Python now has a stairlift - SpaceLegs one (assisted) step closer perhaps?

From what I've read from the tinfoil brigade, the lift seems to be a way to "cheat" and not have to develop walking physics on stairs for all the different G's planets will have
Could one even walk up a single stair on a 9G planet?

Could be. Elite Dangerous is not that kind of a realistic game after all. Speed limits, thrusters always have more power than gravity, landing on extreme hot/cold planets etc. It prioritizes gameplay accessibility and I appreciate that. But I still can’t see a way to implement space legs. It would just add another gap to fill with the necessary gameplay and Frontier is not really good at that. If it would be just wandering inside the ships, as seems like most people want it to be, VR already has that in cockpit and the rest of the ship is difficult. Because in ED ships are not designed regarding those functionalities like in SC. I don’t really want space legs at THIS stage.
 
Not sure if this is (very) new, but I have only just noticed it.

Good find. They must've added that for space legs, otherwise there'd be no need for it. The elevator is because it's practical and stairs are too steep.

Could be. Elite Dangerous is not that kind of a realistic game after all. Speed limits, thrusters always have more power than gravity, landing on extreme hot/cold planets etc. It prioritizes gameplay accessibility and I appreciate that. But I still can’t see a way to implement space legs.

The flight model is a mix between fly-by-wire and newtonian with some limitations. Because turrets in space and jousting at long distances is generally not fun. I would like a full newtonian mode though (flight assist off helps for that). As for galaxy simulation ED is the most realistic space sim to date.


C It would just add another gap to fill with the necessary gameplay and Frontier is not really good at that. If it would be just wandering inside the ships, as seems like most people want it to be, VR already has that in cockpit and the rest of the ship is difficult. Because in ED ships are not designed regarding those functionalities like in SC. I don’t really want space legs at THIS stage.

Lots of people DO want space legs. Most scifi franchises have magical anti-gravity which is unrealistic, almost fantasy. Elite is one of the few scifi universes that doesn't have anti-gravity which makes it more realistic. Artificial gravity has to be generated by centripetal force.
 
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Nice find.

Also a lift totally makes sense... really not looking to climb up the stairs of my Cutter on a 9g world ;)
 
It's the same lift that you can find in the Krait MKII and on the Phantom.
I guess that it was added when the Krait was released.

I would love to see Legs in the game, but I wish for atmospheric planets first... If they come together then... BINGO!

What I like from Star Citizen is waking up in the bed and walking through the hallways of a starport to get to my ship where you can see life (shops, bars, services, NPC sitting or walking by), like in a real airport.
But what I dislike from Starcitizen is the time this may take. For example it's perfect at Olisar but it's terribly long at Lorville where you have to:

- get out of the dormitory
- go to the train station
- waiting for a train to arrive
- waiting for the train to depart
- waiting for the train to reach the starport station
- walking through the custom/starport to request your ship
- waiting for the lift at the landing pads hallway
- finally walk to the landing pad.

That's really too much. It takes around 10 minutes everytime.

I like the idea of getting up from the seat, take a walk in the ship around the modules (in ED we have huge ships!) and rest in the bunkbed before logging off.
I like the idea of walking from the flight deck to the planetary hangar and getting on the SRV rather than just a fade-out transition.
Walking outside the ship gives an incredible sense of scale. This would help a lot to understand the real size of our ship even without VR.
I would love the possibility to repair the ship during long exploration trips interacting with the worn/damaged modules. This would also save me few optional module slots by not installing the AFMU and the repair limpet controllers.
 
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But what I dislike from Starcitizen is the time this may take. For example it's perfect at Olisar but it's terribly long at Lorville where you have to:

- get out of the dormitory
- go to the train station
- waiting for a train to arrive
- waiting for the train to depart
- waiting for the train to reach the starport station
- walking through the custom/starport to request your ship
- waiting for the lift at the landing pads hallway
- finally walk to the landing pad.

That's really too much. It takes around 10 minutes everytime.

Wait, seriously? Star Citizen has morning commutes now?[wacko]
 
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It's the same lift that you can find in the Krait MKII and on the Phantom.
I guess that it was added when the Krait was released.

I would love to see Legs in the game, but I wish for atmospheric planets first... If they come together then... BINGO!

What I like from Star Citizen is waking up in the bed and walking through the hallways of a starport to get to my ship where you can see life (shops, bars, services, NPC sitting or walking by), like in a real airport.
But what I dislike from Starcitizen is the time this may take. For example it's perfect at Olisar but it's terribly long at Lorville where you have to:

- get out of the dormitory
- go to the train station
- waiting for a train to arrive
- waiting for the train to depart
- waiting for the train to reach the starport station
- walking through the custom/starport to request your ship
- waiting for the lift at the landing pads hallway
- finally walk to the landing pad.

That's really too much. It takes around 10 minutes everytime.

I like the idea of getting up from the seat, take a walk in the ship around the modules (in ED we have huge ships!) and rest in the bunkbed before logging off.
I like the idea of walking from the flight deck to the planetary hangar and getting on the SRV rather than just a fade-out transition.
Walking outside the ship gives an incredible sense of scale. This would help a lot to understand the real size of our ship even without VR.
I would love the possibility to repair the ship during long exploration trips interacting with the worn/damaged modules. This would also save me few optional module slots by not installing the AFMU and the repair limpet controllers.

Wait, seriously? Star Citizen has morning commutes now?[wacko]

I am almost sure they will introduce fast travel if that persists. Lorville is "speshial" because even getting there via quantum drive is LOOONG.
[video=youtube;JyHqUqt-z7Q]https://www.youtube.com/watch?v=JyHqUqt-z7Q[/video]
</offtopic>

Don't get your hopes up when somebody just clipped into a stray cart... ;-)
 
We're getting space wheelchairs so we can roll around our ships like Xavier.

Telepresence is actually just mind control.

What you've all failed to realise is this is an X-MEN franchise.
 
Wait, seriously? Star Citizen has morning commutes now?[wacko]

Star Citizen is not a game, it's a Screensaver:

After all that waiting at Lorville, you take-off with the ship.
Nose up at 90°, engage afterburner and then wait another 5 minutes to leave the atmosphere.
Then engange Quantum Drive to go to Port Olisar.
Then wait 10 to 15 minutes to reach Port Olisar doing absolutely nothing but looking at a psychedelic fx around your cockpit.

But don't worry, if you want to land on a planet, even when you're out of Quantum Drive, the autopilot together with a sub-quantum drive mode will fly you there leaving you at 100 km from the planetary base so it makes all the maneuvers for you, and when it disengages you can stare at the screen for another couple of minutes while the ship enters the atmosphere and approaches the station by flying a straight line!!
 
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- get out of the dormitory
- go to the train station
- waiting for a train to arrive
- waiting for the train to depart
- waiting for the train to reach the starport station
- walking through the custom/starport to request your ship
- waiting for the lift at the landing pads hallway
- finally walk to the landing pad.
- turn into lovecraftian noodle-monster, clip through ship, die.
 
Now - I could be wrong - but isnt it more likely the addition of the 'stairlift' is because it makes sense, looks cool, and we saw a lift on the Krait commander chronicles video (albeit the rear entrance fnar) ?
 
it makes sense, looks cool

It only makes sense in the matchbox miniatures kind of way, where you can open a door on your tiny toy car. Because what sense makes a stairlift you cannot use? Will you roleplay your commander being present on it? Or perhaps they will add holo me animation walking from and to it? No, that makes no sense, unless the ships have been looked upon by 3d artists again for some reason. Which reason might or might not be connected to space legs, it could be a model bug fixing pass. Or someone saw an ommission with that stairlift missing (I still think it's a cleverly clipped prop unless I check it in the game lol :) and just added it. IDK. I learned not to get hopes up.
 
It only makes sense in the matchbox miniatures kind of way, where you can open a door on your tiny toy car. Because what sense makes a stairlift you cannot use? Will you roleplay your commander being present on it? Or perhaps they will add holo me animation walking from and to it? No, that makes no sense, unless the ships have been looked upon by 3d artists again for some reason. Which reason might or might not be connected to space legs, it could be a model bug fixing pass. Or someone saw an ommission with that stairlift missing (I still think it's a cleverly clipped prop unless I check it in the game lol :) and just added it. IDK. I learned not to get hopes up.
Yup, those look like the sorts of "makes sense" things I was thinking of [smile]
 

DeletedUser191218

D
Not sure if this is (very) new, but I have only just noticed it.

Our commanders are just getting on a bit. When you spend your life strapped to a chair in zero G, you're going to lose a bit of strength in the old glutes.
 
My guess, preparation for a cutscene of your avatar entering the ship, for when you switch ships, for example.
 
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