I like the original idea, however leave the engineering alone (everyone can now get the vast majority of the advantages the dedicated dice rollers used to get) and replace with the following:
Notoriety 10 - relentless pursuit from 5 ATR on this CMDR wherever he goes // if killed by ATR pay full price on rebuy, no insurance.
Notoriety 9 - relentless pursuit from 4 ATR on this CMDR wherever he goes // if killed by ATR pay 80% of full price on rebuy.
Notoriety 8 - relentless pursuit from 3 ATR on this CMDR wherever he goes// if killed by ATR pay 60% of full price on rebuy.
Notoriety 7 - relentless pursuit from 2 ATR on this CMDR wherever he goes// if killed by ATR pay 40% of full price on rebuy.
Notoriety 6 - relentless pursuit from 1 ATR on this CMDR wherever he goes// if killed by ATR pay 20% of full price on rebuy. Not 5%.
Caveat - Killing NPCs does not bump Notoriety above 6. Yes, if you want to farm NPCs for murder, you can suffer some consequences too. In solo.
ATR numbers or time to arrive should also be scaled back depending on the security level of the system - high sec should have ATR start chasing quite quickly, low sec will have fewer ATR and they might take more time to start following the perp.
That will allow for some semblance of believing that a high sec system is actually what it says on the tin.
Also, if ATR are ineffective, revise the builds untli they are. This will, as always, be a work in progress. Perhaps have a half a dozen or so ATR builds speciaising in different areas, the worst case would be having someone chased by 5 ATRs all of different configurations and weapons fitouts? If you can beat that, I want to see the video and admire it.
Notoriety decreases as it does now, 1 point every 2 hours.
Now, we have an outlet for the money that these void opals bring us.
Notoriety 10 - relentless pursuit from 5 ATR on this CMDR wherever he goes // if killed by ATR pay full price on rebuy, no insurance.
Notoriety 9 - relentless pursuit from 4 ATR on this CMDR wherever he goes // if killed by ATR pay 80% of full price on rebuy.
Notoriety 8 - relentless pursuit from 3 ATR on this CMDR wherever he goes// if killed by ATR pay 60% of full price on rebuy.
Notoriety 7 - relentless pursuit from 2 ATR on this CMDR wherever he goes// if killed by ATR pay 40% of full price on rebuy.
Notoriety 6 - relentless pursuit from 1 ATR on this CMDR wherever he goes// if killed by ATR pay 20% of full price on rebuy. Not 5%.
Caveat - Killing NPCs does not bump Notoriety above 6. Yes, if you want to farm NPCs for murder, you can suffer some consequences too. In solo.
ATR numbers or time to arrive should also be scaled back depending on the security level of the system - high sec should have ATR start chasing quite quickly, low sec will have fewer ATR and they might take more time to start following the perp.
That will allow for some semblance of believing that a high sec system is actually what it says on the tin.
Also, if ATR are ineffective, revise the builds untli they are. This will, as always, be a work in progress. Perhaps have a half a dozen or so ATR builds speciaising in different areas, the worst case would be having someone chased by 5 ATRs all of different configurations and weapons fitouts? If you can beat that, I want to see the video and admire it.
Notoriety decreases as it does now, 1 point every 2 hours.
Now, we have an outlet for the money that these void opals bring us.
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