Just spent 3 - 4 hours mining for void opals - no NPCs anywhere. Fired a prospecting limpet. Game crashed - rejoined game - checked my 110 - (117?) void opals were still therealong with my diamonds and anderite? great - was then instantly attacked by NPCs
. and died. !
I know i might have been attacked on the way back when i decided to go back to cash in, but no NPCs for 90 minutes game crash, restart then NPCs straight away - REALLY? - give me a break. ARGHHHHHH!!!!! Nuff said!
What happens when the game induces complete destruction of your ship (like from that server CTD respawn inside the asteroid) and you have no insurance?
Do you get refunded your entire ship (minus your hard earned mining proceedings?)
Or do you get to start over yet again in that @#$%!& toaster of a starter ship?
I guess what I'm really asking is:
What happens when you save up just enough to buy your desired ship. But are now completely broke and don't have enough credits to cover insurance. So you're trying to earn credits using your newly upgraded mining ship. And in process of doing so, end up losing it to NPCs or a game crash like the one you described. Before you were able to save up enough for the insurance.
Do you basically lose 100% of all that hard work and effort then? i.e. get down graded back to your freebie starter flying wafflemaker?
Due to the Mining Hardpoint Inflation, I'm now mining in a Cutter w/ SLF.
It just got too annoying having to deal with Wings spawning everytime I take a break and log back in or change Hotspots somewhere in a remote, uninhabited System.
Pro tip here, whenever you drop in to a mining ring or RES, there will be NPC pirates. This is NBD if you are just getting there and only have limpets in the hold, but they will attack if you have anything more.
You were not instantly attacked, they always issue a demand, then a warning. I use a python for mining and I have a rated thrusters, with 4 pips to ENG i can keep boosting. The method is as follows.
1) drop out of SC/load instance
2) target one of the chumps
3) boost away from them until they jump out (should only take a minute or two.)
Happy hunting!
Predictable NPC arrives as predicted.
Hope he had enough collectors to scoop up all that lovely loot - champagne tonight at the pirate bar!
There some very basic safe practices in this game and one of them is "Don't fly if you can't rebuy". In other words it's a very bad idea to purchase a more expensive ship unless you also have sufficient credits for an insurance rebuy and, preferably, several rebuys.What happens when the game induces complete destruction of your ship (like from that server CTD respawn inside the asteroid) and you have no insurance?
What happens when the game induces complete destruction of your ship (like from that server CTD respawn inside the asteroid) and you have no insurance?
Do you get refunded your entire ship (minus your hard earned mining proceedings?)
Or do you get to start over yet again in that @#$%!& toaster of a starter ship?
I guess what I'm really asking is:
What happens when you save up just enough to buy your desired ship. But are now completely broke and don't have enough credits to cover insurance. So you're trying to earn credits using your newly upgraded mining ship. And in process of doing so, end up losing it to NPCs or a game crash like the one you described. Before you were able to save up enough for the insurance.
Do you basically lose 100% of all that hard work and effort then? i.e. get down graded back to your freebie starter flying wafflemaker?
Next time log to menu when you see the bad guys, log in again see what appears, may just be security. If so carry on mining
Next time log to menu when you see the bad guys, log in again see what appears, may just be security. If so carry on mining
Game crashed - rejoined game - was then instantly attacked by NPCs. and died. !
I'll repeat it like a broken vinyl player - IF-THEN programming at it's best. Game doesn't care if you log out yourself for a bio break, your better half demanding house waste handling, your ISP decided to play switch off/switch on, electricity failure or game itself crashing. Loading into the space with cargo, in an asteroid field (in your case you don't have ANY chance avoiding it) means one thing - pirates.
Simple IF (cargo in hold), THEN pirates spawn. Every. g. Time.
<sarcasm mode ON>
I just love such mechanics. No reason, no plausibility, nothing. Just trigger activation met, trigger released. Realism thrown out of the window. Because.
<sarcasm mode OFF>
But I guess it's the FDEVs idea of "dangerous" part of mining. I was tempted to try it but stories like that make me reconsider. What's the fun in it when you can't counter for means for triggering an action are beyond your control. One thing is good - with such idiotic IF-THEN design you are certain it will happen anyway. Looks like I won't be mining before I get my Corvette.
Looks like I won't be mining before I get my Corvette.
How would you improve it?I'll repeat it like a broken vinyl player - IF-THEN programming at it's best. Game doesn't care if you log out yourself for a bio break, your better half demanding house waste handling, your ISP decided to play switch off/switch on, electricity failure or game itself crashing. Loading into the space with cargo, in an asteroid field (in your case you don't have ANY chance avoiding it) means one thing - pirates.
Simple IF (cargo in hold), THEN pirates spawn. Every. g. Time.
<sarcasm mode ON>
I just love such mechanics. No reason, no plausibility, nothing. Just trigger activation met, trigger released. Realism thrown out of the window. Because.
<sarcasm mode OFF>
But I guess it's the FDEVs idea of "dangerous" part of mining. I was tempted to try it but stories like that make me reconsider. What's the fun in it when you can't counter for means for triggering an action are beyond your control. One thing is good - with such idiotic IF-THEN design you are certain it will happen anyway. Looks like I won't be mining before I get my Corvette.
Persistent NPCs with specific jobs.How would you improve it?