everytime.
I like the idea of getting up from the seat, take a walk in the ship around the modules (in ED we have huge ships!) and rest in the bunkbed before logging off.
I like the idea of walking from the flight deck to the planetary hangar and getting on the SRV rather than just a fade-out transition.
Walking outside the ship gives an incredible sense of scale. This would help a lot to understand the real size of our ship even without VR.
I would love the possibility to repair the ship during long exploration trips interacting with the worn/damaged modules. This would also save me few optional module slots by not installing the AFMU and the repair limpet controllers.
Wait, seriously? Star Citizen has morning commutes now?[wacko]
Wait, seriously? Star Citizen has morning commutes now?[wacko]
- turn into lovecraftian noodle-monster, clip through ship, die.- get out of the dormitory
- go to the train station
- waiting for a train to arrive
- waiting for the train to depart
- waiting for the train to reach the starport station
- walking through the custom/starport to request your ship
- waiting for the lift at the landing pads hallway
- finally walk to the landing pad.
it makes sense, looks cool
Yup, those look like the sorts of "makes sense" things I was thinking of [smile]It only makes sense in the matchbox miniatures kind of way, where you can open a door on your tiny toy car. Because what sense makes a stairlift you cannot use? Will you roleplay your commander being present on it? Or perhaps they will add holo me animation walking from and to it? No, that makes no sense, unless the ships have been looked upon by 3d artists again for some reason. Which reason might or might not be connected to space legs, it could be a model bug fixing pass. Or someone saw an ommission with that stairlift missing (I still think it's a cleverly clipped prop unless I check it in the game loland just added it. IDK. I learned not to get hopes up.
Not sure if this is (very) new, but I have only just noticed it.