Is it just me or do planets seem to go through stages of render as you approach? It’s really clunky, first as you approach from a distance they tend to be ok, then around the time you hit orbital cruise the planet seems to be like a painful slide show as detail is layered in blocky and suddenly. Now hit the glide and more blocky sudden render as more detail is shown then you break out of glide and again more detail ‘pops’ into view in stages - especially shadows. Is this normal? Does everyone get this sort of behaviour in VR?