Anaconda destroyed in seconds by npc's

Status
Thread Closed: Not open for further replies.
Hi folks new to the game just managed to buy an anaconda after nearly 2 weeks of damm hard grind......very first inderdiction i was looking forward to try her out in combat....nope my pride and joy was destroyed in seconds by an npc with a Vulture....are you kidding me man ?......... like no kidding max 10 seconds....didn't even have time to deploy my fighter let alone return fire ...................something very wrong here man how a huge ship like the conda can be wiped out in seconds by a runt like the Vulture........

Also the conda isn't even stock with upgraded shield generator,fsd,power dist and plant,fighter bay,shield boosters reinforced compartments,and a ton of weapons fat lot of good as i didn't even get time to deploy them.......

This is game breaking for me there is simply no point in grinding hundreds of hours for a top rated ship to be cut to pieces in seconds by a ship a 10th of the cost size and with nowhere near the firepower.......
Am i missing something guys ?

I guess you just learned that size doesn't matter...

(•_•)

( •_•)>⌐■-■

(⌐■_■)

Yeah :D

Ok to give some helpful advice:

An a-rated and engineered Vulture is a beast, especially against big ships.
You should either "git gud" aka learn to fly better, learn the quirks of the AI etc.,
or you should learn to outfit and engineer your ship accordingly. (In best case both)
The AI in general doesn't stand a chance against a well equipped & engineered player ship.

Please post your build in edsm or coriolis so that we can give more advice on that went wrong for you.
 
Last edited:

Goose4291

Banned
What a load of garbage.

Your rank makes zero difference to the damage NPCs deal to you.

Its a half truth.

The greater youre rating, the higher the ranking of the npcs you face, and the higher the ranking, the greater the chance of them using engineered weapons (which wouls increase the damage they put out) or equipment
 
Last edited:
Its a half truth.

The greater youre rating, the higher the ranking of the npcs you face, and the higher the ranking, the greater the chance of them using engineered weapons (which wouls increase the damage they put out) or equipment
So, the exact opposite of what he said then.

which was
They do depending on your rank. If you're elite combat rank, elite npc damage is much lower. If you're novice combat rank, elite npc pretty much one-shots any of your ships due to the rank difference scaling.
 
Last edited:
Greetings,

Combat can be and usually is totally different depending upon the ship, loadout, engineering and player skills. Speed and maneuverability can resolve a lot of player mistakes but when they don't have it other skills need to be applied. Yes, there are other skills and they work.

My path long ago was Viper, Vulture, FAS, Fer de Lance, Python, Anaconda, Corvette. There are now many more ships to choose from even better. Many players design several combat ships depending upon the mission and targets. A PvP past favorite is an engineered Fer de Lance with Plasma Accelerators and Rail Guns. Some even like the Keelback against NPCs. Meanwhile the NPCs have had significant improvements in their combat AI. That is going to require better pilot skills and proper ship design. With every update NPCs often "cheat" until the Devs fix the programming but an experienced pilot can see that and adjust.

Pilots needs to understand what weapons are being used against them. That occurs by experimenting with weapons engineering then using them against their opponents. Years of Forum posts, google searches and YouTube videos have all the information one needs.

If large ship combat is an eventual goal the Python is a good introduction to the skills that will be needed for maneuvering the larger ships. It can also make the credits to buy all the other ships, rank up with the military and make all three Elite goals.

The Krait Mk II to me is a lighter more maneuverable version of a Python which might be a good transition from smaller combat ships on the way to the Python. Per combat it has the same weapons and utilities slots as the Python.

The Anaconda and Corvette are very reliable attack combat ships. They can work defense but requires the right weapons load out. Then there is the Cutter...

It is probably the most underrated combat ship in the game. Maybe because it is too expensive, rank locked, low maneuverability, and drifts all over the place. I like drift. But it is the fastest large ship and has the best shields in the game. It can also mass lock all other ships (well, the latest update has a bug the Devs will eventually fix). With the right load out and a good NPC fighter pilot no NPC will survive an attack. It's nemesis is torpedoes with reverberating cascade which can take out the shields. But they are slow and so far only PvP players use them. The Cutter is fast and Seeker missiles can take the torpedoes out. FA off skills and firing while flying backwards is a skill one needs in a Cutter. There are others.

Anyway just some of my suggestions only from my experience. There are many others much more dedicated to combat than me and better. The problem is a player figures out how to play the game at a certain level, plans their next larger ship will resolve these issues, and gets blown away wondering what happened.

Maybe Shakespeare will help.

Life's but a walking shadow, A poor player that struts and frets his hour upon the stage, and then is heard no more. It is a tale told by an idiot, full of sound and fury, signifying nothing.

We've all been there in the game as well as in life. Welcome to the club. :)

Regards
 
Last edited:

sollisb

Banned
It's a double problem;

On one hand Frontier have created a game where Engineered NPC ships roam everywhere. It's like having a raid boss roaming around west fall. And some of that engineering is just OTT. Their Artificial Intelligence is about as intelligent as a brick.

On the other hand, you have credit earning potential for a new player to buy and build a T4 ship and have no idea how to use/fly it.

In saying all that, I have yet to see a Vulture, engineered or not that could do anything more than fly like an epileptic gnat with a dose of the squits. If a player Cutter can out manoeuvre an Elite Vulture you know the AI is manure.
 
Last edited:
i get the engineering and all that but no small ship should be able to that much damage to a behmoth like the conda so fast

No, you don't get it. This single quote proves that. It literally says: small ship, no matter how engineered shouldn't wipe Anaconda that fast.

Well, this is exactly how engineering works. It gives insane advantage over non-engineered ships, no matter how well outfitted. Simply put - non engineered ship is a wet tissue target for engineered one. Screen shot it, print it and hang over your bed, make a screen background so you get rid of that false feeling: bigger ship > smaller ship.

Plus, Anaconda after 2 weeks. It asks for a Leia quote:
"You're braver than I thought"
 
I started learning how to drive two weeks ago. Just purchased a Bugatti and got beat in a race by an experienced driver in a Mustang. Racing is crap.

Not mocking you OP, just some perspective. This is the wrong game to expect a Win Button. Grind != Win.
 
Last edited:
14mil rebuy puts your build at 280~mil credits.

That's not a bad build, at a complete guess, obviously.

My pre-3.3 Anaconda only had a 21mil (420mil) rebuy, but was basically invincible in PvE.

3.3 has made CZs a lot tougher though, so my Anaconda now had reactive armour, which puts the rebuy up to 37mil. Lol

In any case, judging by the rebuy cost alone, all I can assume is your build was "ok", and probably not engineered.

I don't mean to insult, OP, but do you understand the class and rating system for modules?
I didn't when I was new, and I kept putting undersized modules in large slots and wondering why I died a lot. Lol
If you do, that's fine.

Also, what are your plans for your Anaconda? They don't make great combat ships due to their poor agility.
They do make excellent large mission runners, traders and miners.

The bonus to being in a big ship, is mass lock.
Not many other ships can prevent you just zipping back to supercruise.

Wait, do you understand the interdiction mini game?
If you lose, you get a long cooldown on your FSD, but if you throttle to zero and submit, it's only the normal cooldown.

You can then just jump back to supercruise, or another system if you prefer.

Only a PvP ship can usually take you down in that time.

My main advice would be to either switch to a smaller ship, which has significantly less consequences for death, or turn your focus to finishing your build, then engineering.

The Python or Krait MkII make excellent multirole ships, and they're both faster and more agile, and cost less.

If you want pure combat, there are plenty of better options, including the FDL, Chieftain, Federal Assault Ship, Federal Gunship, Krait Mk II (also good at dedicated combat), Vulture, and possibly the new Mamba, although I've heard it's pants. Lol

Fly safe CMDR, and just ask questions, ignore the trolls. Most of us will help you if you're willing to help yourself. :)
 
Am I doing something right or wrong?

OP mentioned he was killed in seconds, my Exploration anaconda can hold out for a long time even against a vulture and even a Krait MK2, long enough by far to wake out.

Did OP engineer anything on the ship? did you even have shields?

And for those who say "Conda ain't a combat ship" you are wrong, just plain wrong.... Conda is an EVERYTHING ship, and if used correctly it can easily hold it's own against numerous NPCs :D

I only ever lost one Anaconda, tends to happen when you rip the flesh from a Medusa and it investigates you, then proceeds to mass lock and pound you into oblivion... still lasted over a minute with exploration build. hence why I am confused with OP's post??
 
OP give the combat training tutorials a bash from the launcher for some rebuy free training.

Once you've done that buy a good reasonably cheap combat ship (you sound like you can afford a vulture if not grab a viper/DBS) and work your way up, start with rez sites and stay with the police ships (don't shoot them they'll kill you). Then move up to haz-res (no police). Once you can wipe the floor with anything in a res site try out some assassinations/CZ's.

Don't rush it.

Maneuvering thrusters/fixed weps/pip control/fa off turns are all worth knowing.
 
No, you don't get it. This single quote proves that. It literally says: small ship, no matter how engineered shouldn't wipe Anaconda that fast.

Well, this is exactly how engineering works. It gives insane advantage over non-engineered ships, no matter how well outfitted. Simply put - non engineered ship is a wet tissue target for engineered one. Screen shot it, print it and hang over your bed, make a screen background so you get rid of that false feeling: bigger ship > smaller ship.

Plus, Anaconda after 2 weeks. It asks for a Leia quote:
"You're braver than I thought"

actually, Vulture is not really that small... its the top-end of the small ships, with two large weapons - next to no damage penalty against large ship hulls.
the OP claimed 14mil rebuy - > if you A-Grade the PP, PD, Thruster and FSD, you already exceed that.
so he was most likely on lightweight bulkheads, and a poor shield. after two weeks (especially with current BGS issues), i doubt he has any hull-mods unlocked.

engineered Vulture NPC is something i need to find yet.
even those combat zone NPCs are hardly engineered, except the "boss" ships

i would still think, he was in open and met a PvP end.
an export of his logs would help here...
 
14mil rebuy puts your build at 280~mil credits.
...

280m cr. That's about what my Exploraconda is worth, from memory. It's built purely to be as light as possible for max jump range. It would last about 10 seconds against an NPC Elite Vulture - if I didn't know how to fly. As is, I fly it in open, and it's never been destroyed, even in the bubble, docking in the middle of a CG.

My point is, an experienced CMDR should know what their ship is capable of, and how to keep the thing from popping.

Remember when this sort of thing was usually associated with people buying Asps?

Z...
 
Last edited:
I was in a comp nav beacon, doing some bounty hunting as I had an hour to kill. The NPC are spamming shield cells I noted. I swear they can do it even when their shields have dropped completely too. I cannot be certain, as I was in middle of a good fight, but I was fighting a rng npc python and I properly dropped its shield several times only for it to come back at me with shields up. In the end my Kraits canopy went and I had to leg it. But I am near certain that despite its shield being down on several occassions completely, it managed to bring them up before they recharged. Im convinced as on its last pass it wasnt even 50% rechaged. Still, was good fun until canopy bottled it. I'd ran out of canon destroying several other ships, so was reliant only on fixed PA's for the python. Lucky python.
 
Thx for the replies guys i understand i'm only playing 2 weeks but its been a hard 2 weeks lol still man its just insane to be wiped out so fast by such a small ship,if the conda isnt a fighting ship or at least capable of fighting then whats the point of grinding for bigger ships with their massive weapons and mounts.........the cobra i had before was wiped out super fast too,not quite this fast tho at least i had time to deploy and fight but i put that down to it being a mid range ship more for trading and exp...but the conda ???? whats the point of all that armour an IMPROVED shield generator and hull reinforcement if your gonna get shot to pieces in seconds......i get the engineering and all that but no small ship should be able to that much damage to a behmoth like the conda so fast......another conda or another big ship yea ok...............i pumped all power into the shields and tried to pop off chaff and shield boosters then boooooom hull breach......14 mill gone............its a great game but this has left me really unhappy had a blast this last 2 weeks only for this to ruin my day lol....

I missed this. Let me provide a little perspective for you.

This video is pre-engineering:

[video=youtube_share;r7m48kSvCxE]https://youtu.be/r7m48kSvCxE[/video]

And this one is post-engineering

[video=youtube_share;g_RSxtRcS_o]https://youtu.be/g_RSxtRcS_o[/video]

The second one was, sadly, a combat log, but anyone can see the Sidewinder was going to win that.
 
OP, something like this might make a good start, toward staying alive longer: https://coriolis.io/outfit/anaconda...A=.Aw18ZVA=..EweloBhBmUFYoFMCGBzANokICMF8hRFA
Maybe add a fighter bay and at least engineer the shields and boosters.
Gimballed mc and pulse lasers are good to start with and the small turrets will help keep shields down when you are fighting a more maneuverable ship. I would advise putting one point defence one the top and one on the bottom in case you run into one of the npc missle boats.

The new engineered vultures can be a real pita :)

Its a different game lately, took me months to get an a rated python and enough credits to feel safe on rebuys.
 
Last edited:
I would advise putting one point defence one the top and one on the bottom in case you run into one of the npc missle boats.

Missiles are useless against shields, so point defence is obsolete on a shield-tank. The Conda is a shield tank above anything else... you really want 7 shield boosters and 1 heat sink launcher to counter SCB heat. I'd suggest a C6 shield generator combined with one C7 and one C6 SCB to maximize shield potential.
 
Last edited:
Missiles are useless against shields, so point defence is obsolete on a shield-tank. The Conda is a shield tank above anything else... you really want 7 shield boosters and 1 heat sink launcher to counter SCB heat. I'd suggest a C6 shield generator combined with one C7 and one C6 SCB to maximize shield potential.

Planning for the worst case, like a cmdr with reverberating cascade. Just an idea, im sure others better at combat can improve on my suggestion.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom