Python now has a stairlift - SpaceLegs one (assisted) step closer perhaps?

It's good to see that I'm not the only one who noticed it. I wasn't sure if it was a new addition or if I hadn't paid close enough attention before.

I had even checked a few youtube videos to see a rough timeframe of when it was added. It was added at least sometime before the end of last November, as it can very briefly be seen up close in MechanicMan's video at the 1 minute mark.

[video=youtube_share;KLY-YqSr5ok]https://youtu.be/KLY-YqSr5ok[/video]
 
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Could be. Elite Dangerous is not that kind of a realistic game after all. Speed limits, thrusters always have more power than gravity, landing on extreme hot/cold planets etc. It prioritizes gameplay accessibility and I appreciate that. But I still can’t see a way to implement space legs. It would just add another gap to fill with the necessary gameplay and Frontier is not really good at that. If it would be just wandering inside the ships, as seems like most people want it to be, VR already has that in cockpit and the rest of the ship is difficult. Because in ED ships are not designed regarding those functionalities like in SC. I don’t really want space legs at THIS stage.

I concur. Before id want space legs id want this whole SRV gameplay for one fleshed out, planets to be more different from each other and in general, like STUFF. Just walking around in your ship for reasons.jpg or inside empty stations because.jpg just doesnt cut it.
 
It's good to see that I'm not the only one who noticed it. I wasn't sure if it was a new addition or if I hadn't paid close enough attention before.

I had even checked a few youtube videos to see a rough timeframe of when it was added. It was added at least sometime before the end of last November, as it can very briefly be seen up close in MechanicMan's video at the 1 minute mark.

Completely unrelated, but I love that vid :) Thx for bringing that channel to my attention :)
 

DeletedUser191218

D
If FDev introduce engineering grind for the lift I WILL stop playing for good ��
 
mass reduction allowing for faster travel time?! The mechanic is already there! Increased heat generation and power distributor requirements however. The end result from Gremlins movie was already posted in this thread so I won't repeat [haha]
 
- get out of the dormitory
- go to the train station
- waiting for a train to arrive
- waiting for the train to depart
- waiting for the train to reach the starport station
- walking through the custom/starport to request your ship
- waiting for the lift at the landing pads hallway
- finally walk to the landing pad.

That's really too much. It takes around 10 minutes everytime.
Oh, you wanted an actual game?! That is not what some people want these days. They want some Second Life in space, even if that means the downsides of real life activities will be added. They probably even like it, if they needed to load every bullet and missile by hand and looking for tools, when they misplaced them. I get that some of those activities really add to the immersion and I am fine with that to a certain extend. But activities that really don't add to the core game loops, that seem like time sinks for the pure sake of immersion should be optional, like fast travel in some open world games. I mean even combat flight sims and racing sims cut all unnecessary crap, that needed to be taken care of in RL. And that is actually positive.
I really hope FDev just doesn't add any more mechanics just for the sake of it, with no value to the current mechanics. We don't need another DOA feature, that will be expanded later...maybe.
 
Oh wow, that would be awful. We finally get spacelegs but only outside our ships.

Yeah if legs come in "chapters" I would prefer first to walk inside my ship and then outside.

Chapter 1: walking inside ships and basic modules interactions (repair or provide temporary boost).
Chapter 2: walking in starports with services (similar concept to Port Olisar in Star Citizen)
Chapter 3: exploration and missions. Thargoids/Guardians dangeons, caves to explore. Outposts with mission targets (objects or data to collect, disable power plants or defense systems), save a kidnapped person and so on...
 
(similar concept to Port Olisar in Star Citizen)


star-citizen-face-tracking-feature-1.jpg
 
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