Let assume this year sees atmospheric landings making it into the game say with the following sort of tools available to it:-
Ultimately, what I expect a lot of explorers are after is diversity and variety, and that chance of finding something different/unique, and clearly if the Stellar Forge's information on each planet could be used to not only feed into the generation of the assets above, but also feed into procedurally generated plant life (where applicable) - that has some nod to science - then surely that could help give them that?
Now the reason I suggest plant life is it would seem far far far simpler than generating animal life. ie: Static plants built up on some procedural rules must surely be simpler than animals requiring no doubt far more complex rules for their generation, movement, behaviour, reactions and the food chain. So for the moment let's assume just plants are the goal...
So what do people see as the probability - from what they've seen in other games (eg: No Mans Sky) and applications (eg: Space Engine) - of this being possible in ED? What are the hurdles in doing this (eg: the engine potentially showing a huge mass of plant life from space, SRVs and ships reacting to hitting larger plants)? Do people even envisage it worth the effort? Might the assets/tech used in FDs other titles be of use?
- Atmosphere: Clouds/vapour/fog
- Weather: Rain/Snow/Hail/Winds
- Surface: Rock/Ice/mud
- Liquids: Seas/Lakes/Rivers
Ultimately, what I expect a lot of explorers are after is diversity and variety, and that chance of finding something different/unique, and clearly if the Stellar Forge's information on each planet could be used to not only feed into the generation of the assets above, but also feed into procedurally generated plant life (where applicable) - that has some nod to science - then surely that could help give them that?
Now the reason I suggest plant life is it would seem far far far simpler than generating animal life. ie: Static plants built up on some procedural rules must surely be simpler than animals requiring no doubt far more complex rules for their generation, movement, behaviour, reactions and the food chain. So for the moment let's assume just plants are the goal...
So what do people see as the probability - from what they've seen in other games (eg: No Mans Sky) and applications (eg: Space Engine) - of this being possible in ED? What are the hurdles in doing this (eg: the engine potentially showing a huge mass of plant life from space, SRVs and ships reacting to hitting larger plants)? Do people even envisage it worth the effort? Might the assets/tech used in FDs other titles be of use?
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