Right now, we have 'encounters', which consist of Thargoid interceptors pulling you out of hyperspace and inspecting you - and sometimes attacking, if they find you to have Thargoid items on you. Obviously, they don't like humans researching them. These are really, really cool - a while ago I was flying my courier through the Pleiades, with Thargoid meta-alloys in my hold, and not one, not two, but three thargoids pulled me out of witchspace.
2 Medusae, 1 Hydra. I dumped ALL of those meta-alloys, they collected them, I scurried off. But that's not the point - point is, they're really fun. Why not make it a little more accessible to the common player?
In the days of the first Human-Thargoid conflict, commanders were known to be pulled out of hyperspace by octogonal vessels - which we now know to be the Scouts, not the interceptors. This makes sense, considering these commanders could destroy the aliens which assailed them. it was a bit of a tough fight, sure, but not impossible. Put this feature into Elite: Dangerous. Randomly, anywhere near recently attacked starports (30 ly radius?) and the Pleiades nebula, you can be pulled out of hyperspace by a group of up to four Thargoid scouts.
This could scale based on your combat rank. Harmless to Novice commanders can be more rarely interdicted, and only by 1-2 scouts, Competent to Master more commonly and by 2-3 scouts, and Dangerous+ by 3-4 scouts.
Thoughts?
2 Medusae, 1 Hydra. I dumped ALL of those meta-alloys, they collected them, I scurried off. But that's not the point - point is, they're really fun. Why not make it a little more accessible to the common player?
In the days of the first Human-Thargoid conflict, commanders were known to be pulled out of hyperspace by octogonal vessels - which we now know to be the Scouts, not the interceptors. This makes sense, considering these commanders could destroy the aliens which assailed them. it was a bit of a tough fight, sure, but not impossible. Put this feature into Elite: Dangerous. Randomly, anywhere near recently attacked starports (30 ly radius?) and the Pleiades nebula, you can be pulled out of hyperspace by a group of up to four Thargoid scouts.
This could scale based on your combat rank. Harmless to Novice commanders can be more rarely interdicted, and only by 1-2 scouts, Competent to Master more commonly and by 2-3 scouts, and Dangerous+ by 3-4 scouts.
Thoughts?