Pharmaceutical isolators

Your best bet is the engineered anacondas at pirate threat activity level 7 USS found in lockdown systems. The condas are plentiful if you can find one. The chance they drop pharmaceutical isolators isn't high, but they do drop them. Bring a good ship because they're tougher than the average NPC.

Except there hasn't been one in about a week now. Actually, one just opened up last night, I think in the system that had the original thargoid launch satellite, but lockdown state systems are extremely rare just like HGE's in outbreak systems.
 
I took out a wanted deadly NPC anaconda at deciat a few minutes ago and it dropped 2 PIs plus lots of grade 4 stuffs as well. So it happens but very rare.
 
I have ONE piece of evidence that it will be fixed...

It was SPECIFICALLY STATED that a goal of 3.3 was to improve HGE USSes and materials farming. The result is an EPIC fail that is worse than the previous system. Therefore, I have to believe they will have another go...when...well, that's the questoin isn't it. But note these threads starting to pile up. ;) I said it the day after release, that there would be a torrent of salt. If I had a couple of euros for every correct prediction I made on this forum over the years, I'd have about 50 euros. lol.

About half the negative steam reviews cite the difficulty of high end materials farming being in the way of playing the game at a high level. We are BLEEDING players who WOULD have stayed if they just had a better opportunity to catch up to players who are playing for years. Elite offers new players NO shortcuts, which I know a lot of people would be dead set against, but it's a matter of reasonableness. It would take a dedicated newbie 500 hours of dedicated play to reach my level, and no matter what anyone says about 'I did the grind, so should they!', it's an unreasonable price of entry and one of the main things that stand in the way of the popularity of this game exploding.

I mean, some shortcuts must exist when you see people in anacondas after two days. I'm out with the dw2 crew and I thought about the time invested it would take to spin up a new account and bring that one instead (get a decent ship, unlock farseer, unlock guardian fsd), and it's really not all that bad. A lot of the problem is there's just so much information that hits you all at once when you start. I didn't learn the new mining or fss scanner for a month or so just because it felt like "blah, yet another set of controls to learn"

I agree with your first thought though, with regards to uss farming being worse, hopefully it's addressed.
 
Elite offers new players NO shortcuts, which I know a lot of people would be dead set against, but it's a matter of reasonableness. It would take a dedicated newbie 500 hours of dedicated play to reach my level, and no matter what anyone says about 'I did the grind, so should they!', it's an unreasonable price of entry and one of the main things that stand in the way of the popularity of this game exploding.

As a new player IMO the problem isn't necessarily the price of entry; it's that the price is paid in hours of doing play that just isn't fun and doesn't improve ones abilities.

I would prefer if those 500 hours were doing activities that would make me a better FA-off pilot, improve evasion skills, etc.

Or for the more PvE oriented learning how the BGS works (or, as currently, doesn't work), etc.

But 495 / 500 hours is mostly spent on google, or re-logging, or other non-piloting work for various farming/grinding. It's unfortunate and probably dissuades people less foolishly stubborn.
 
As a new player IMO the problem isn't necessarily the price of entry; it's that the price is paid in hours of doing play that just isn't fun and doesn't improve ones abilities.

I would prefer if those 500 hours were doing activities that would make me a better FA-off pilot, improve evasion skills, etc.

Or for the more PvE oriented learning how the BGS works (or, as currently, doesn't work), etc.

But 495 / 500 hours is mostly spent on google, or re-logging, or other non-piloting work for various farming/grinding. It's unfortunate and probably dissuades people less foolishly stubborn.

I enjoy mats gathering, when it was predictable. I enjoy engineering for various purposes. I have about 12 fully engineered ships (small, med, large) for cargo, combat, exploration. Without knowing how it would be useful now, I built myself a nice collection of ships, modules, and materials for every purpose I could think of. At the time it was to build a diverse fleet of maximum capability. I like to have each ship ready to go. Combat Conda, Jump Conda, Combat Cutter, Cargo Cutter, etc, etc down to my fun little PvP viper. All G5 eng'd to the gills. /foolishly stubborn and lots of time on my hands.
 
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I enjoy mats gathering, when it was predictable. I enjoy engineering for various purposes. I have about 12 fully engineered ships (small, med, large) for cargo, combat, exploration. Without knowing how it would be useful now, I built myself a nice collection of ships, modules, and materials for every purpose I could think of. At the time it was to build a diverse fleet of maximum capability. I like to have each ship ready to go. Combat Conda, Jump Conda, Combat Cutter, Cargo Cutter, etc, etc down to my fun little PvP viper. All G5 eng'd to the gills. /foolishly stubborn and lots of time on my hands.

Nonono. Quite obviously you're not playing the game correctly. Or some garbage.:D
 
I enjoy mats gathering, when it was predictable. I enjoy engineering for various purposes. I have about 12 fully engineered ships (small, med, large) for cargo, combat, exploration. Without knowing how it would be useful now, I built myself a nice collection of ships, modules, and materials for every purpose I could think of. At the time it was to build a diverse fleet of maximum capability. I like to have each ship ready to go. Combat Conda, Jump Conda, Combat Cutter, Cargo Cutter, etc, etc down to my fun little PvP viper. All G5 eng'd to the gills. /foolishly stubborn and lots of time on my hands.

Shame on you for not playing the game correctly!
 
I enjoy mats gathering, when it was predictable. I enjoy engineering for various purposes. I have about 12 fully engineered ships (small, med, large) for cargo, combat, exploration. Without knowing how it would be useful now, I built myself a nice collection of ships, modules, and materials for every purpose I could think of. At the time it was to build a diverse fleet of maximum capability. I like to have each ship ready to go. Combat Conda, Jump Conda, Combat Cutter, Cargo Cutter, etc, etc down to my fun little PvP viper. All G5 eng'd to the gills. /foolishly stubborn and lots of time on my hands.

But PI were never predictable, even when you did everything right, you used to have to wait for the RNG god to throw a HGE your way while you sat in SC.
Or wait for a different RNG god to throw a mission your way that gave them out as a reward.
 
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I enjoy mats gathering, when it was predictable. I enjoy engineering for various purposes. I have about 12 fully engineered ships (small, med, large) for cargo, combat, exploration. Without knowing how it would be useful now, I built myself a nice collection of ships, modules, and materials for every purpose I could think of. At the time it was to build a diverse fleet of maximum capability. I like to have each ship ready to go. Combat Conda, Jump Conda, Combat Cutter, Cargo Cutter, etc, etc down to my fun little PvP viper. All G5 eng'd to the gills. /foolishly stubborn and lots of time on my hands.

I agree it's better being predictable. Probably anyone who doesn't quit this forum is stubborn :)

My point was that, in order to have a remotely competitive ship, one is forced to mat gather and various other grindy things, like it or not. And do it to an extreme extent (Aash possibly underestimates at 500 hours IMO).

The opposite is not true, folks who enjoy those sorts of things are not forced to pretend they are green manatee pirates and use comms and die a lot to more experienced PvP players and sometimes make a CMDR go boom.

I don't mind a little bit of rite-of-passage, but would prefer if mostly people got to play how they wanted. The game forces me into a lot of non consensual PvE, like every repetition of Davs hope after the first one.

I have quit games due to grind and might reach that point with ED, even though it's often great when I'm not grinding.

[I do realize it actually used to be even worse with engineering via cargo, smaller mat capacity, etc]
 
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But PI were never predictable, even when you did everything right, you used to have to wait for the RNG god to throw a HGE your way while you sat in SC.
Or wait for a different RNG god to throw a mission your way that gave them out as a reward.

I never had a problem finding PIs. Before 3.3, I would struggle with CDCs. Since the latest patch, all G5 mfg mats via HGE are a problem. So what do I do? Stock up on what is available in abundance before they go away as well.
 
It would take a dedicated newbie 500 hours of dedicated play to reach my level, and no matter what anyone says about 'I did the grind, so should they!', it's an unreasonable price of entry and one of the main things that stand in the way of the popularity of this game exploding.

For the record I just checked. I have over 6weeks time played which is over 1000 hours. I'm pretty much the archetype of dedicated noobie. A lot of those hours were SC runs to 4 mil ls distant 36 Ophiuchi - literally the most useless grind in the game for skills. At least at davs hope you learn how to get unstuck from rocks in SRV. Only thing passenger runs teaches you is how trivial it is to sneak into a station with wanted passengers/illegal cargo/etc.

So I'm would say Aash's 500 hours estimate was an (unintentional) lowball.

Sadly I can never have the chance to try to swindle my pirate hijinks against Aash due to being a PS4 console scrub. So we can never know for sure... but but I estimate 97% chance he'd blast me out of the sky with better ships and better skills despite my 1000 hours. 3% chance I somehow swindle him by predicting his loadout and coming with an unexpected counter build. (And of course if I flee, then that outcome is 100%, but does nothing to prove 1000 hours = good pilot).

If instead I had the option to instead do 500 hours of combat missions (not at all equal to PvP practice, but better than davs hope) or asteroid FA-off checkpoint delivery races, etc then I would have a much better chance of not being murderededed by Aash. Like maybe 10 or 15%! woo hoo!

I'm aware I can get some of this effect by hunting for good assassination missions tha drop mats, but this requires faction rep grinding. Farming manu mats with anarchy murder is a little useful too. But that's not real PvP combat, it's efficiently completed by shield tanking and killing predictable NPCs with various levels of build toughness and pip/scb usage. All just minor improvements over a grind barrier to entry.

I compare this to the last game I played "seriously". It was H1Z1. Obviously a very very different type of game. But the point was, there was no disconnect between the rite-of-passage and becoming good. I put in a few hundy hours of concerted effort, mostly getting rekt. This over time improved my skills and then I was good enough to wreck a lot of players simply by going through the rite of passage.

In ED I can put in a few hundy hours of concerted effort to pass the barrier to entry, and still be a terrible, terrible pilot. The primary result of hundreds of hours of prep work is a larger rebuy. There are effectively two hurdles instead of one; the grind to have the equipment, then the actual practice to become good at the game.

I personally think wise game designers roll those two hurdles into one.
 
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For the record I just checked. I have over 6weeks time played which is over 1000 hours. I'm pretty much the archetype of dedicated noobie. A lot of those hours were SC runs to 4 mil ls distant 36 Ophiuchi - literally the most useless grind in the game for skills. At least at davs hope you learn how to get unstuck from rocks in SRV. Only thing passenger runs teaches you is how trivial it is to sneak into a station with wanted passengers/illegal cargo/etc.

So I'm would say Aash's 500 hours estimate was an (unintentional) lowball.

Sadly I can never have the chance to try to swindle my pirate hijinks against Aash due to being a PS4 console scrub. So we can never know for sure... but but I estimate 97% chance he'd blast me out of the sky with better ships and better skills despite my 1000 hours. 3% chance I somehow swindle him by predicting his loadout and coming with an unexpected counter build. (And of course if I flee, then that outcome is 100%, but does nothing to prove 1000 hours = good pilot).

If instead I had the option to instead do 500 hours of combat missions (not at all equal to PvP practice, but better than davs hope) or asteroid FA-off checkpoint delivery races, etc then I would have a much better chance of not being murderededed by Aash. Like maybe 10 or 15%! woo hoo!

I'm aware I can get some of this effect by hunting for good assassination missions tha drop mats, but this requires faction rep grinding. Farming manu mats with anarchy murder is a little useful too. But that's not real PvP combat, it's efficiently completed by shield tanking and killing predictable NPCs with various levels of build toughness and pip/scb usage. All just minor improvements over a grind barrier to entry.

I compare this to the last game I played "seriously". It was H1Z1. Obviously a very very different type of game. But the point was, there was no disconnect between the rite-of-passage and becoming good. I put in a few hundy hours of concerted effort, mostly getting rekt. This over time improved my skills and then I was good enough to wreck a lot of players simply by going through the rite of passage.

In ED I can put in a few hundy hours of concerted effort to pass the barrier to entry, and still be a terrible, terrible pilot. The primary result of hundreds of hours of prep work is a larger rebuy. There are effectively two hurdles instead of one; the grind to have the equipment, then the actual practice to become good at the game.

I personally think wise game designers roll those two hurdles into one.

Its weird to see someone with 1000hrs in a game consider himself a noob.
 
Its weird to see someone with 1000hrs in a game consider himself a noob.

If a huge chunk of those hours are spent doing supercruise passenger runs and similar nonsense gameplay, the effective number is much much smaller.

You do have a point, I like to make silly self deprecation.

The non rambling TLDR is, if I had spent those 1000 hours doing meaningful gameplay instead of chores, I might consider myself pretty good.

As it stands, you're right, I'm not really a noob. Only compared to an ace. But if even 50% of those grind hours were instead combat flight, I'd actually stand a chance vs. an ace.
 
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